mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-26 12:47:37 +00:00
404 lines
10 KiB
C
404 lines
10 KiB
C
/* SSNES - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../driver.h"
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#include "../gfx/sdlwrap.h"
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#include "../boolean.h"
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#include "../general.h"
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#include <stdint.h>
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#include <stdlib.h>
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#include "../libretro.h"
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#include "ssnes_sdl_input.h"
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#include "keysym.h"
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struct key_bind
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{
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unsigned sdl;
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enum ssnes_key sk;
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};
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static unsigned keysym_lut[SK_LAST];
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static const struct key_bind lut_binds[] = {
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{ SDLK_LEFT, SK_LEFT },
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{ SDLK_RIGHT, SK_RIGHT },
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{ SDLK_UP, SK_UP },
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{ SDLK_DOWN, SK_DOWN },
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{ SDLK_RETURN, SK_RETURN },
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{ SDLK_TAB, SK_TAB },
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{ SDLK_INSERT, SK_INSERT },
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{ SDLK_DELETE, SK_DELETE },
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{ SDLK_RSHIFT, SK_RSHIFT },
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{ SDLK_LSHIFT, SK_LSHIFT },
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{ SDLK_LCTRL, SK_LCTRL },
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{ SDLK_LALT, SK_LALT },
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{ SDLK_SPACE, SK_SPACE },
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{ SDLK_ESCAPE, SK_ESCAPE },
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{ SDLK_BACKSPACE, SK_BACKSPACE },
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{ SDLK_KP_ENTER, SK_KP_ENTER },
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{ SDLK_KP_PLUS, SK_KP_PLUS },
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{ SDLK_KP_MINUS, SK_KP_MINUS },
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{ SDLK_KP_MULTIPLY, SK_KP_MULTIPLY },
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{ SDLK_KP_DIVIDE, SK_KP_DIVIDE },
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{ SDLK_BACKQUOTE, SK_BACKQUOTE },
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{ SDLK_PAUSE, SK_PAUSE },
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{ SDLK_KP0, SK_KP0 },
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{ SDLK_KP1, SK_KP1 },
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{ SDLK_KP2, SK_KP2 },
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{ SDLK_KP3, SK_KP3 },
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{ SDLK_KP4, SK_KP4 },
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{ SDLK_KP5, SK_KP5 },
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{ SDLK_KP6, SK_KP6 },
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{ SDLK_KP7, SK_KP7 },
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{ SDLK_KP8, SK_KP8 },
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{ SDLK_KP9, SK_KP9 },
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{ SDLK_0, SK_0 },
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{ SDLK_1, SK_1 },
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{ SDLK_2, SK_2 },
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{ SDLK_3, SK_3 },
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{ SDLK_4, SK_4 },
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{ SDLK_5, SK_5 },
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{ SDLK_6, SK_6 },
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{ SDLK_7, SK_7 },
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{ SDLK_8, SK_8 },
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{ SDLK_9, SK_9 },
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{ SDLK_F1, SK_F1 },
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{ SDLK_F2, SK_F2 },
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{ SDLK_F3, SK_F3 },
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{ SDLK_F4, SK_F4 },
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{ SDLK_F5, SK_F5 },
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{ SDLK_F6, SK_F6 },
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{ SDLK_F7, SK_F7 },
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{ SDLK_F8, SK_F8 },
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{ SDLK_F9, SK_F9 },
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{ SDLK_F10, SK_F10 },
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{ SDLK_F11, SK_F11 },
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{ SDLK_F12, SK_F12 },
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{ SDLK_a, SK_a },
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{ SDLK_b, SK_b },
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{ SDLK_c, SK_c },
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{ SDLK_d, SK_d },
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{ SDLK_e, SK_e },
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{ SDLK_f, SK_f },
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{ SDLK_g, SK_g },
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{ SDLK_h, SK_h },
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{ SDLK_i, SK_i },
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{ SDLK_j, SK_j },
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{ SDLK_k, SK_k },
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{ SDLK_l, SK_l },
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{ SDLK_m, SK_m },
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{ SDLK_n, SK_n },
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{ SDLK_o, SK_o },
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{ SDLK_p, SK_p },
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{ SDLK_q, SK_q },
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{ SDLK_r, SK_r },
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{ SDLK_s, SK_s },
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{ SDLK_t, SK_t },
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{ SDLK_u, SK_u },
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{ SDLK_v, SK_v },
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{ SDLK_w, SK_w },
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{ SDLK_x, SK_x },
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{ SDLK_y, SK_y },
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{ SDLK_z, SK_z },
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};
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static void init_lut(void)
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{
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memset(keysym_lut, 0, sizeof(keysym_lut));
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for (unsigned i = 0; i < sizeof(lut_binds) / sizeof(lut_binds[0]); i++)
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keysym_lut[lut_binds[i].sk] = lut_binds[i].sdl;
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}
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static void *sdl_input_init(void)
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{
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init_lut();
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sdl_input_t *sdl = (sdl_input_t*)calloc(1, sizeof(*sdl));
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if (!sdl)
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return NULL;
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#ifdef HAVE_DINPUT
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sdl->di = sdl_dinput_init();
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if (!sdl->di)
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{
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free(sdl);
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SSNES_ERR("Failed to init SDL/DInput.\n");
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return NULL;
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}
