mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-22 18:58:21 +00:00
354 lines
12 KiB
C
354 lines
12 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2011-2016 - Daniel De Matteis
|
|
* Copyright (C) 2014-2015 - Jean-André Santoni
|
|
* Copyright (C) 2016 - Andrés Suárez
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <streams/file_stream.h>
|
|
|
|
#include "zr_common.h"
|
|
|
|
#include "../menu_display.h"
|
|
#include "../../gfx/video_shader_driver.h"
|
|
|
|
#include "../../gfx/drivers/gl_shaders/pipeline_zahnrad.glsl.vert.h"
|
|
#include "../../gfx/drivers/gl_shaders/pipeline_zahnrad.glsl.frag.h"
|
|
|
|
struct zr_image zr_common_image_load(const char *filename)
|
|
{
|
|
int x,y,n;
|
|
GLuint tex;
|
|
unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
|
|
if (!data) printf("Failed to load image: %s\n", filename);
|
|
|
|
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
|
|
glGenTextures(1, &tex);
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
#endif
|
|
|
|
stbi_image_free(data);
|
|
return zr_image_id((int)tex);
|
|
}
|
|
|
|
char* zr_common_file_load(const char* path, size_t* size)
|
|
{
|
|
void *buf;
|
|
ssize_t *length = (ssize_t*)size;
|
|
filestream_read_file(path, &buf, length);
|
|
return buf;
|
|
}
|
|
|
|
void zr_common_device_init(struct zr_device *dev)
|
|
{
|
|
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
|
|
GLint status;
|
|
|
|
dev->prog = glCreateProgram();
|
|
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
|
|
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
|
|
glShaderSource(dev->vert_shdr, 1, &zahnrad_vertex_shader, 0);
|
|
glShaderSource(dev->frag_shdr, 1, &zahnrad_fragment_shader, 0);
|
|
glCompileShader(dev->vert_shdr);
|
|
glCompileShader(dev->frag_shdr);
|
|
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
|
|
assert(status == GL_TRUE);
|
|
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
|
|
assert(status == GL_TRUE);
|
|
glAttachShader(dev->prog, dev->vert_shdr);
|
|
glAttachShader(dev->prog, dev->frag_shdr);
|
|
glLinkProgram(dev->prog);
|
|
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
|
|
assert(status == GL_TRUE);
|
|
|
|
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
|
|
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
|
|
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
|
|
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
|
|
|
|
{
|
|
/* buffer setup */
|
|
GLsizei vs = sizeof(struct zr_draw_vertex);
|
|
size_t vp = offsetof(struct zr_draw_vertex, position);
|
|
size_t vt = offsetof(struct zr_draw_vertex, uv);
|
|
size_t vc = offsetof(struct zr_draw_vertex, col);
|
|
|
|
glGenBuffers(1, &dev->vbo);
|
|
glGenBuffers(1, &dev->ebo);
|
|
glGenVertexArrays(1, &dev->vao);
|
|
|
|
glBindVertexArray(dev->vao);
|
|
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
|
|
|
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
|
|
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
|
|
glEnableVertexAttribArray((GLuint)dev->attrib_col);
|
|
|
|
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
|
|
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
|
|
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
#endif
|
|
}
|
|
|
|
struct zr_user_font zr_common_font(
|
|
struct zr_device *dev,
|
|
struct zr_font *font,
|
|
const char *path,
|
|
unsigned int font_height,
|
|
const zr_rune *range)
|
|
{
|
|
int glyph_count;
|
|
int img_width, img_height;
|
|
struct zr_font_glyph *glyphes;
|
|
struct zr_baked_font baked_font;
|
|
struct zr_user_font user_font;
|
|
struct zr_recti custom;
|
|
|
|
memset(&baked_font, 0, sizeof(baked_font));
|
|
