mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-28 05:38:24 +00:00
273 lines
9.7 KiB
C
273 lines
9.7 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
|
|
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
|
|
*
|
|
* Some code herein may be based on code found in BSNES.
|
|
*
|
|
* SSNES is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with SSNES.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/// Config header for SSNES
|
|
//
|
|
//
|
|
|
|
#ifndef __CONFIG_DEF_H
|
|
#define __CONFIG_DEF_H
|
|
|
|
#include <stdbool.h>
|
|
#include "libsnes.hpp"
|
|
#include "driver.h"
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_SDL
|
|
#include "SDL.h"
|
|
#else
|
|
#error "HAVE_SDL is not defined!"
|
|
#endif
|
|
|
|
#ifdef HAVE_SRC
|
|
#include <samplerate.h>
|
|
#endif
|
|
|
|
|
|
///////////////// Drivers
|
|
#define VIDEO_GL 0
|
|
#define VIDEO_XVIDEO 11
|
|
#define VIDEO_SDL 13
|
|
#define VIDEO_EXT 14
|
|
////////////////////////
|
|
#define AUDIO_RSOUND 1
|
|
#define AUDIO_OSS 2
|
|
#define AUDIO_ALSA 3
|
|
#define AUDIO_ROAR 4
|
|
#define AUDIO_AL 5
|
|
#define AUDIO_JACK 6
|
|
#define AUDIO_SDL 8
|
|
#define AUDIO_XAUDIO 9
|
|
#define AUDIO_PULSE 10
|
|
#define AUDIO_EXT 15
|
|
////////////////////////
|
|
#define INPUT_SDL 7
|
|
#define INPUT_X 12
|
|
////////////////////////
|
|
|
|
#if defined(HAVE_SDL)
|
|
#define VIDEO_DEFAULT_DRIVER VIDEO_GL
|
|
#elif defined(HAVE_XVIDEO)
|
|
#define VIDEO_DEFAULT_DRIVER VIDEO_XVIDEO
|
|
#elif defined(HAVE_SDL)
|
|
#define VIDEO_DEFAULT_DRIVER VIDEO_SDL
|
|
#elif defined(HAVE_DYLIB)
|
|
#define VIDEO_DEFAULT_DRIVER VIDEO_EXT
|
|
#else
|
|
#error "Need at least one video driver!"
|
|
#endif
|
|
|
|
#if defined(HAVE_ALSA)
|
|
#define AUDIO_DEFAULT_DRIVER AUDIO_ALSA
|
|
#elif defined(HAVE_PULSE)
|
|
#define AUDIO_DEFAULT_DRIVER AUDIO_PULSE
|
|
#elif defined(HAVE_OSS)
|
|
#define AUDIO_DEFAULT_DRIVER AUDIO_OSS
|
|
#elif defined(HAVE_JACK)
|
|
#define AUDIO_DEFAULT_DRIVER AUDIO_JACK
|
|
#elif defined(HAVE_AL)
|
|
#define AUDIO_DEFAULT_DRIVER AUDIO_AL
|
|
#elif defined(HAVE_SDL)
|
|
#define AUDIO_DEFAULT_DRIVER AUDIO_SDL
|
|
#elif defined(HAVE_XAUDIO)
|
|
#define AUDIO_DEFAULT_DRIVER AUDIO_XAUDIO
|
|
#elif defined(HAVE_RSOUND)
|
|
#define AUDIO_DEFAULT_DRIVER AUDIO_RSOUND
|
|
#elif defined(HAVE_ROAR)
|
|
#define AUDIO_DEFAULT_DRIVER AUDIO_ROAR
|
|
#elif defined(HAVE_DYLIB)
|
|
#define AUDIO_DEFAULT_DRIVER AUDIO_EXT
|
|
#else
|
|
#error "Need at least one audio driver!"
|
|
#endif
|
|
|
|
#if defined(HAVE_SDL)
|
|
#define INPUT_DEFAULT_DRIVER INPUT_SDL
|
|
#elif defined(HAVE_XVIDEO)
|
|
#define INPUT_DEFAULT_DRIVER INPUT_X
|
|
#else
|
|
#error "Need at least one input driver!"