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#else
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
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return NULL;
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SDL_JoystickEventState(SDL_IGNORE);
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sdl->num_joysticks = SDL_NumJoysticks();
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for (unsigned i = 0; i < MAX_PLAYERS; i++)
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{
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if (g_settings.input.joypad_map[i] < 0)
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continue;
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unsigned port = g_settings.input.joypad_map[i];
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if (sdl->num_joysticks <= port)
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continue;
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sdl->joysticks[i] = SDL_JoystickOpen(port);
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if (!sdl->joysticks[i])
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{
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SSNES_ERR("Couldn't open SDL joystick #%u on SNES port %u\n", port, i + 1);
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free(sdl);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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return NULL;
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}
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SSNES_LOG("Opened Joystick: %s (#%u) on port %u\n",
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SDL_JoystickName(port), port, i + 1);
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sdl->num_axes[i] = SDL_JoystickNumAxes(sdl->joysticks[i]);
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sdl->num_buttons[i] = SDL_JoystickNumButtons(sdl->joysticks[i]);
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sdl->num_hats[i] = SDL_JoystickNumHats(sdl->joysticks[i]);
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SSNES_LOG("Joypad has: %u axes, %u buttons, %u hats.\n",
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sdl->num_axes[i], sdl->num_buttons[i], sdl->num_hats[i]);
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}
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#endif
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sdl->use_keyboard = true;
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return sdl;
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}
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static bool sdl_key_pressed(int key)
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{
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return sdlwrap_key_pressed(keysym_lut[key]);
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}
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#ifndef HAVE_DINPUT
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static bool sdl_joykey_pressed(sdl_input_t *sdl, int port_num, uint16_t joykey)
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{
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if (joykey == NO_BTN)
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return false;
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// Check hat.
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if (GET_HAT_DIR(joykey))
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{
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uint16_t hat = GET_HAT(joykey);
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if (hat >= sdl->num_hats[port_num])
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return false;
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Uint8 dir = SDL_JoystickGetHat(sdl->joysticks[port_num], hat);
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switch (GET_HAT_DIR(joykey))
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{
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case HAT_UP_MASK:
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return dir & SDL_HAT_UP;
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case HAT_DOWN_MASK:
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return dir & SDL_HAT_DOWN;
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case HAT_LEFT_MASK:
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return dir & SDL_HAT_LEFT;
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case HAT_RIGHT_MASK:
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return dir & SDL_HAT_RIGHT;
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default:
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return false;
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}
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}
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else // Check the button
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{
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if (joykey < sdl->num_buttons[port_num] && SDL_JoystickGetButton(sdl->joysticks[port_num], joykey))
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return true;
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return false;
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}
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}
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static bool sdl_axis_pressed(sdl_input_t *sdl, int port_num, uint32_t joyaxis)
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{
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if (joyaxis == AXIS_NONE)
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return false;
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if (AXIS_NEG_GET(joyaxis) < sdl->num_axes[port_num])
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{
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Sint16 val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_NEG_GET(joyaxis));
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float scaled = (float)val / 0x8000;
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if (scaled < -g_settings.input.axis_threshold)
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return true;
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}
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if (AXIS_POS_GET(joyaxis) < sdl->num_axes[port_num])
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{
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Sint16 val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_POS_GET(joyaxis));
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float scaled = (float)val / 0x8000;
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if (scaled > g_settings.input.axis_threshold)
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return true;
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}
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return false;
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}
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#endif
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static bool sdl_is_pressed(sdl_input_t *sdl, unsigned port_num, const struct snes_keybind *key)
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{
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if (sdl->use_keyboard && sdl_key_pressed(key->key))
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return true;
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#ifdef HAVE_DINPUT
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return sdl_dinput_pressed(sdl->di, port_num, key);
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#else
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if (sdl->joysticks[port_num] == NULL)
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return false;
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if (sdl_joykey_pressed(sdl, port_num, key->joykey))
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return true;
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if (sdl_axis_pressed(sdl, port_num, key->joyaxis))
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return true;
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#endif
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return false;
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}
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static bool sdl_bind_button_pressed(void *data, int key)
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{
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const struct snes_keybind *binds = g_settings.input.binds[0];
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if (key >= 0 && key < SSNES_BIND_LIST_END)
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{
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const struct snes_keybind *bind = &binds[key];
