RetroArch/input/input_autodetect_builtin.c
2016-09-03 07:41:56 +02:00

288 lines
7.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2014-2016 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_autodetect.h"
#include "input_autodetect_builtin.h"
/* TODO/FIXME - Missing L2/R2 */
#define SDL2_DEFAULT_BINDS \
DECL_BTN(a, 1) \
DECL_BTN(b, 0) \
DECL_BTN(x, 3) \
DECL_BTN(y, 2) \
DECL_BTN(start, 6) \
DECL_BTN(select, 4) \
DECL_BTN(up, 11) \
DECL_BTN(down, 12) \
DECL_BTN(left, 13) \
DECL_BTN(right, 14) \
DECL_BTN(l, 9) \
DECL_BTN(r, 10) \
DECL_BTN(l3, 7) \
DECL_BTN(r3, 8) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#define PSPINPUT_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, 4) \
DECL_BTN(down, 5) \
DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#define CTRINPUT_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, 4) \
DECL_BTN(down, 5) \
DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#define GXINPUT_GAMECUBE_DEFAULT_BINDS \
DECL_BTN(a, 0) \
DECL_BTN(b, 1) \
DECL_BTN(x, 2) \
DECL_BTN(y, 3) \
DECL_BTN(start, 4) \
DECL_BTN(select, 6) \
DECL_BTN(up, 9) \
DECL_BTN(down, 10) \
DECL_BTN(left, 11) \
DECL_BTN(right, 12) \
DECL_BTN(l, 7) \
DECL_BTN(r, 8) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#define GXINPUT_WIIMOTE_DEFAULT_BINDS \
DECL_BTN(a, 31) \
DECL_BTN(b, 30) \
DECL_BTN(x, 29) \
DECL_BTN(y, 28) \
DECL_BTN(start, 32) \
DECL_BTN(select, 33) \
DECL_BTN(up, 35) \
DECL_BTN(down, 36) \
DECL_BTN(left, 37) \
DECL_BTN(right, 38)
#define GXINPUT_NUNCHUK_DEFAULT_BINDS \
DECL_BTN(a, 28) \
DECL_BTN(b, 29) \
DECL_BTN(x, 30) \
DECL_BTN(y, 31) \
DECL_BTN(start, 32) \
DECL_BTN(select, 33) \
DECL_BTN(up, 35) \
DECL_BTN(down, 36) \
DECL_BTN(left, 37) \
DECL_BTN(right, 38) \
DECL_BTN(l, 39) \
DECL_BTN(r, 40) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1)
#define GXINPUT_CLASSIC_DEFAULT_BINDS \
DECL_BTN(a, 13) \
DECL_BTN(b, 14) \
DECL_BTN(x, 15) \
DECL_BTN(y, 16) \
DECL_BTN(start, 17) \
DECL_BTN(select, 18) \
DECL_BTN(up, 24) \
DECL_BTN(down, 25) \
DECL_BTN(left, 26) \
DECL_BTN(right, 27) \
DECL_BTN(l, 20) \
DECL_BTN(r, 21) \
DECL_BTN(l2, 22) \
DECL_BTN(r2, 23) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#define PS3INPUT_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, 4) \
DECL_BTN(down, 5) \
DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l3, 14) \
DECL_BTN(r3, 15) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, +1) \
DECL_AXIS(l_y_minus, -1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#ifdef _XBOX
#define XINPUT_DEFAULT_BINDS \
DECL_BTN(a, 1) \
DECL_BTN(b, 0) \
DECL_BTN(x, 3) \
DECL_BTN(y, 2) \
DECL_BTN(start, 6) \
DECL_BTN(select, 7) \
DECL_BTN(up, h0up) \
DECL_BTN(down, h0down) \
DECL_BTN(left, h0left) \
DECL_BTN(right, h0right) \
DECL_BTN(l, 4) \
DECL_BTN(r, 5) \
DECL_BTN(l3, 8) \
DECL_BTN(r3, 9) \
DECL_BTN(menu_toggle, 10) \
DECL_AXIS(l2, +4) \
DECL_AXIS(r2, +5) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, -1) \
DECL_AXIS(l_y_minus, +1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#else
#define XINPUT_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
DECL_BTN(y, 1) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(up, 4) \
DECL_BTN(down, 5) \
DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_BTN(l3, 14) \
DECL_BTN(r3, 15) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, -1) \
DECL_AXIS(l_y_minus, +1) \
DECL_AXIS(r_x_plus, +2) \
DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, -3) \
DECL_AXIS(r_y_minus, +3)
#endif
const char* const input_builtin_autoconfs[] =
{
#if defined(_WIN32) && defined(_XBOX)
DECL_AUTOCONF_DEVICE("XInput Controller", "xdk", XINPUT_DEFAULT_BINDS),
#elif defined(_WIN32)
DECL_AUTOCONF_DEVICE("XInput Controller (User 1)", "xinput", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XInput Controller (User 2)", "xinput", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XInput Controller (User 3)", "xinput", XINPUT_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("XInput Controller (User 4)", "xinput", XINPUT_DEFAULT_BINDS),
#endif
#ifdef HAVE_SDL2
DECL_AUTOCONF_DEVICE("SDL2 Controller", "sdl2", SDL2_DEFAULT_BINDS),
#endif
#if defined(VITA) || defined(SN_TARGET_PSP2)
DECL_AUTOCONF_DEVICE("Vita Controller", "vita", PSPINPUT_DEFAULT_BINDS),
#elif defined(PSP)
DECL_AUTOCONF_DEVICE("PSP Controller", "psp", PSPINPUT_DEFAULT_BINDS),
#endif
#ifdef _3DS
DECL_AUTOCONF_DEVICE("3DS Controller", "ctr", CTRINPUT_DEFAULT_BINDS),
#endif
#ifdef GEKKO
DECL_AUTOCONF_DEVICE("GameCube Controller", "gx", GXINPUT_GAMECUBE_DEFAULT_BINDS),
#ifdef HW_RVL
DECL_AUTOCONF_DEVICE("Wiimote Controller", "gx", GXINPUT_WIIMOTE_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("Nunchuk Controller", "gx", GXINPUT_NUNCHUK_DEFAULT_BINDS),
DECL_AUTOCONF_DEVICE("Classic Controller", "gx", GXINPUT_CLASSIC_DEFAULT_BINDS),
#endif
#endif
#ifdef __CELLOS_LV2__
DECL_AUTOCONF_DEVICE("SixAxis Controller", "ps3", PS3INPUT_DEFAULT_BINDS),
#endif
NULL
};