RetroArch/dirs.c

383 lines
9.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <retro_miscellaneous.h>
#include <compat/strl.h>
#include <file/file_path.h>
#include <lists/dir_list.h>
#include <lists/string_list.h>
#include <string/stdstring.h>
#include <retro_assert.h>
#include <retro_stat.h>
#include "dirs.h"
#include "configuration.h"
#include "command.h"
#include "defaults.h"
#include "list_special.h"
#include "file_path_special.h"
#include "msg_hash.h"
#include "runloop.h"
#include "verbosity.h"
struct rarch_dir_list
{
struct string_list *list;
size_t ptr;
};
static struct rarch_dir_list dir_shader_list;
static char dir_osk_overlay[PATH_MAX_LENGTH] = {0};
static char dir_system[PATH_MAX_LENGTH] = {0};
static char dir_savefile[PATH_MAX_LENGTH] = {0};
static char dir_savestate[PATH_MAX_LENGTH] = {0};
static bool shader_dir_init(struct rarch_dir_list *dir_list)
{
unsigned i;
settings_t *settings = config_get_ptr();
if (!*settings->directory.video_shader)
return false;
dir_list->list = dir_list_new_special(
settings->directory.video_shader, DIR_LIST_SHADERS, NULL);
if (!dir_list->list || dir_list->list->size == 0)
{
command_event(CMD_EVENT_SHADER_DIR_DEINIT, NULL);
return false;
}
dir_list->ptr = 0;
dir_list_sort(dir_list->list, false);
for (i = 0; i < dir_list->list->size; i++)
RARCH_LOG("%s \"%s\"\n",
msg_hash_to_str(MSG_FOUND_SHADER),
dir_list->list->elems[i].data);
return true;
}
/* init functions */
bool dir_init_shader(void)
{
return shader_dir_init(&dir_shader_list);
}
/* free functions */
bool dir_free_shader(void)
{
struct rarch_dir_list *dir_list =
(struct rarch_dir_list*)&dir_shader_list;
dir_list_free(dir_list->list);
dir_list->list = NULL;
dir_list->ptr = 0;
return true;
}
/* check functions */
/**
* dir_check_shader:
* @pressed_next : was next shader key pressed?
* @pressed_previous : was previous shader key pressed?
*
* Checks if any one of the shader keys has been pressed for this frame:
* a) Next shader index.
* b) Previous shader index.
*
* Will also immediately apply the shader.
**/
void dir_check_shader(bool pressed_next, bool pressed_prev)
{
char msg[128] = {0};
const char *shader = NULL;
enum rarch_shader_type type = RARCH_SHADER_NONE;
struct rarch_dir_list *dir_list = (struct rarch_dir_list*)&dir_shader_list;
if (!dir_list || !dir_list->list)
return;
if (pressed_next)
{
dir_list->ptr = (dir_list->ptr + 1) %
dir_list->list->size;
}
else if (pressed_prev)
{
if (dir_list->ptr == 0)
dir_list->ptr = dir_list->list->size - 1;
else
dir_list->ptr--;
}
else
return;
shader = dir_list->list->elems[dir_list->ptr].data;
switch (msg_hash_to_file_type(msg_hash_calculate(
path_get_extension(shader))))
{
case FILE_TYPE_SHADER_GLSL:
case FILE_TYPE_SHADER_PRESET_GLSLP:
type = RARCH_SHADER_GLSL;
break;
case FILE_TYPE_SHADER_SLANG:
case FILE_TYPE_SHADER_PRESET_SLANGP:
type = RARCH_SHADER_SLANG;
break;
case FILE_TYPE_SHADER_CG:
case FILE_TYPE_SHADER_PRESET_CGP:
type = RARCH_SHADER_CG;
break;
default:
return;
}
snprintf(msg, sizeof(msg), "%s #%u: \"%s\".",
msg_hash_to_str(MSG_SHADER),
(unsigned)dir_list->ptr, shader);
runloop_msg_queue_push(msg, 2, 120, true);
RARCH_LOG("%s \"%s\".\n",
msg_hash_to_str(MSG_APPLYING_SHADER),
shader);
if (!video_driver_set_shader(type, shader))
RARCH_WARN("%s\n", msg_hash_to_str(MSG_FAILED_TO_APPLY_SHADER));
}
/* empty functions */
bool dir_is_system_empty(void)
{
return string_is_empty(dir_savefile);
}
bool dir_is_savefile_empty(void)
{
return string_is_empty(dir_savefile);
}
bool dir_is_savestate_empty(void)
{
return string_is_empty(dir_savestate);
}
bool dir_is_osk_overlay_empty(void)
{
return string_is_empty(dir_osk_overlay);
}
/* get size functions */
size_t dir_get_system_size(void)
{
return sizeof(dir_system);
}
size_t dir_get_savestate_size(void)
{
return sizeof(dir_savestate);
}
size_t dir_get_savefile_size(void)
{
return sizeof(dir_savefile);
}
size_t dir_get_osk_overlay_size(void)
{
return sizeof(dir_osk_overlay);
}
/* clear functions */
void dir_clear_system(void)
{
*dir_system = '\0';
}
void dir_clear_savefile(void)
{
*dir_savefile = '\0';
}
void dir_clear_savestate(void)
{
