Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2015-01-27 01:56:04 +01:00
android/phoenix (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
apple (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
audio Cleanup audio_monitor_set_refresh_rate 2015-01-18 19:02:28 +01:00
blackberry-qnx Rename audio/utils.c to audio/audio_utils.c 2015-01-13 00:19:46 +01:00
camera (OSX 10.6) Fix declaration shadows global variable warnings 2015-01-15 21:10:36 +01:00
compat/rxml
debian
decompress Cleanups in zip_support.c 2015-01-11 19:21:03 +01:00
deps
dist-scripts
docs Update docs/retroarch.1 2015-01-24 04:09:40 +01:00
emscripten
frontend (Apple) Build fixes 2015-01-26 11:17:38 +01:00
gfx (gfx/video_thread_wrapper.c) Cleanups 2015-01-26 20:37:09 +01:00
griffin (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
gx/ld
input Revert "Part 1 of menu input remapping" 2015-01-25 04:52:26 +01:00
intl
libretro-sdk Update libretro SDK 2015-01-26 21:35:23 +01:00
libretro-test
libretro-test-gl
libretrodb Update libretroDB 2015-01-25 19:05:02 +01:00
location (OSX 10.6) Fix declaration shadows global variable warnings 2015-01-15 21:10:36 +01:00
logger Simplify retroarch_logger.h 2015-01-11 16:16:26 +01:00
media (Win32 UI) Add Audio Mute Toggle 2015-01-15 23:55:49 +01:00
mem/neon
menu (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
msvc (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
ngc
osk (OSX 10.6) Fix declaration shadows global variable warnings 2015-01-15 21:10:36 +01:00
pandora
performance
ps3
psp1
qb (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
record (record/drivers/ffmpeg.c) Cleanups 2015-01-26 20:22:13 +01:00
tests
tools Rename input_context.c to input_joypad_driver.c 2015-01-12 20:29:01 +01:00
wii Move psp and gx drivers to gfx/drivers 2015-01-12 06:55:31 +01:00
win32 (Win32 UI) Add Audio Mute Toggle 2015-01-15 23:55:49 +01:00
xdk Use PATH_MAX_LENGTH instead of PATH_MAX. 2015-01-17 05:47:52 +01:00
.empty
.gitignore add apple/iOS/modules to the ignore list 2015-01-20 16:37:02 -05:00
.project
AUTHORS
autosave.c
autosave.h
cheats.c (OSX) Cleanups 2015-01-19 21:11:08 +01:00
cheats.h Add Cheat File Save As 2015-01-19 19:00:26 +01:00
command.c (Netplay) Create wrapper function for select() 2015-01-23 11:44:13 +01:00
command.h
config.def.h (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
config.features.h
configure
content.c Document file_ops.h 2015-01-16 02:01:05 +01:00
content.h
CONTRIBUTING.md
COPYING
core_info.c Add database info to core_info.c 2015-01-25 08:21:02 +01:00
core_info.h Add database info to core_info.c 2015-01-25 08:21:02 +01:00
core_options.c More documentation for core options functions and change 2015-01-16 02:10:17 +01:00
core_options.h More documentation for core options functions and change 2015-01-16 02:10:17 +01:00
driver.c (driver.c) cleanup some header includes 2015-01-26 20:45:04 +01:00
driver.h Move global driver to bottom of header 2015-01-26 20:45:48 +01:00
dynamic_dummy.c (dynamic_dummy.c) Declare variables at top 2015-01-17 03:21:37 +01:00
dynamic_dummy.h
dynamic.c Move get_proc_address/get_current_framebuffer to gfx/video_driver.c 2015-01-19 04:19:30 +01:00
dynamic.h Add documentation to dynamic.c 2015-01-15 02:48:40 +01:00
file_ext.h
file_extract.c (file_extract.c) Indenting nits 2015-01-23 09:08:58 +01:00
