RetroArch/blackberry-qnx/qnx_input.c
twinaphex 569de131a0 Move device enums outside of driver.h - and create new callback
for 'getting' the number of 'devices' the input driver supports
2014-04-17 20:47:43 +02:00

886 lines
34 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
* Copyright (C) 2013-2014 - CatalystG
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../general.h"
#include "../driver.h"
#include <screen/screen.h>
#include <bps/event.h>
#include <bps/navigator.h>
#include <sys/keycodes.h>
#include "frontend_qnx.h"
#ifdef HAVE_BB10
#define MAX_TOUCH 16
#else
#define MAX_TOUCH 4
#endif
enum input_devices
{
DEVICE_NONE,
DEVICE_WIIMOTE,
DEVICE_KEYBOARD,
DEVICE_IPEGA,
DEVICE_KEYPAD,
DEVICE_UNKNOWN,
DEVICE_LAST
};
struct touches
{
int16_t x, y;
int16_t full_x, full_y;
int contact_id;
int map;
};
static struct touches touch[MAX_TOUCH];
static unsigned touch_count;
//The first touch_count indices of touch_map will be a valid, active index in touch array.
//Saves us from searching through touch array when polling state.
static int touch_map[MAX_TOUCH];
input_device_t devices[MAX_PADS];
input_device_t *port_device[MAX_PADS];
static unsigned screen_width, screen_height;
unsigned pads_connected;
static void qnx_input_autodetect_gamepad(input_device_t* controller);
static void initController(input_device_t* controller);
#ifdef HAVE_BB10
static void process_gamepad_event(screen_event_t screen_event, int type)
{
screen_device_t device;
screen_get_event_property_pv(screen_event, SCREEN_PROPERTY_DEVICE, (void**)&device);
input_device_t* controller = NULL;
int i;
for (i = 0; i < MAX_PADS; ++i)
{
if (device == devices[i].handle)
{
controller = &devices[i];
break;
}
}
if (!controller)
return;
// Store the controller's new state.
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_BUTTONS, &controller->buttons);
if (controller->analogCount > 0)
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_ANALOG0, controller->analog0);
if (controller->analogCount == 2)
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_ANALOG1, controller->analog1);
//Only player 1
//TODO: Am I missing something? Is there a better way?
if((controller->port == 0) && (controller->buttons & g_settings.input.binds[0][RARCH_MENU_TOGGLE].joykey))
g_extern.lifecycle_state ^= (1ULL << RARCH_MENU_TOGGLE);
}
static void loadController(input_device_t* controller)
{
int device;
// Query libscreen for information about this device.
screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_TYPE, &controller->type);
screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_ID_STRING, sizeof(controller->id), controller->id);
screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_VENDOR, sizeof(controller->id), controller->vendor);
screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_PRODUCT, sizeof(controller->id), controller->product);
if (controller->type == SCREEN_EVENT_GAMEPAD || controller->type == SCREEN_EVENT_JOYSTICK)
{
screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_BUTTON_COUNT, &controller->buttonCount);
// Check for the existence of analog sticks.
if (!screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_ANALOG0, controller->analog0))
++controller->analogCount;
if (!screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_ANALOG1, controller->analog1))
++controller->analogCount;
}
//Screen service will map supported controllers, we still might need to adjust.
qnx_input_autodetect_gamepad(controller);
if (controller->type == SCREEN_EVENT_GAMEPAD)
RARCH_LOG("Gamepad Device Connected:\n");
else if (controller->type == SCREEN_EVENT_JOYSTICK)
RARCH_LOG("Joystick Device Connected:\n");
else if (controller->type == SCREEN_EVENT_KEYBOARD)
RARCH_LOG("Keyboard Device Connected:\n");
RARCH_LOG("\tID: %s\n", controller->id);
RARCH_LOG("\tVendor: %s\n", controller->vendor);
RARCH_LOG("\tProduct: %s\n", controller->product);
RARCH_LOG("\tButton Count: %d\n", controller->buttonCount);
RARCH_LOG("\tAnalog Count: %d\n", controller->analogCount);
}
extern screen_context_t screen_ctx;
void discoverControllers()
{
// Get an array of all available devices.
