mirror of
https://github.com/CTCaer/RetroArch.git
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106 lines
2.8 KiB
C
106 lines
2.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "fonts.h"
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#include "../gfx_common.h"
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#if defined(SN_TARGET_PSP2)
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#include <libdbgfont.h>
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#define DbgFontPrint(x, y, scale, color, msg) sceDbgFontPrint(x, y, color, msg)
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#define DbgFontConfig SceDbgFontConfig
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#define DbgFontInit sceDbgFontInit
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#define DbgFontExit sceDbgFontExit
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#elif defined(__CELLOS_LV2__)
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#include <cell/dbgfont.h>
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#define SCE_DBGFONT_BUFSIZE_LARGE 1024
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#define DbgFontPrint(x, y, scale, color, msg) cellDbgFontPrintf(x, y, scale, color, msg)
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#define DbgFontConfig CellDbgFontConfig
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#define DbgFontInit cellDbgFontInit
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#define DbgFontExit cellDbgFontExit
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#endif
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static bool gl_init_font(void *data, const char *font_path, float font_size,
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unsigned win_width, unsigned win_height)
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{
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(void)font_path;
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(void)font_size;
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font_renderer_t *handle = (font_renderer_t*)calloc(1, sizeof(*handle));
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if (!handle)
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return NULL;
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DbgFontConfig cfg;
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#if defined(SN_TARGET_PSP2)
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cfg.fontSize = SCE_DBGFONT_FONTSIZE_LARGE;
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#elif defined(__CELLOS_LV2__)
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cfg.bufSize = SCE_DBGFONT_BUFSIZE_LARGE;
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cfg.screenWidth = win_width;
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cfg.screenHeight = win_height;
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#endif
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DbgFontInit(&cfg);
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free(handle);
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return true;
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}
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static void gl_deinit_font(void *data)
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{
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(void)data;
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DbgFontExit();
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}
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static void gl_render_msg(void *data, const char *msg, void *parms)
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{
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(void)data;
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float x, y, scale;
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unsigned color;
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font_params_t *params = (font_params_t*)parms;
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if (params)
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{
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x = params->x;
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y = params->y;
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scale = params->scale;
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color = params->color;
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}
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else
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{
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x = g_settings.video.msg_pos_x;
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y = 0.90f;
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scale = 1.04f;
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color = SILVER;
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}
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DbgFontPrint(x, y, scale, color, msg);
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if (!params)
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DbgFontPrint(x, y, scale - 0.01f, WHITE, msg);
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#ifdef SN_TARGET_PSP2
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/* FIXME - if we ever get around to this port, move this out to some better place */
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sceDbgFontFlush();
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#endif
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}
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const gl_font_renderer_t libdbg_font = {
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gl_init_font,
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gl_deinit_font,
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gl_render_msg,
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"GL raster",
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};
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