*dir_savestate = '\0';
}
void dir_clear_osk_overlay(void)
{
*dir_osk_overlay = '\0';
}
void dir_clear_all(void)
{
dir_clear_system();
dir_clear_osk_overlay();
dir_clear_savefile();
dir_clear_savestate();
}
/* get ptr functions */
char *dir_get_osk_overlay_ptr(void)
{
return dir_osk_overlay;
}
char *dir_get_savefile_ptr(void)
{
return dir_savefile;
}
char *dir_get_system_ptr(void)
{
return dir_system;
}
char *dir_get_savestate_ptr(void)
{
return dir_savestate;
}
/* get functions */
const char *dir_get_osk_overlay(void)
{
return dir_osk_overlay;
}
const char *dir_get_system(void)
{
return dir_system;
}
const char *dir_get_savefile(void)
{
return dir_savefile;
}
const char *dir_get_savestate(void)
{
return dir_savestate;
}
/* set functions */
void dir_set_osk_overlay(const char *path)
{
strlcpy(dir_osk_overlay, path,
sizeof(dir_osk_overlay));
}
void dir_set_system(const char *path)
{
strlcpy(dir_system, path,
sizeof(dir_system));
}
void dir_set_savestate(const char *path)
{
strlcpy(dir_savestate, path,
sizeof(dir_savestate));
}
void dir_set_savefile(const char *path)
{
strlcpy(dir_savefile, path,
sizeof(dir_savefile));
}
static void check_defaults_dir_create_dir(const char *path)
{
char new_path[PATH_MAX_LENGTH] = {0};
fill_pathname_expand_special(new_path,
path, sizeof(new_path));
if (path_is_directory(new_path))
return;
path_mkdir(new_path);
}
void dir_check_defaults(void)
{
/* early return for people with a custom folder setup
so it doesn't create unnecessary directories
*/
if (path_file_exists("custom.ini"))
return;
if (!string_is_empty(g_defaults.dir.core_assets))
check_defaults_dir_create_dir(g_defaults.dir.core_assets);
if (!string_is_empty(g_defaults.dir.remap))
check_defaults_dir_create_dir(g_defaults.dir.remap);
if (!string_is_empty(g_defaults.dir.screenshot))
check_defaults_dir_create_dir(g_defaults.dir.screenshot);
if (!string_is_empty(g_defaults.dir.core))
check_defaults_dir_create_dir(g_defaults.dir.core);
if (!string_is_empty(g_defaults.dir.autoconfig))
check_defaults_dir_create_dir(g_defaults.dir.autoconfig);
if (!string_is_empty(g_defaults.dir.audio_filter))
check_defaults_dir_create_dir(g_defaults.dir.audio_filter);
if (!string_is_empty(g_defaults.dir.video_filter))
check_defaults_dir_create_dir(g_defaults.dir.video_filter);
if (!string_is_empty(g_defaults.dir.assets))
check_defaults_dir_create_dir(g_defaults.dir.assets);
if (!string_is_empty(g_defaults.dir.playlist))
check_defaults_dir_create_dir(g_defaults.dir.playlist);
if (!string_is_empty(g_defaults.dir.core))
check_defaults_dir_create_dir(g_defaults.dir.core);
if (!string_is_empty(g_defaults.dir.core_info))
check_defaults_dir_create_dir(g_defaults.dir.core_info);
if (!string_is_empty(g_defaults.dir.overlay))
check_defaults_dir_create_dir(g_defaults.dir.overlay);
if (!string_is_empty(g_defaults.dir.port))
check_defaults_dir_create_dir(g_defaults.dir.port);
if (!string_is_empty(g_defaults.dir.shader))
check_defaults_dir_create_dir(g_defaults.dir.shader);
if (!string_is_empty(g_defaults.dir.savestate))
check_defaults_dir_create_dir(g_defaults.dir.savestate);
if (!string_is_empty(g_defaults.dir.sram))
check_defaults_dir_create_dir(g_defaults.dir.sram);
if (!string_is_empty(g_defaults.dir.system))
check_defaults_dir_create_dir(g_defaults.dir.system);
if (!string_is_empty(g_defaults.dir.resampler))
check_defaults_dir_create_dir(g_defaults.dir.resampler);
if (!string_is_empty(g_defaults.dir.menu_config))
check_defaults_dir_create_dir(g_defaults.dir.menu_config);
if (!string_is_empty(g_defaults.dir.content_history))
check_defaults_dir_create_dir(g_defaults.dir.content_history);
if (!string_is_empty(g_defaults.dir.cache))
check_defaults_dir_create_dir(g_defaults.dir.cache);
if (!string_is_empty(g_defaults.dir.database))
check_defaults_dir_create_dir(g_defaults.dir.database);
if (!string_is_empty(g_defaults.dir.cursor))
check_defaults_dir_create_dir(g_defaults.dir.cursor);
if (!string_is_empty(g_defaults.dir.cheats))
check_defaults_dir_create_dir(g_defaults.dir.cheats);
if (!string_is_empty(g_defaults.dir.thumbnails))
check_defaults_dir_create_dir(g_defaults.dir.thumbnails);
}