int deviceCount;
screen_event_t *event;
screen_get_context_property_iv(screen_ctx, SCREEN_PROPERTY_DEVICE_COUNT, &deviceCount);
screen_device_t* devices_found = (screen_device_t*)calloc(deviceCount, sizeof(screen_device_t));
screen_get_context_property_pv(screen_ctx, SCREEN_PROPERTY_DEVICES, (void**)devices_found);
// Scan the list for gamepad and joystick devices.
int i;
for(i=0;i<pads_connected;++i)
initController(&devices[i]);
pads_connected = 0;
for (i = 0; i < deviceCount; i++)
{
int type;
screen_get_device_property_iv(devices_found[i], SCREEN_PROPERTY_TYPE, &type);
if (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD)
{
devices[pads_connected].handle = devices_found[i];
devices[pads_connected].index = pads_connected;
loadController(&devices[pads_connected]);
if (pads_connected == MAX_PADS)
break;
}
}
free(devices_found);
}
#else
void init_playbook_keyboard()
{
strlcpy(devices[0].id, "0A5C-8502", sizeof(devices[0].id));
qnx_input_autodetect_gamepad(&devices[0]);
pads_connected = 1;
}
#endif
static void initController(input_device_t* controller)
{
// Initialize controller values.
#ifdef HAVE_BB10
controller->handle = 0;
#endif
controller->type = 0;
controller->analogCount = 0;
controller->buttonCount = 0;
controller->buttons = 0;
controller->analog0[0] = controller->analog0[1] = controller->analog0[2] = 0;
controller->analog1[0] = controller->analog1[1] = controller->analog1[2] = 0;
controller->port = -1;
controller->device = -1;
controller->index = -1;
memset(controller->id, 0, sizeof(controller->id));
}
static void qnx_input_autodetect_gamepad(input_device_t* controller)
{
//ID: A-BBBB-CCCC-D.D
//A is the device's index in the array returned by screen_get_context_property_pv()
//BBBB is the device's Vendor ID (in hexadecimal)
//CCCC is the device's Product ID (also in hexadecimal)
//D.D is the device's version number
if (strstr(controller->id, "057E-0306"))
{
controller->device = DEVICE_WIIMOTE;
strlcpy(controller->device_name, "Wiimote", sizeof(controller->device_name));
}
else if (strstr(controller->id, "0A5C-8502"))
{
controller->device = DEVICE_KEYBOARD;
strlcpy(controller->device_name, "BlackBerry BT Keyboard", sizeof(controller->device_name));
}
else if (strstr(controller->id, "qwerty:bb35"))
{
controller->device = DEVICE_KEYPAD;
strlcpy(controller->device_name, "BlackBerry Q10 Keypad", sizeof(controller->device_name));
}
else if (strstr(controller->id, "BB-VKB"))
{
controller->device = DEVICE_NONE;
strlcpy(controller->device_name, "None", sizeof(controller->device_name));
}
else if (controller->id[0])
{
controller->device = DEVICE_UNKNOWN;
strlcpy(controller->device_name, "Unknown", sizeof(controller->device_name));
}
else
{
controller->device = DEVICE_NONE;
strlcpy(controller->device_name, "None", sizeof(controller->device_name));
}
if (input_qnx.set_keybinds && (controller->device != DEVICE_NONE))
{
input_qnx.set_keybinds((void*)controller, controller->device, pads_connected, 0,
(1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS));
pads_connected++;
}
}
static void process_keyboard_event(screen_event_t event, int type)
{
input_device_t* controller = NULL;
int i = 0;
//Get Keyboard state
int sym = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_SYM, &sym);
int modifiers = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_MODIFIERS, &modifiers);
int flags = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_FLAGS, &flags);
int scan = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_SCAN, &scan);
int cap = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_CAP, &cap);
#ifdef HAVE_BB10
//Find device that pressed the key
screen_device_t device;
screen_get_event_property_pv(event, SCREEN_PROPERTY_DEVICE, (void**)&device);
for (i = 0; i < MAX_PADS; ++i)
{
if (device == devices[i].handle)
{
controller = &devices[i];
break;
}
}
if (!controller)
return;
#else
controller = &devices[0];
#endif
if(controller->port == -1)
return;
int b;
for (b = 0; b < RARCH_FIRST_CUSTOM_BIND; ++b)
{
if ((unsigned int)g_settings.input.binds[controller->port][b].joykey == (unsigned int)(sym&0xFF))
{
if (flags & KEY_DOWN)
controller->buttons |= 1 << b;
else
controller->buttons &= ~(1<<b);
}
}
//TODO: Am I missing something? Is there a better way?
