mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-26 20:54:47 +00:00
81fecc88ea
compiled it in for HAVE_ZLIB (for griffin) - moved rarch_console_load_game_wrap to frontend_console.c and renamed it console_load_game
89 lines
2.7 KiB
C
89 lines
2.7 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include "../general.h"
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#include "rarch_console_video.h"
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struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = {
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{ "1:1", 1.0f },
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{ "2:1", 2.0f },
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{ "3:2", 1.5f },
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{ "3:4", 0.75f },
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{ "4:1", 4.0f },
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{ "4:3", 1.3333f },
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{ "4:4", 1.0f },
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{ "5:4", 1.25f },
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{ "6:5", 1.2f },
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{ "7:9", 0.7777f },
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{ "8:3", 2.6666f },
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{ "8:7", 1.1428f },
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{ "16:9", 1.7778f },
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{ "16:10", 1.6f },
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{ "16:15", 3.2f },
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{ "19:12", 1.5833f },
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{ "19:14", 1.3571f },
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{ "30:17", 1.7647f },
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{ "32:9", 3.5555f },
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{ "Auto", 1.0f },
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{ "Core Provided", 1.0f },
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{ "Custom", 0.0f }
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};
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char rotation_lut[ASPECT_RATIO_END][32] =
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{
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"Normal",
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"Vertical",
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"Flipped",
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"Flipped Rotated"
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};
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void rarch_set_auto_viewport(unsigned width, unsigned height)
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{
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if(width == 0 || height == 0)
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return;
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unsigned aspect_x, aspect_y, len, highest, i;
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len = width < height ? width : height;
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highest = 1;
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for (i = 1; i < len; i++)
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{
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if ((width % i) == 0 && (height % i) == 0)
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highest = i;
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}
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aspect_x = width / highest;
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aspect_y = height / highest;
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snprintf(aspectratio_lut[ASPECT_RATIO_AUTO].name, sizeof(aspectratio_lut[ASPECT_RATIO_AUTO].name), "%d:%d (Auto)", aspect_x, aspect_y);
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aspectratio_lut[ASPECT_RATIO_AUTO].value = (float) aspect_x / aspect_y;
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}
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void rarch_set_core_viewport(void)
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{
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if (!g_extern.main_is_init)
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return;
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// fallback to 1:1 pixel ratio if none provided
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if (g_extern.system.av_info.geometry.aspect_ratio == 0.0)
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aspectratio_lut[ASPECT_RATIO_CORE].value = (float) g_extern.system.av_info.geometry.base_width / g_extern.system.av_info.geometry.base_height;
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else
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aspectratio_lut[ASPECT_RATIO_CORE].value = g_extern.system.av_info.geometry.aspect_ratio;
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}
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