mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-28 21:55:27 +00:00
418 lines
11 KiB
C
418 lines
11 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(_XBOX)
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#include "../../msvc/msvc_compat.h"
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#endif
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#ifdef RARCH_CONSOLE
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/*============================================================
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CONSOLE EXTENSIONS
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============================================================ */
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#include "../rarch_console.h"
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default_paths_t default_paths;
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#include "../rarch_console_rom_ext.c"
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#include "../rarch_console_video.c"
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#ifdef HAVE_RARCH_MAIN_WRAP
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#include "../rarch_console_main_wrap.c"
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#endif
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#ifdef HW_DOL
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#include "../../ngc/ssaram.c"
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#include "../../ngc/sidestep.c"
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#endif
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#ifdef HAVE_RARCH_EXEC
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#include "../rarch_console_exec.c"
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#endif
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#ifdef HAVE_RSOUND
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#include "../rarch_console_rsound.c"
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#endif
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#ifdef HAVE_CONFIGFILE
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#include "../rarch_console_config.c"
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#endif
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#ifdef HAVE_DEFAULT_RETROPAD_INPUT
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#include "../rarch_console_input.c"
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#endif
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#ifdef HAVE_ZLIB
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#include "../rarch_console_rzlib.c"
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#endif
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#include "../rarch_console_settings.c"
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#ifdef HAVE_LIBRETRO_MANAGEMENT
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#include "../rarch_console_libretro_mgmt.c"
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#endif
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#endif
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/*============================================================
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PERFORMANCE
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============================================================ */
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#ifdef ANDROID
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#include "../../android/native/jni/cpufeatures.c"
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#endif
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#include "../../performance.c"
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/*============================================================
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COMPATIBILITY
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============================================================ */
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#include "../../compat/compat.c"
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/*============================================================
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CONFIG FILE
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============================================================ */
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#ifdef _XBOX
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#undef __RARCH_POSIX_STRING_H
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#undef __RARCH_MSVC_COMPAT_H
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#undef strcasecmp
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#endif
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#ifdef HAVE_CONFIGFILE
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#include "../../conf/config_file.c"
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#endif
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/*============================================================
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CHEATS
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============================================================ */
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#ifdef HAVE_XML
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#include "../../cheats.c"
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#include "../../hash.c"
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#endif
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/*============================================================
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VIDEO CONTEXT
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============================================================ */
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#ifdef HAVE_VID_CONTEXT
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#include "../../gfx/gfx_context.c"
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#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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#include "../../gfx/context/ps3_ctx.c"
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#elif defined(_XBOX)
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#include "../../gfx/context/xdk_ctx.c"
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#elif defined(ANDROID)
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#include "../../gfx/context/androidegl_ctx.c"
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#endif
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#endif
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/*============================================================
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VIDEO SHADERS
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============================================================ */
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#ifdef HAVE_CG
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#include "../../gfx/shader_cg.c"
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#endif
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#ifdef HAVE_HLSL
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#include "../../gfx/shader_hlsl.c"
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#endif
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#ifdef HAVE_GLSL
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#include "../../gfx/shader_glsl.c"
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#endif
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/*============================================================
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VIDEO IMAGE
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../ps3/image.c"
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#elif defined(_XBOX1)
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#include "../../xbox1/image.c"
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#elif defined(ANDROID)
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#include "../../gfx/image.c"
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#endif
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/*============================================================
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VIDEO DRIVER
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============================================================ */
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#if defined(HAVE_OPENGL)
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#include "../../gfx/math/matrix.c"
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#include "../../gfx/gl.c"
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#elif defined(GEKKO)
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#ifdef HW_RVL
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#include "../../wii/vi_encoder.c"
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#include "../../wii/mem2_manager.c"
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#endif
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#include "../../gx/gx_video.c"
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#endif
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#ifdef HAVE_DYLIB
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#include "../../gfx/ext_gfx.c"
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#endif
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#include "../../gfx/gfx_common.c"
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#ifdef _XBOX
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#include "../../xdk/xdk_resources.cpp"
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#include "../../xdk/xdk_d3d.cpp"
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#endif
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#include "../../gfx/null.c"
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/*============================================================
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FONTS
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============================================================ */
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#if defined(HAVE_OPENGL) || defined(HAVE_D3D8) || defined(HAVE_D3D9)
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#if defined(HAVE_FREETYPE)
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#include "../../gfx/fonts/freetype.c"
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#include "../../gfx/fonts/fonts.c"
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#elif defined(HAVE_LIBDBGFONT)
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#include "../../gfx/fonts/ps3_libdbgfont.c"
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#elif defined(_XBOX1)
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#include "../../gfx/fonts/xdk1_xfonts.c"
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#elif defined(_XBOX360)
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#include "../../gfx/fonts/xdk360_fonts.cpp"
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#else
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#include "../../gfx/fonts/null_fonts.c"
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#endif
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#endif
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/*============================================================
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INPUT
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../ps3/ps3_input.c"
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#elif defined(GEKKO)
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#include "../../gx/gx_input.c"
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#elif defined(_XBOX)
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#include "../../xdk/xdk_xinput_input.c"
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#elif defined(ANDROID)
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#include "../../android/native/jni/input_android.c"
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#endif
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#include "../../input/null.c"
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/*============================================================
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STATE TRACKER
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============================================================ */
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#include "../../gfx/state_tracker.c"
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/*============================================================
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FIFO BUFFER
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============================================================ */
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#include "../../fifo_buffer.c"
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/*============================================================
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AUDIO HERMITE
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============================================================ */