if((controller->port == 0) && ((unsigned int)g_settings.input.binds[0][RARCH_MENU_TOGGLE].joykey == (unsigned int)(sym&0xFF)))
if (flags & KEY_DOWN)
g_extern.lifecycle_state ^= (1ULL << RARCH_MENU_TOGGLE);
}
static void process_touch_event(screen_event_t event, int type)
{
int contact_id;
int pos[2];
int i;
screen_get_event_property_iv(event, SCREEN_PROPERTY_TOUCH_ID, (int*)&contact_id);
screen_get_event_property_iv(event, SCREEN_PROPERTY_SOURCE_POSITION, pos);
switch(type)
{
case SCREEN_EVENT_MTOUCH_TOUCH:
//Find a free touch struct
for(i=0;i<MAX_TOUCH;++i)
{
if(touch[i].contact_id == -1)
{
touch[i].contact_id = contact_id;
input_translate_coord_viewport(pos[0], pos[1],
&touch[i].x, &touch[i].y,
&touch[i].full_x, &touch[i].full_y);
//Add this touch to the map to signal it's valid
touch[i].map = touch_count;
touch_map[touch_count] = i;
touch_count++;
break;
}
}
//printf("New Touch: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id);fflush(stdout);
//printf("Map: %d %d %d %d %d %d\n", touch_map[0], touch_map[1], touch_map[2], touch_map[3], touch_map[4], touch_map[5]);fflush(stdout);
break;
case SCREEN_EVENT_MTOUCH_RELEASE:
for(i=0; i<MAX_TOUCH; ++i)
{
if(touch[i].contact_id == contact_id)
{
//Invalidate the finger
touch[i].contact_id = -1;
//Remove touch from map and shift remaining valid ones to the front
touch_map[touch[i].map] = -1;
int j;
for(j=touch[i].map;j<touch_count;++j)
{
touch_map[j] = touch_map[j+1];
touch[touch_map[j+1]].map = j;
touch_map[j+1] = -1;
}
touch_count--;
break;
}
}
//printf("Release: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id);fflush(stdout);
//printf("Map: %d %d %d %d %d %d\n", touch_map[0], touch_map[1], touch_map[2], touch_map[3], touch_map[4], touch_map[5]);fflush(stdout);
break;
case SCREEN_EVENT_MTOUCH_MOVE:
//Find the finger we're tracking and update
for(i=0; i<touch_count; ++i)
{
if(touch[i].contact_id == contact_id)
{
//During a move, we can go ~30 pixel into the bezel which gives negative
//numbers or numbers larger than the screen res. Normalize.
if(pos[0] < 0)
pos[0] = 0;
if(pos[0] > screen_width)
pos[0] = screen_width;
if(pos[1] < 0)
pos[1] = 0;
if(pos[1] > screen_height)
pos[1] = screen_height;
input_translate_coord_viewport(pos[0], pos[1],
&touch[i].x, &touch[i].y,
&touch[i].full_x, &touch[i].full_y);
//printf("Move: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id);fflush(stdout);
break;
}
}
break;
}
}
static void handle_screen_event(bps_event_t *event)
{
int type;
screen_event_t screen_event = screen_event_get_event(event);
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &type);
switch(type)
{
case SCREEN_EVENT_MTOUCH_TOUCH:
case SCREEN_EVENT_MTOUCH_RELEASE:
case SCREEN_EVENT_MTOUCH_MOVE:
process_touch_event(screen_event, type);
break;
case SCREEN_EVENT_KEYBOARD:
process_keyboard_event(screen_event, type);
break;
#ifdef HAVE_BB10
case SCREEN_EVENT_GAMEPAD:
case SCREEN_EVENT_JOYSTICK:
process_gamepad_event(screen_event, type);
break;
case SCREEN_EVENT_DEVICE:
{
// A device was attached or removed.
