RetroArch/gfx
Lioncash fac2783a09 Optimize some struct sizes.
This is the list of reduced sizes:

file: dsound.c         - struct dsound_t reduced from 56 bytes to 52 bytes.
file: shader_parse.h   - struct gfx_fbo_scale reduced from 32 bytes to 28 bytes.
file: thread_wrapper.c - struct texture reduced from 28 bytes to 24 bytes.
file: libretro.h       - struct retro_hw_render_callback reduced from 40 bytes to 36 bytes.
file: movie.c          - struct bsv_movie reduced from 36 bytes to 32 bytes.
file: netplay.c        - struct delta_frame reduced from 16 bytes to 12 bytes.
file: performance.h    - struct rarch_perf_counter_t reduced from 40 bytes to 32 bytes.
2013-11-03 23:57:41 -05:00
..
context Rename frontend_android.h to platform_android.h 2013-11-03 17:02:40 +01:00
d3d9 fix compile for SDL and DirectX video 2013-11-01 21:13:19 -04:00
fonts (PS3) We don't use texrefs for font texture 2013-11-02 23:20:20 +01:00
glsym Use HAVE_PSGL instead. 2013-08-11 15:10:56 +02:00
math Start using C89-style for loop initial declarations for 2013-10-19 19:39:38 +02:00
py_state Fix two memory leaks in function align_program in py_state.c 2013-10-13 23:13:38 -04:00
rpng Start using C89-style for loop initial declarations for 2013-10-19 19:39:38 +02:00
scaler Convert gfx/scaler to C89-style for loop declarations too 2013-10-19 20:14:39 +02:00
fbdev.c Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
fbdev.h Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
gfx_common.c Use configured aspect ratio to set windowed size. 2013-10-26 18:31:48 +02:00
gfx_common.h Fix possible crash with uninitialized buf_fps. 2013-10-07 21:54:29 +02:00
gfx_context.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
gfx_context.h Merge branch 'master' of https://github.com/libretro/RetroArch into emscripten 2013-08-25 15:37:16 -04:00
gl_common.h (RGL PS3) Optimizations for glBufferSubData 2013-11-02 14:44:13 +01:00
gl.c Rename frontend_android.h to platform_android.h 2013-11-03 17:02:40 +01:00
image.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
image.h Move texture_image_render to xdk_d3d.cpp 2013-04-10 10:06:15 +02:00
null.c (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
omap_gfx.c Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
omapfb.h Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
sdl_gfx.c fix compile for SDL and DirectX video 2013-11-01 21:13:19 -04:00
shader_cg.c Fixup C89 for loops. 2013-10-22 21:37:56 +02:00
shader_cg.h Add GL_SHADER_STOCK_BLEND. 2013-04-20 15:46:50 +02:00
shader_common.h Add support for wrapping modes. 2013-08-16 00:30:54 +02:00
shader_glsl.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
shader_glsl.h More fixes to core context. 2013-08-11 00:53:46 +02:00
shader_hlsl.c (360) Build fixes 2013-09-15 18:49:18 +02:00
shader_hlsl.h (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
shader_parse.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
shader_parse.h Optimize some struct sizes. 2013-11-03 23:57:41 -05:00
state_tracker.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
state_tracker.h Reintroduce CGP refactor. 2013-04-06 12:00:10 +02:00
thread_wrapper.c Optimize some struct sizes. 2013-11-03 23:57:41 -05:00
thread_wrapper.h Begin adding AUDIO_CALLBACK/FRAME_TIME_CALLBACK. 2013-08-11 01:05:33 +02:00
vg.c [OpenVG] Fix build. 2013-08-29 18:35:43 +02:00
xvideo.c (Xvideo) Fix warning - remove NULL for now removed start 2013-11-02 04:48:19 +01:00