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return sdl_is_pressed((sdl_input_t*)data, 0, bind);
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}
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else
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return false;
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}
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static int16_t sdl_joypad_device_state(sdl_input_t *sdl, const struct snes_keybind **binds_,
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unsigned port_num, unsigned id)
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{
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const struct snes_keybind *binds = binds_[port_num];
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if (id < SSNES_BIND_LIST_END)
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{
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const struct snes_keybind *bind = &binds[id];
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return bind->valid ? (sdl_is_pressed(sdl, port_num, bind) ? 1 : 0) : 0;
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}
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else
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return 0;
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}
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static int16_t sdl_mouse_device_state(sdl_input_t *sdl, unsigned id)
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{
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switch (id)
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{
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case RETRO_DEVICE_ID_MOUSE_LEFT:
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return sdl->mouse_l;
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case RETRO_DEVICE_ID_MOUSE_RIGHT:
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return sdl->mouse_r;
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case RETRO_DEVICE_ID_MOUSE_X:
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return sdl->mouse_x;
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case RETRO_DEVICE_ID_MOUSE_Y:
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return sdl->mouse_y;
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default:
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return 0;
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}
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}
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static int16_t sdl_lightgun_device_state(sdl_input_t *sdl, unsigned id)
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{
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switch (id)
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{
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case RETRO_DEVICE_ID_LIGHTGUN_X:
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return sdl->mouse_x;
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case RETRO_DEVICE_ID_LIGHTGUN_Y:
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return sdl->mouse_y;
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case RETRO_DEVICE_ID_LIGHTGUN_TRIGGER:
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return sdl->mouse_l;
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case RETRO_DEVICE_ID_LIGHTGUN_CURSOR:
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return sdl->mouse_m;
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case RETRO_DEVICE_ID_LIGHTGUN_TURBO:
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return sdl->mouse_r;
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default:
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return 0;
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}
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}
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static int16_t sdl_input_state(void *data_, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)
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{
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sdl_input_t *data = (sdl_input_t*)data_;
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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return sdl_joypad_device_state(data, binds, port, id);
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case RETRO_DEVICE_JOYPAD_MULTITAP:
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return sdl_joypad_device_state(data, binds, (port == 1) ? 1 + index : 0, id);
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case RETRO_DEVICE_MOUSE:
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return sdl_mouse_device_state(data, id);
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case RETRO_DEVICE_LIGHTGUN:
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return sdl_lightgun_device_state(data, id);
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default:
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return 0;
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}
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}
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static void sdl_input_free(void *data)
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{
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if (data)
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{
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// Flush out all pending events.
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SDL_Event event;
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while (SDL_PollEvent(&event));
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sdl_input_t *sdl = (sdl_input_t*)data;
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#ifdef HAVE_DINPUT
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sdl_dinput_free(sdl->di);
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#else
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for (int i = 0; i < MAX_PLAYERS; i++)
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{
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if (sdl->joysticks[i])
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SDL_JoystickClose(sdl->joysticks[i]);
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}
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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#endif
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free(data);
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}
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}
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static void sdl_poll_mouse(sdl_input_t *sdl)
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{
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int _x, _y;
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Uint8 btn = SDL_GetRelativeMouseState(&_x, &_y);
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sdl->mouse_x = _x;
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sdl->mouse_y = _y;
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sdl->mouse_l = SDL_BUTTON(SDL_BUTTON_LEFT) & btn ? 1 : 0;
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sdl->mouse_r = SDL_BUTTON(SDL_BUTTON_RIGHT) & btn ? 1 : 0;
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sdl->mouse_m = SDL_BUTTON(SDL_BUTTON_MIDDLE) & btn ? 1 : 0;
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}
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static void sdl_input_poll(void *data)
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{
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SDL_PumpEvents();
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sdl_input_t *sdl = (sdl_input_t*)data;
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#ifdef HAVE_DINPUT
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sdl_dinput_poll(sdl->di);
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#else
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SDL_JoystickUpdate();
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#endif
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sdl_poll_mouse(sdl);
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}
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const input_driver_t input_sdl = {
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sdl_input_init,
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sdl_input_poll,
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sdl_input_state,
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sdl_bind_button_pressed,
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sdl_input_free,
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"sdl"
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};
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