screen_device_t device;
int attached;
int type;
screen_get_event_property_pv(screen_event,
SCREEN_PROPERTY_DEVICE, (void**)&device);
screen_get_event_property_iv(screen_event,
SCREEN_PROPERTY_ATTACHED, &attached);
if (attached)
screen_get_device_property_iv(device,
SCREEN_PROPERTY_TYPE, &type);
int i;
if (attached && (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD))
{
for (i = 0; i < MAX_PADS; ++i)
{
if (!devices[i].handle)
{
devices[i].handle = device;
loadController(&devices[i]);
break;
}
}
}
else
{
for (i = 0; i < MAX_PADS; ++i)
{
if (device == devices[i].handle)
{
RARCH_LOG("Device %s: Disconnected.\n", devices[i].id);
initController(&devices[i]);
break;
}
}
}
}
break;
#endif
default:
break;
}
}
static void handle_navigator_event(bps_event_t *event)
{
navigator_window_state_t state;
bps_event_t *event_pause = NULL;
int rc;
switch (bps_event_get_code(event))
{
case NAVIGATOR_SWIPE_DOWN:
g_extern.lifecycle_state ^= (1ULL << RARCH_MENU_TOGGLE);
break;
case NAVIGATOR_EXIT:
//Catch this in thumbnail loop
break;
case NAVIGATOR_WINDOW_STATE:
state = navigator_event_get_window_state(event);
switch(state)
{
case NAVIGATOR_WINDOW_THUMBNAIL:
for(;;)
{
//Block until we get a resume or exit event
rc = bps_get_event(&event_pause, -1);
if(bps_event_get_code(event_pause) == NAVIGATOR_WINDOW_STATE)
{
state = navigator_event_get_window_state(event_pause);
if(state == NAVIGATOR_WINDOW_FULLSCREEN)
break;
}
else if (bps_event_get_code(event_pause) == NAVIGATOR_EXIT)
{
g_extern.lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
break;
}
}
break;
case NAVIGATOR_WINDOW_FULLSCREEN:
break;
case NAVIGATOR_WINDOW_INVISIBLE:
break;
}
break;
default:
break;
}
}
//External Functions
static void *qnx_input_init(void)
{
int i;
static int initialized = 0;
//Get screen dimensions
if(gfx_ctx_bbqnx.get_video_size)
gfx_ctx_bbqnx.get_video_size(&screen_width, &screen_height);
if(initialized)
return (void*)-1;
for (i = 0; i < MAX_TOUCH; ++i)
{
touch[i].contact_id = -1;
touch_map[i] = -1;
}
for (i = 0; i < MAX_PADS; ++i)
{
initController(&devices[i]);
port_device[i] = 0;
}
#ifdef HAVE_BB10
//Find currently connected gamepads
discoverControllers();
#else
init_playbook_keyboard();
#endif
initialized = 1;
return (void*)-1;
}
static void qnx_input_poll(void *data)
{
(void)data;
//Request and process all available BPS events
int rc, domain;
g_extern.lifecycle_state &= ~(1ULL << RARCH_MENU_TOGGLE);
while(true)
{
bps_event_t *event = NULL;
rc = bps_get_event(&event, 0);
if(rc == BPS_SUCCESS)
{
if (event)
{
domain = bps_event_get_domain(event);
if (domain == navigator_get_domain())
handle_navigator_event(event);
else if (domain == screen_get_domain())
handle_screen_event(event);
}
else
break;
}
}
}
static int16_t qnx_input_state(void *data, const struct retro_keybind **retro_keybinds, unsigned port, unsigned device, unsigned index, unsigned id)
{
(void)data;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
if(port_device[port])
{
if (port_device[port]->device == DEVICE_KEYBOARD || port_device[port]->device == DEVICE_KEYPAD)
return ((port_device[port]->buttons & (1 << id)) && (port < pads_connected) );
else{
return ((port_device[port]->buttons & retro_keybinds[port][id].joykey) && (port < pads_connected));
}
}
break;
#ifdef HAVE_BB10
case RETRO_DEVICE_ANALOG:
//Need to return [-0x8000, 0x7fff]
//Gamepad API gives us [-128, 127] with (0,0) center
//Untested
if(port_device[port])
{
switch ((index << 1) | id)
{
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_X:
return port_device[port]->analog0[0] * 256;
case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
return port_device[port]->analog0[1] * 256;
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_X:
return port_device[port]->analog1[0] * 256;
case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_Y:
return port_device[port]->analog1[1] * 256;
default:
break;
}
}
break;
#endif
case RARCH_DEVICE_POINTER_SCREEN:
case RETRO_DEVICE_POINTER:
{
const bool want_full = device == RARCH_DEVICE_POINTER_SCREEN;
switch (id)
{
case RETRO_DEVICE_ID_POINTER_X: return want_full ? touch[touch_map[index]].full_x : touch[touch_map[index]].x;
case RETRO_DEVICE_ID_POINTER_Y: return want_full ? touch[touch_map[index]].full_y : touch[touch_map[index]].y;
