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43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __RARCH_HLSL_H
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#define __RARCH_HLSL_H
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#include "../boolean.h"
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#include <stdint.h>
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bool hlsl_init(const char *path, IDirect3DDevice9 *device_ptr);
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void hlsl_deinit(void);
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void hlsl_set_proj_matrix(XMMATRIX rotation_value);
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void hlsl_set_params(unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height,
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unsigned frame_count);
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void hlsl_use(unsigned index);
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bool hlsl_load_shader(unsigned index, const char *path);
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unsigned d3d_hlsl_num(void);
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#define RARCH_HLSL_MAX_SHADERS 16
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#endif
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