RetroArch/gfx
2012-07-24 00:15:33 +02:00
..
context (PS3) Added entries to default_paths 2012-07-24 00:15:33 +02:00
ext Update input indices to 8. 2012-06-10 12:00:25 +02:00
fonts (360/Xbox 1) Move reusable XDK files to new folder - xdk -and 2012-07-16 02:15:47 +02:00
py_state Snes exorcism 2012-07-07 17:19:32 +02:00
ext_gfx.c Snes exorcism 2012-07-07 17:19:32 +02:00
gfx_common.c (PS3/PSL1GHT) Redefine SDK function macros - fix some PSL1GHT 2012-07-16 21:49:51 +02:00
gfx_common.h Use gfx_window_title for console ports as well - make gfx_get_fps 2012-07-15 18:40:41 +02:00
gfx_context.h (Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff 2012-07-08 21:57:26 +02:00
gl_common.h (PSLIGHT) Compile with HAVE_XML and include libxml2 lib 2012-07-01 23:09:34 +02:00
gl_font.h (PS3) Add some Griffin overrides 2012-05-30 17:03:23 +02:00
gl.c (PS3/360/Xbox 1) Create and use default_paths struct 2012-07-23 18:17:50 +02:00
image.c More fixups. 2012-04-21 23:31:57 +02:00
image.h More fixups. 2012-04-21 23:31:57 +02:00
null.c Only build in start/stop/restart on RARCH_CONSOLE. 2012-07-08 17:29:09 +02:00
rpi.c Fix font rendering on Pi. 2012-07-10 13:40:52 +02:00
sdl_gfx.c Redefine behavior of NULL in video_frame(). 2012-06-23 18:01:01 +02:00
shader_cg.c Replace use of unsafe strtok() with strtok_r. 2012-06-24 02:37:19 +02:00
shader_cg.h More fixups. 2012-04-21 23:31:57 +02:00
shader_glsl.c Restructuring of sdlwrap.c for portability reasons - 2012-05-26 04:47:24 +02:00
shader_glsl.h More fixups. 2012-04-21 23:31:57 +02:00
shader_hlsl.c (360) Clean up font code + remove some Win32-isms 2012-05-28 14:05:28 +02:00
shader_hlsl.h (360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another 2012-05-21 18:02:59 +02:00
state_tracker.c Snes exorcism 2012-07-07 17:19:32 +02:00
state_tracker.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
xvideo.c Redefine behavior of NULL in video_frame(). 2012-06-23 18:01:01 +02:00