case RETRO_DEVICE_ID_POINTER_PRESSED: return (touch_map[index] != -1);
}
break;
}
default:
break;
}
return 0;
}
static bool qnx_input_key_pressed(void *data, int key)
{
return ((g_extern.lifecycle_state | driver.overlay_state.buttons ) & (1ULL << key));
}
static void qnx_input_free_input(void *data)
{
(void)data;
}
static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
unsigned id, unsigned keybind_action)
{
input_device_t *controller = (input_device_t*)data;
#ifdef HAVE_BB10
uint64_t *key = &g_settings.input.binds[port][id].joykey;
uint64_t joykey = *key;
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
(void)device;
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BIND))
*key = g_settings.input.binds[port][id].def_joykey;
#endif
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS))
{
switch (device)
{
#ifdef HAVE_BB10
case DEVICE_WIIMOTE:
//TODO:Have enum lookup for string
strlcpy(g_settings.input.device_names[port], "Wiimote",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = SCREEN_X_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = SCREEN_B_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = SCREEN_MENU1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = SCREEN_MENU2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = SCREEN_DPAD_UP_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = SCREEN_DPAD_DOWN_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = SCREEN_DPAD_LEFT_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = SCREEN_DPAD_RIGHT_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = SCREEN_Y_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = SCREEN_A_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = SCREEN_L1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = SCREEN_R1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = SCREEN_L2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = SCREEN_R2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = SCREEN_L3_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = SCREEN_R3_GAME_BUTTON;
g_settings.input.binds[port][RARCH_MENU_TOGGLE].def_joykey = SCREEN_MENU3_GAME_BUTTON;
controller->port = port;
port_device[port] = controller;
break;
case DEVICE_KEYPAD:
strlcpy(g_settings.input.device_names[port], "BlackBerry Q10 Keypad",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = KEYCODE_M & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = KEYCODE_J & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = KEYCODE_RIGHT_SHIFT & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = KEYCODE_RETURN & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = KEYCODE_W & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = KEYCODE_S & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = KEYCODE_A & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = KEYCODE_D & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = KEYCODE_N & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = KEYCODE_K & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = KEYCODE_U & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = KEYCODE_I & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = NO_BTN;
g_settings.input.binds[port][RARCH_MENU_TOGGLE].def_joykey = KEYCODE_P & 0xFF;
controller->port = port;
port_device[port] = controller;
break;
#endif
case DEVICE_KEYBOARD:
strlcpy(g_settings.input.device_names[port], "BlackBerry BT Keyboard",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = KEYCODE_Z & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = KEYCODE_A & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = KEYCODE_RIGHT_SHIFT & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = KEYCODE_RETURN & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = KEYCODE_UP & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = KEYCODE_DOWN & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = KEYCODE_LEFT & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = KEYCODE_RIGHT & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = KEYCODE_X & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = KEYCODE_S & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = KEYCODE_Q & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = KEYCODE_W & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = NO_BTN;