memset(&user_font, 0, sizeof(user_font));
|
|
memset(&custom, 0, sizeof(custom));
|
|
|
|
{
|
|
struct texture_image ti;
|
|
/* bake and upload font texture */
|
|
struct zr_font_config config;
|
|
void *img, *tmp;
|
|
size_t ttf_size;
|
|
size_t tmp_size, img_size;
|
|
const char *custom_data = "....";
|
|
char *ttf_blob = zr_common_file_load(path, &ttf_size);
|
|
/* setup font configuration */
|
|
memset(&config, 0, sizeof(config));
|
|
|
|
config.ttf_blob = ttf_blob;
|
|
config.ttf_size = ttf_size;
|
|
config.font = &baked_font;
|
|
config.coord_type = ZR_COORD_UV;
|
|
config.range = range;
|
|
config.pixel_snap = zr_false;
|
|
config.size = (float)font_height;
|
|
config.spacing = zr_vec2(0,0);
|
|
config.oversample_h = 1;
|
|
config.oversample_v = 1;
|
|
|
|
/* query needed amount of memory for the font baking process */
|
|
zr_font_bake_memory(&tmp_size, &glyph_count, &config, 1);
|
|
glyphes = (struct zr_font_glyph*)
|
|
calloc(sizeof(struct zr_font_glyph), (size_t)glyph_count);
|
|
tmp = calloc(1, tmp_size);
|
|
|
|
/* pack all glyphes and return needed image width, height and memory size*/
|
|
custom.w = 2; custom.h = 2;
|
|
zr_font_bake_pack(&img_size,
|
|
&img_width,&img_height,&custom,tmp,tmp_size,&config, 1);
|
|
|
|
/* bake all glyphes and custom white pixel into image */
|
|
img = calloc(1, img_size);
|
|
zr_font_bake(img, img_width,
|
|
img_height, tmp, tmp_size, glyphes, glyph_count, &config, 1);
|
|
zr_font_bake_custom_data(img,
|
|
img_width, img_height, custom, custom_data, 2, 2, '.', 'X');
|
|
|
|
{
|
|
/* convert alpha8 image into rgba8 image */
|
|
void *img_rgba = calloc(4, (size_t)(img_height * img_width));
|
|
zr_font_bake_convert(img_rgba, img_width, img_height, img);
|
|
free(img);
|
|
img = img_rgba;
|
|
}
|
|
|
|
/* upload baked font image */
|
|
ti.pixels = (uint32_t*)img;
|
|
ti.width = (GLsizei)img_width;
|
|
ti.height = (GLsizei)img_height;
|
|
|
|
video_driver_texture_load(&ti,
|
|
TEXTURE_FILTER_MIPMAP_NEAREST, (uintptr_t*)&dev->font_tex);
|
|
|
|
free(ttf_blob);
|
|
free(tmp);
|
|
free(img);
|
|
}
|
|
|
|
/* default white pixel in a texture which is needed to draw primitives */
|
|
dev->null.texture.id = (int)dev->font_tex;
|
|
dev->null.uv = zr_vec2((custom.x + 0.5f)/(float)img_width,
|
|
(custom.y + 0.5f)/(float)img_height);
|
|
|
|
/* setup font with glyphes. IMPORTANT: the font only references the glyphes
|
|
this was done to have the possibility to have multible fonts with one
|
|
total glyph array. Not quite sure if it is a good thing since the
|
|
glyphes have to be freed as well. */
|
|
zr_font_init(font,
|
|
(float)font_height, '?', glyphes,
|
|
&baked_font, dev->null.texture);
|
|
user_font = zr_font_ref(font);
|
|
return user_font;
|
|
}
|
|
|
|
void zr_common_device_shutdown(struct zr_device *dev)
|
|
{
|
|
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
|
|
glDetachShader(dev->prog, dev->vert_shdr);
|
|
glDetachShader(dev->prog, dev->frag_shdr);
|
|
glDeleteShader(dev->vert_shdr);
|
|
glDeleteShader(dev->frag_shdr);
|
|
glDeleteProgram(dev->prog);
|
|
glDeleteTextures(1, &dev->font_tex);
|
|
glDeleteBuffers(1, &dev->vbo);
|
|
glDeleteBuffers(1, &dev->ebo);
|
|
#endif
|
|
}
|
|
|
|
void zr_common_device_draw(struct zr_device *dev,
|
|
struct zr_context *ctx, int width, int height,
|
|
enum zr_anti_aliasing AA)
|
|
{
|
|
video_shader_ctx_info_t shader_info;
|
|
struct zr_buffer vbuf, ebuf;
|
|
struct zr_convert_config config;
|
|
uintptr_t last_prog;
|
|
const struct zr_draw_command *cmd = NULL;
|
|
void *vertices = NULL;
|
|
void *elements = NULL;
|
|
const zr_draw_index *offset = NULL;
|
|