file_extract.h Move compressed_file_list_new to file_extract.h 2015-01-16 01:37:34 +01:00
file_ops.c Remove unused write_empty_file() 2015-01-16 01:33:07 +01:00
file_ops.h Document file_ops.h 2015-01-16 02:01:05 +01:00
general.h Add Cursor Directory 2015-01-25 09:50:09 +01:00
git_version.c
git_version.h
hash.c (hash.c) Use C-style comments 2015-01-15 02:06:01 +01:00
hash.h (hash.c) Some cleanups/documentation 2015-01-15 02:04:14 +01:00
libretro_private.h
libretro_version_1.c audio mute enable is now saved to config file 2015-01-16 23:26:09 +01:00
libretro_version_1.h Cleanups in libretro_version_1.c 2015-01-13 02:33:29 +01:00
libretro.h
Makefile
Makefile.common (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
Makefile.emscripten Move Xaudio C interface to audio/drivers 2015-01-13 00:25:01 +01:00
Makefile.griffin
Makefile.openpandora Rename audio/utils.c to audio/audio_utils.c 2015-01-13 00:19:46 +01:00
Makefile.pandora Build fixes 2015-01-12 23:38:21 +01:00
Makefile.ps3
Makefile.ps3.cobra
Makefile.ps3.rgl
Makefile.ps3.salamander Build fixes for RetroArch Salamander 2015-01-12 22:30:26 +01:00
Makefile.psl1ght
Makefile.psp1
Makefile.psp1.salamander Build fixes for RetroArch Salamander 2015-01-12 22:30:26 +01:00
Makefile.wii.salamander Build fixes for RetroArch Salamander 2015-01-12 22:30:26 +01:00
Makefile.win (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
Makefile.xenon
movie.c
movie.h
net_http_test.c (net_http_test.c) Cleanups 2015-01-26 20:48:40 +01:00
net_http.c (net_http.c) Cleanup enums 2015-01-26 20:50:49 +01:00
net_http.h Remove callback from net_http.c code 2015-01-23 23:28:32 +01:00
netplay_compat.c Move send_all and recv_all to netplay_compat.c 2015-01-23 19:43:40 +01:00
netplay_compat.h (PS3) Define EWOULDBLOCK as SYS_NET_EWOULDBLOCK 2015-01-24 01:28:51 +01:00
netplay.c Add log to show WSA has been initialized 2015-01-24 00:14:28 +01:00
netplay.h Rename retro.h to libretro_version_1.h 2015-01-13 02:29:08 +01:00
patch.c
patch.h
performance.c
performance.h
playlist.c More documentation 2015-01-18 09:25:48 +01:00
playlist.h Cleanup playlist.c/.h 2015-01-17 03:48:59 +01:00
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md
retroarch_logger.h Simplify retroarch_logger.h 2015-01-11 16:16:26 +01:00
retroarch-mingw-build.sh
retroarch.c Notify the menu driver when the menu is going to be toggled, implement progressive menu fade in 2015-01-26 23:45:16 +01:00
retroarch.cfg Revert "Part 1 of menu input remapping" 2015-01-25 04:52:26 +01:00
retroarch.h Add input remapping saving/loading 2015-01-24 23:42:31 +01:00
rewind.c
rewind.h
runloop.c Cleanups - move input code to menu_input.c 2015-01-27 01:29:33 +01:00
runloop.h
screenshot.c Cleanups in screenshot code. 2015-01-16 07:03:26 +01:00
screenshot.h
settings_data.c (XMB) Fix a setting values display bug by using a more precise context 2015-01-26 22:01:06 +01:00
settings_data.h (XMB) Fix a setting values display bug by using a more precise context 2015-01-26 22:01:06 +01:00
settings_list.c
settings_list.h Implement action_iterate callback 2015-01-26 10:18:13 +01:00
settings.c (Lakka) Remove Lakka - XMB will become the replacement driver 2015-01-27 01:56:04 +01:00
settings.h Add config_save_keybinds_file 2015-01-19 07:43:28 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.