g_settings.input.binds[port][RARCH_MENU_TOGGLE].def_joykey = KEYCODE_TILDE;
controller->port = port;
port_device[port] = controller;
break;
case DEVICE_IPEGA:
strlcpy(g_settings.input.device_names[port], "iPega PG-9017",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = KEYCODE_J & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = KEYCODE_M & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = KEYCODE_R & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = KEYCODE_Y & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = KEYCODE_UP & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = KEYCODE_DOWN & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = KEYCODE_LEFT & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = KEYCODE_RIGHT & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = KEYCODE_K & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = KEYCODE_I & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = KEYCODE_Q & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = KEYCODE_P & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = 0;
g_settings.input.binds[port][RARCH_MENU_TOGGLE].def_joykey = 0;
controller->port = port;
port_device[port] = controller;
break;
#ifdef HAVE_BB10
case DEVICE_UNKNOWN:
strlcpy(g_settings.input.device_names[port], "Unknown",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = SCREEN_B_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = SCREEN_Y_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = SCREEN_MENU1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = SCREEN_MENU2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = SCREEN_DPAD_UP_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = SCREEN_DPAD_DOWN_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = SCREEN_DPAD_LEFT_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = SCREEN_DPAD_RIGHT_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = SCREEN_A_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = SCREEN_X_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = SCREEN_L1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = SCREEN_R1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = SCREEN_L2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = SCREEN_R2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = SCREEN_L3_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = SCREEN_R3_GAME_BUTTON;
g_settings.input.binds[port][RARCH_MENU_TOGGLE].def_joykey = NO_BTN; //TODO: Find a good mappnig
controller->port = port;
port_device[port] = controller;
break;
case DEVICE_NONE:
default:
strlcpy(g_settings.input.device_names[port], "None",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = NO_BTN;
g_settings.input.binds[port][RARCH_MENU_TOGGLE].def_joykey = NO_BTN;
controller->port = -1;
port_device[port] = 0;
break;
#endif
}
for (unsigned i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++)
{
g_settings.input.binds[port][i].id = i;
g_settings.input.binds[port][i].joykey = g_settings.input.binds[port][i].def_joykey;
}
g_settings.input.binds[port][RARCH_MENU_TOGGLE].id = RARCH_MENU_TOGGLE;
g_settings.input.binds[port][RARCH_MENU_TOGGLE].joykey = g_settings.input.binds[port][RARCH_MENU_TOGGLE].def_joykey;
}
#ifdef HAVE_BB10
//TODO: Handle keyboard mappings
if (keybind_action & (1ULL << KEYBINDS_ACTION_GET_BIND_LABEL))
{
struct platform_bind *ret = (struct platform_bind*)data;
if (ret->joykey == NO_BTN)
strlcpy(ret->desc, "No button", sizeof(ret->desc));
else
{
for (size_t i = 0; i < arr_size; i++)
{
if (platform_keys[i].joykey == ret->joykey)
{
strlcpy(ret->desc, platform_keys[i].desc, sizeof(ret->desc));
return;
}
}
strlcpy(ret->desc, "Unknown", sizeof(ret->desc));
}
}
#endif
}
static uint64_t qnx_input_get_capabilities(void *data)
{
uint64_t caps = 0;
caps |= (1 << RETRO_DEVICE_JOYPAD);
caps |= (1 << RETRO_DEVICE_POINTER);
#ifdef HAVE_BB10
caps |= (1 << RETRO_DEVICE_ANALOG);
#endif
return caps;
}
unsigned qnx_input_devices_size(void *data)
{
return DEVICE_LAST;
}
const input_driver_t input_qnx = {
qnx_input_init,
qnx_input_poll,
qnx_input_state,
qnx_input_key_pressed,
qnx_input_free_input,
qnx_input_set_keybinds,
NULL,
NULL,
qnx_input_get_capabilities,
qnx_input_devices_size,
"qnx_input",
};