|
|
#endif
|
|
|
|
|
|
////////////////
|
|
// Video
|
|
////////////////
|
|
|
|
// Windowed
|
|
static const float xscale = 3.0; // Real x res = 296 * xscale
|
|
static const float yscale = 3.0; // Real y res = 224 * yscale
|
|
|
|
// Fullscreen
|
|
static const bool fullscreen = false; // To start in Fullscreen or not
|
|
static const unsigned fullscreen_x = 0; // Fullscreen resolution. A value of 0 uses the desktop resolution.
|
|
static const unsigned fullscreen_y = 0;
|
|
|
|
// Force 16-bit colors.
|
|
static const bool force_16bit = false;
|
|
|
|
// Video VSYNC (recommended)
|
|
static const bool vsync = true;
|
|
|
|
// Smooths picture
|
|
static const bool video_smooth = true;
|
|
|
|
// On resize and fullscreen, rendering area will stay 4:3
|
|
static const bool force_aspect = true;
|
|
|
|
// Crop overscanned frames (7/8 or 15/15 for interlaced frames).
|
|
static const bool crop_overscan = false;
|
|
|
|
// Font size for on-screen messages.
|
|
static const unsigned font_size = 48;
|
|
|
|
// Offset for where messages will be placed on-screen. Values are in range [0.0, 1.0].
|
|
static const float message_pos_offset_x = 0.05;
|
|
static const float message_pos_offset_y = 0.05;
|
|
|
|
// Render-to-texture before rendering to screen (multi-pass shaders)
|
|
static const bool render_to_texture = false;
|
|
static const float fbo_scale_x = 2.0;
|
|
static const float fbo_scale_y = 2.0;
|
|
static const bool second_pass_smooth = true;
|
|
|
|
#define SNES_ASPECT_RATIO (4.0/3)
|
|
|
|
////////////////
|
|
// Audio
|
|
////////////////
|
|
|
|
// Will enable audio or not.
|
|
static const bool audio_enable = true;
|
|
|
|
// Output samplerate
|
|
static const unsigned out_rate = 48000;
|
|
|
|
// Input samplerate from libSNES.
|
|
// Lower this (slightly) if you are experiencing frequent audio dropouts while vsync is enabled.
|
|
static const float in_rate = 31980.0;
|
|
|
|
// When changing input rate on-the-fly
|
|
static const float audio_rate_step = 0.25;
|
|
|
|
// Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults.
|
|
static const char* audio_device = NULL;
|
|
|
|
// Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
|
|
static const int out_latency = 64;
|
|
|
|
// Will sync audio. (recommended)
|
|
static const bool audio_sync = true;
|
|
|
|
// Defines the quality (and cpu reqirements) of samplerate conversion.
|
|
#ifdef HAVE_SRC
|
|
#define SAMPLERATE_QUALITY SRC_LINEAR
|
|
#endif
|
|
|
|
// Enables use of rewind. This will incur some memory footprint depending on the save state buffer.
|
|
// This rewind only works when using bSNES core atm.
|
|
static const bool rewind_enable = false;
|
|
|
|
// The buffer size for the rewind buffer. This needs to be about 15-20MB per minute. Very game dependant.
|
|
static const unsigned rewind_buffer_size = 20 << 20; // 20MiB
|
|
|
|
// How many frames to rewind at a time.
|
|
static const unsigned rewind_granularity = 1;
|
|
|
|
// Pause gameplay when gameplay loses focus.
|
|
static const bool pause_nonactive = true;
|
|
|
|
// Saves non-volatile SRAM at a regular interval. It is measured in seconds. A value of 0 disables autosave.
|
|
static const unsigned autosave_interval = 0;
|
|
|
|
// When being client over netplay, use keybinds for player 1 rather than player 2.
|
|
static const bool netplay_client_swap_input = true;
|
|
|
|
|
|
////////////////////
|
|
// Keybinds, Joypad
|
|
////////////////////
|
|
|
|
// Axis threshold (between 0.0 and 1.0)
|
|
// How far an axis must be tilted to result in a button press
|
|
#define AXIS_THRESHOLD 0.5
|
|
|
|
// To figure out which joypad buttons to use, check jstest or similar.
