mirror of
https://github.com/CTCaer/RetroArch.git
synced 2025-01-12 22:01:27 +00:00
81 lines
1.6 KiB
C++
81 lines
1.6 KiB
C++
typedef struct apple_camera
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{
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void *empty;
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} applecamera_t;
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static void *apple_camera_init(const char *device, uint64_t caps, unsigned width, unsigned height)
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{
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applecamera_t *applecamera;
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if ((caps & (1ULL << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE)) == 0)
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{
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RARCH_ERR("applecamera returns OpenGL texture.\n");
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return NULL;
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}
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applecamera = (applecamera_t*)calloc(1, sizeof(applecamera_t));
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if (!applecamera)
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return NULL;
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[[RAGameView get] onCameraInit];
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return applecamera;
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}
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static void apple_camera_free(void *data)
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{
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applecamera_t *applecamera = (applecamera_t*)data;
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[[RAGameView get] onCameraFree];
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if (applecamera)
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free(applecamera);
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applecamera = NULL;
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}
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static bool apple_camera_start(void *data)
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{
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(void)data;
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[[RAGameView get] onCameraStart];
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return true;
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}
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static void apple_camera_stop(void *data)
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{
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[[RAGameView get] onCameraStop];
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}
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static bool apple_camera_poll(void *data, retro_camera_frame_raw_framebuffer_t frame_raw_cb,
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retro_camera_frame_opengl_texture_t frame_gl_cb)
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{
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(void)data;
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(void)frame_raw_cb;
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if (frame_gl_cb && newFrame)
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{
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// FIXME: Identity for now. Use proper texture matrix as returned by iOS Camera (if at all?).
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static const float affine[] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f
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};
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frame_gl_cb(outputTexture, GL_TEXTURE_2D, affine);
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newFrame = false;
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}
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return true;
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}
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camera_driver_t camera_apple = {
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apple_camera_init,
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apple_camera_free,
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apple_camera_start,
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apple_camera_stop,
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apple_camera_poll,
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"apple",
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};
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