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83 lines
2.5 KiB
C
83 lines
2.5 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define MAX_PATH_LENGTH 1024
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enum
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{
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MODE_EMULATION,
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MODE_MENU,
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#ifdef MULTIMAN_SUPPORT
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MODE_MULTIMAN_STARTUP,
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#endif
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MODE_EXIT
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};
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enum {
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ORIENTATION_NORMAL,
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ORIENTATION_VERTICAL,
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ORIENTATION_FLIPPED,
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ORIENTATION_FLIPPED_ROTATED,
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ORIENTATION_END
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};
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enum {
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MENU_ITEM_LOAD_STATE = 0,
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MENU_ITEM_SAVE_STATE,
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MENU_ITEM_KEEP_ASPECT_RATIO,
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MENU_ITEM_OVERSCAN_AMOUNT,
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MENU_ITEM_ORIENTATION,
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MENU_ITEM_RESIZE_MODE,
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MENU_ITEM_FRAME_ADVANCE,
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MENU_ITEM_SCREENSHOT_MODE,
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MENU_ITEM_RESET,
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MENU_ITEM_RETURN_TO_GAME,
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MENU_ITEM_RETURN_TO_MENU,
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#ifdef MULTIMAN_SUPPORT
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MENU_ITEM_RETURN_TO_MULTIMAN,
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#endif
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MENU_ITEM_RETURN_TO_XMB
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};
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#define MENU_ITEM_LAST MENU_ITEM_RETURN_TO_XMB+1
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extern char special_action_msg[256];
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extern uint32_t g_emulator_initialized;
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extern uint32_t special_action_msg_expired;
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extern uint32_t mode_switch;
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extern unsigned g_frame_count;
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extern bool init_ssnes;
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extern bool g_quitting;
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extern char contentInfoPath[MAX_PATH_LENGTH];
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extern char usrDirPath[MAX_PATH_LENGTH];
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extern char DEFAULT_PRESET_FILE[MAX_PATH_LENGTH];
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extern char DEFAULT_BORDER_FILE[MAX_PATH_LENGTH];
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extern char DEFAULT_MENU_BORDER_FILE[MAX_PATH_LENGTH];
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extern char GAME_AWARE_SHADER_DIR_PATH[MAX_PATH_LENGTH];
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extern char PRESETS_DIR_PATH[MAX_PATH_LENGTH];
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extern char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH];
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extern char BORDERS_DIR_PATH[MAX_PATH_LENGTH];
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extern char SHADERS_DIR_PATH[MAX_PATH_LENGTH];
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extern char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
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extern char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH];
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extern char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
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extern char MULTIMAN_GAME_TO_BOOT[MAX_PATH_LENGTH];
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extern void set_text_message(const char * message, uint32_t speed);
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