|
|
// SDL sometimes reverses the axes for some odd reason, but hey. :D
|
|
|
|
// Player 1
|
|
static const struct snes_keybind snes_keybinds_1[] = {
|
|
// SNES button | keyboard key | js btn | js axis |
|
|
{ SNES_DEVICE_ID_JOYPAD_A, SDLK_x, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_B, SDLK_z, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_X, SDLK_s, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_Y, SDLK_a, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_L, SDLK_q, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_R, SDLK_w, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_LEFT, SDLK_LEFT, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_RIGHT, SDLK_RIGHT, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_UP, SDLK_UP, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_DOWN, SDLK_DOWN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_START, SDLK_RETURN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_SELECT, SDLK_RSHIFT, NO_BTN, AXIS_NONE },
|
|
{ SSNES_FAST_FORWARD_KEY, SDLK_SPACE, NO_BTN, AXIS_NONE },
|
|
{ SSNES_FAST_FORWARD_HOLD_KEY, SDLK_l, NO_BTN, AXIS_NONE },
|
|
{ SSNES_SAVE_STATE_KEY, SDLK_F2, NO_BTN, AXIS_NONE },
|
|
{ SSNES_LOAD_STATE_KEY, SDLK_F4, NO_BTN, AXIS_NONE },
|
|
{ SSNES_FULLSCREEN_TOGGLE_KEY, SDLK_f, NO_BTN, AXIS_NONE },
|
|
{ SSNES_QUIT_KEY, SDLK_ESCAPE, NO_BTN, AXIS_NONE },
|
|
{ SSNES_STATE_SLOT_MINUS, SDLK_F6, NO_BTN, AXIS_NONE },
|
|
{ SSNES_STATE_SLOT_PLUS, SDLK_F7, NO_BTN, AXIS_NONE },
|
|
{ SSNES_AUDIO_INPUT_RATE_PLUS, SDLK_KP_PLUS, NO_BTN, AXIS_NONE },
|
|
{ SSNES_AUDIO_INPUT_RATE_MINUS, SDLK_KP_MINUS, NO_BTN, AXIS_NONE },
|
|
{ SSNES_REWIND, SDLK_r, NO_BTN, AXIS_NONE },
|
|
{ SSNES_MOVIE_RECORD_TOGGLE, SDLK_o, NO_BTN, AXIS_NONE },
|
|
{ SSNES_PAUSE_TOGGLE, SDLK_p, NO_BTN, AXIS_NONE },
|
|
{ SSNES_RESET, SDLK_h, NO_BTN, AXIS_NONE },
|
|
{ SSNES_SHADER_NEXT, SDLK_m, NO_BTN, AXIS_NONE },
|
|
{ SSNES_SHADER_PREV, SDLK_n, NO_BTN, AXIS_NONE },
|
|
{ SSNES_CHEAT_INDEX_PLUS, SDLK_y, NO_BTN, AXIS_NONE },
|
|
{ SSNES_CHEAT_INDEX_MINUS, SDLK_t, NO_BTN, AXIS_NONE },
|
|
{ SSNES_CHEAT_TOGGLE, SDLK_u, NO_BTN, AXIS_NONE },
|
|
{ SSNES_SCREENSHOT, SDLK_PRINT, NO_BTN, AXIS_NONE },
|
|
{ SSNES_DSP_CONFIG, SDLK_c, NO_BTN, AXIS_NONE },
|
|
{ -1 }
|
|
};
|
|
|
|
// Player 2-5
|
|
static const struct snes_keybind snes_keybinds_rest[] = {
|
|
{ SNES_DEVICE_ID_JOYPAD_A, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_B, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_X, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_Y, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_L, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_R, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_LEFT, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_RIGHT, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_UP, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_DOWN, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_START, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ SNES_DEVICE_ID_JOYPAD_SELECT, SDLK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ -1 }
|
|
};
|
|
|
|
#endif
|
|
|