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context
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Refactored some code - added 5x scale
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2012-06-05 18:11:42 +02:00 |
ext
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
fonts
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(PS3) Add some Griffin overrides
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2012-05-30 17:03:23 +02:00 |
py_state
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Remove useless check.
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2012-05-25 11:55:00 +02:00 |
ext_gfx.c
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Move font stuff to gfx/fonts.
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2012-05-27 02:04:50 +02:00 |
gfx_common.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |
gfx_common.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
gfx_context.h
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(PS3) Add some Griffin overrides
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2012-05-30 17:03:23 +02:00 |
gl_common.h
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Refactored some code - added 5x scale
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2012-06-05 18:11:42 +02:00 |
gl_font.h
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(PS3) Add some Griffin overrides
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2012-05-30 17:03:23 +02:00 |
gl.c
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Refactored some code - added 5x scale
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2012-06-05 18:11:42 +02:00 |
image.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |
image.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
sdl_gfx.c
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Move font stuff to gfx/fonts.
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2012-05-27 02:04:50 +02:00 |
shader_cg.c
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Fix crash when only scale_type_x/y were used.
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2012-05-28 14:05:34 +02:00 |
shader_cg.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
shader_glsl.c
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Restructuring of sdlwrap.c for portability reasons -
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2012-05-26 04:47:24 +02:00 |
shader_glsl.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
shader_hlsl.c
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(360) Clean up font code + remove some Win32-isms
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2012-05-28 14:05:28 +02:00 |
shader_hlsl.h
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(360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another
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2012-05-21 18:02:59 +02:00 |
state_tracker.c
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More fixups.
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2012-04-21 23:31:57 +02:00 |
state_tracker.h
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More fixups.
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2012-04-21 23:31:57 +02:00 |
xvideo.c
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Move font stuff to gfx/fonts.
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2012-05-27 02:04:50 +02:00 |