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
|
|
GLint last_tex;
|
|
GLint last_ebo, last_vbo, last_vao;
|
|
GLfloat ortho[4][4] = {
|
|
{2.0f, 0.0f, 0.0f, 0.0f},
|
|
{0.0f,-2.0f, 0.0f, 0.0f},
|
|
{0.0f, 0.0f,-1.0f, 0.0f},
|
|
{-1.0f,1.0f, 0.0f, 1.0f},
|
|
};
|
|
ortho[0][0] /= (GLfloat)width;
|
|
ortho[1][1] /= (GLfloat)height;
|
|
|
|
/* save previous opengl state */
|
|
glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_prog);
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
|
|
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vao);
|
|
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_ebo);
|
|
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vbo);
|
|
#endif
|
|
|
|
menu_display_ctl(MENU_DISPLAY_CTL_BLEND_BEGIN, NULL);
|
|
|
|
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
|
|
glActiveTexture(GL_TEXTURE0);
|
|
#endif
|
|
|
|
/* setup program */
|
|
shader_info.data = NULL;
|
|
shader_info.idx = dev->prog;
|
|
shader_info.set_active = false;
|
|
video_shader_driver_ctl(SHADER_CTL_USE, &shader_info);
|
|
|
|
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
|
|
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
|
|
|
|
/* convert from command queue into draw list and draw to screen */
|
|
|
|
/* allocate vertex and element buffer */
|
|
glBindVertexArray(dev->vao);
|
|
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
|
|
|
|
/* load draw vertices & elements directly into vertex + element buffer */
|
|
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
|
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
|
|
#endif
|
|
|
|
/* fill converting configuration */
|
|
memset(&config, 0, sizeof(config));
|
|
|
|
config.global_alpha = 1.0f;
|
|
config.shape_AA = AA;
|
|
config.line_AA = AA;
|
|
config.circle_segment_count = 22;
|
|
config.line_thickness = 1.0f;
|
|
config.null = dev->null;
|
|
|
|
/* setup buffers to load vertices and elements */
|
|
zr_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
|
|
zr_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
|
|
zr_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);
|
|
|
|
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
|
|
glUnmapBuffer(GL_ARRAY_BUFFER);
|
|
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
|
#endif
|
|
|
|
/* iterate over and execute each draw command */
|
|
zr_draw_foreach(cmd, ctx, &dev->cmds)
|
|
{
|
|
if (!cmd->elem_count)
|
|
continue;
|
|
|
|
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
|
|
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
|
glScissor((GLint)cmd->clip_rect.x,
|
|
height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h),
|
|
(GLint)cmd->clip_rect.w, (GLint)cmd->clip_rect.h);
|
|
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count,
|
|
GL_UNSIGNED_SHORT, offset);
|
|
#endif
|
|
|
|
offset += cmd->elem_count;
|
|
}
|
|
zr_clear(ctx);
|
|
|
|
/* restore old state */
|
|
shader_info.data = NULL;
|
|
shader_info.idx = (GLint)last_prog;
|
|
shader_info.set_active = false;
|
|
video_shader_driver_ctl(SHADER_CTL_USE, &shader_info);
|
|
|
|
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
|
|
glBindTexture(GL_TEXTURE_2D, (GLuint)last_tex);
|
|
glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_vbo);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)last_ebo);
|
|
glBindVertexArray((GLuint)last_vao);
|
|
#endif
|
|
|
|
menu_display_ctl(MENU_DISPLAY_CTL_BLEND_END, NULL);
|
|
}
|
|
|
|
void* zr_common_mem_alloc(zr_handle unused, size_t size)
|
|
{
|
|
(void)unused;
|
|
return calloc(1, size);
|
|
}
|
|
|
|
void zr_common_mem_free(zr_handle unused, void *ptr)
|
|
{
|
|
(void)unused;
|
|
free(ptr);
|
|
}
|