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#include "../../audio/hermite.c"
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/*============================================================
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RSOUND
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============================================================ */
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#ifdef HAVE_RSOUND
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#include "../../deps/librsound/librsound.c"
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#include "../../audio/rsound.c"
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#endif
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/*============================================================
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AUDIO UTILS
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============================================================ */
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#include "../../audio/utils.c"
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/*============================================================
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AUDIO
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../ps3/ps3_audio.c"
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#elif defined(_XBOX360)
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#include "../../360/xdk360_audio.cpp"
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#elif defined(GEKKO)
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#include "../../gx/gx_audio.c"
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#endif
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#ifdef HAVE_DSOUND
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#include "../../audio/dsound.c"
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#endif
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#ifdef HAVE_DYLIB
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#include "../../audio/ext_audio.c"
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#endif
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#ifdef HAVE_SL
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#include "../../audio/opensl.c"
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#endif
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#include "../../audio/null.c"
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/*============================================================
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DRIVERS
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============================================================ */
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#include "../../driver.c"
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/*============================================================
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SCALERS
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============================================================ */
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#include "../../gfx/scaler/filter.c"
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#include "../../gfx/scaler/pixconv.c"
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#include "../../gfx/scaler/scaler.c"
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#include "../../gfx/scaler/scaler_int.c"
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/*============================================================
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DYNAMIC
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============================================================ */
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#include "../../dynamic.c"
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/*============================================================
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FILE
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============================================================ */
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#ifdef HAVE_FILEBROWSER
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#include "../fileio/file_browser.c"
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#endif
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#include "../../file.c"
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#include "../../file_path.c"
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/*============================================================
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MESSAGE
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============================================================ */
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#include "../../message.c"
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/*============================================================
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PATCH
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============================================================ */
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#include "../../patch.c"
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/*============================================================
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SETTINGS
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============================================================ */
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#include "../../settings.c"
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/*============================================================
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REWIND
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============================================================ */
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#include "../../rewind.c"
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/*============================================================
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MAIN
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============================================================ */
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#if defined(_XBOX)
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#include "../../xdk/frontend/main.c"
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#elif defined(GEKKO)
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#include "../../gx/frontend/main.c"
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#elif defined(__CELLOS_LV2__)
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#include "../../ps3/frontend/main.c"
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#elif defined(ANDROID)
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#include "../../android/native/jni/main.c"
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#endif
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/*============================================================
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RETROARCH
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============================================================ */
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#include "../../retroarch.c"
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/*============================================================
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THREAD
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============================================================ */
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#ifdef HAVE_THREAD
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#include "../../thread.c"
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#ifdef ANDROID
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#include "../../autosave.c"
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#endif
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#endif
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/*============================================================
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NETPLAY
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============================================================ */
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#ifdef HAVE_NETPLAY
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#include "../../netplay.c"
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#endif
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/*============================================================
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SCREENSHOTS
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============================================================ */
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#ifdef HAVE_SCREENSHOTS
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#include "../../screenshot.c"
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#endif
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/*============================================================
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MENU
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============================================================ */
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#ifdef HAVE_RMENU
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#include "../rmenu/rmenu_stack.c"
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#include "../rmenu/rmenu.c"
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#endif
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#ifdef HAVE_RGUI
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#include "../rgui/rgui.c"
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#include "../rgui/list.c"
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#endif
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#if defined(_XBOX360)
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#include "../../360/frontend-xdk/menu.cpp"
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#elif defined(_XBOX1)
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#include "../../xbox1/frontend/RetroLaunch/IoSupport.cpp"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*============================================================
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RZLIB
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============================================================ */
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#ifdef WANT_RZLIB
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#include "../../deps/rzlib/rzlib.c"
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#endif
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/*============================================================
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LIBXML2
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============================================================ */
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#ifdef WANT_LIBXML2
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#include "../../deps/libxml2/error.c"
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#include "../../deps/libxml2/chvalid.c"
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#include "../../deps/libxml2/dict.c"
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#include "../../deps/libxml2/encoding.c"
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#include "../../deps/libxml2/entities.c"
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#include "../../deps/libxml2/globals.c"
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#include "../../deps/libxml2/libxml_hash.c"
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#include "../../deps/libxml2/libxml_list.c"
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#include "../../deps/libxml2/parser.c"
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#include "../../deps/libxml2/parserInternals.c"
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#include "../../deps/libxml2/SAX2.c"
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#include "../../deps/libxml2/libxml_threads.c"
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#include "../../deps/libxml2/tree.c"
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#include "../../deps/libxml2/uri.c"
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#include "../../deps/libxml2/valid.c"
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#include "../../deps/libxml2/xmlIO.c"
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#include "../../deps/libxml2/xmlmemory.c"
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#include "../../deps/libxml2/xmlreader.c"
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#include "../../deps/libxml2/xmlsave.c"
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#include "../../deps/libxml2/xmlstring.c"
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#endif
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#ifdef __cplusplus
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}
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#endif
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