RetroArch/console/rarch_console_settings.c

428 lines
15 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include "../general.h"
#include "rarch_console_settings.h"
void rarch_settings_change(unsigned setting)
{
switch(setting)
{
case S_ASPECT_RATIO_DECREMENT:
if(g_console.aspect_ratio_index > 0)
g_console.aspect_ratio_index--;
break;
case S_ASPECT_RATIO_INCREMENT:
if(g_console.aspect_ratio_index < LAST_ASPECT_RATIO)
g_console.aspect_ratio_index++;
break;
case S_AUDIO_MUTE:
g_extern.audio_data.mute = !g_extern.audio_data.mute;
break;
case S_AUDIO_CONTROL_RATE_DECREMENT:
if (g_settings.audio.rate_control_delta > 0.0)
g_settings.audio.rate_control_delta -= 0.001;
if (g_settings.audio.rate_control_delta == 0.0)
g_settings.audio.rate_control = false;
else
g_settings.audio.rate_control = true;
break;
case S_AUDIO_CONTROL_RATE_INCREMENT:
if (g_settings.audio.rate_control_delta < 0.2)
g_settings.audio.rate_control_delta += 0.001;
g_settings.audio.rate_control = true;
break;
case S_FRAME_ADVANCE:
g_extern.console.frame_advance_enable = true;
g_extern.console.enable = false;
g_extern.console.mode = MODE_EMULATION;
break;
case S_HW_TEXTURE_FILTER:
g_settings.video.smooth = !g_settings.video.smooth;
break;
case S_HW_TEXTURE_FILTER_2:
g_settings.video.second_pass_smooth = !g_settings.video.second_pass_smooth;
break;
case S_OVERSCAN_DECREMENT:
g_console.overscan_amount -= 0.01f;
g_console.overscan_enable = true;
if(g_console.overscan_amount == 0.0f)
g_console.overscan_enable = false;
break;
case S_OVERSCAN_INCREMENT:
g_console.overscan_amount += 0.01f;
g_console.overscan_enable = true;
if(g_console.overscan_amount == 0.0f)
g_console.overscan_enable = 0;
break;
case S_RESOLUTION_PREVIOUS:
if (g_console.current_resolution_index)
{
g_console.current_resolution_index--;
g_console.current_resolution_id = g_console.supported_resolutions[g_console.current_resolution_index];
}
break;
case S_RESOLUTION_NEXT:
if (g_console.current_resolution_index + 1 < g_console.supported_resolutions_count)
{
g_console.current_resolution_index++;
g_console.current_resolution_id = g_console.supported_resolutions[g_console.current_resolution_index];
}
break;
case S_QUIT:
g_extern.console.enable = false;
g_extern.console.ingame_menu_enable = false;
g_extern.console.mode = MODE_EXIT;
break;
case S_QUIT_RARCH:
g_extern.console.enable = false;
g_console.initialize_rarch_enable = false;
g_extern.console.mode = MODE_EXIT;
break;
case S_RETURN_TO_GAME:
g_extern.console.frame_advance_enable = false;
g_extern.console.enable = false;
g_extern.console.mode = MODE_EMULATION;
break;
case S_RETURN_TO_LAUNCHER:
g_console.return_to_launcher = true;
g_extern.console.enable = false;
g_console.initialize_rarch_enable = false;
g_extern.console.mode = MODE_EXIT;
break;
case S_RETURN_TO_MENU:
g_extern.console.enable = false;
g_extern.console.ingame_menu_item = 0;
g_extern.console.mode = MODE_MENU;
break;
case S_ROTATION_DECREMENT:
if(g_console.screen_orientation > 0)
g_console.screen_orientation--;
break;
case S_ROTATION_INCREMENT:
if(g_console.screen_orientation < LAST_ORIENTATION)
g_console.screen_orientation++;
break;
case S_START_RARCH:
g_extern.console.enable = false;
g_console.initialize_rarch_enable = 1;
g_extern.console.mode = MODE_EMULATION;
break;
case S_REWIND:
g_settings.rewind_enable = !g_settings.rewind_enable;
break;
case S_SAVESTATE_DECREMENT:
if(g_extern.state_slot != 0)
g_extern.state_slot--;
break;
case S_SAVESTATE_INCREMENT:
g_extern.state_slot++;
break;
case S_SCALE_ENABLED:
g_console.fbo_enabled = !g_console.fbo_enabled;
break;
case S_SCALE_FACTOR_DECREMENT:
g_settings.video.fbo_scale_x -= 1.0f;
g_settings.video.fbo_scale_y -= 1.0f;
break;
case S_SCALE_FACTOR_INCREMENT:
g_settings.video.fbo_scale_x += 1.0f;
g_settings.video.fbo_scale_y += 1.0f;
break;
case S_THROTTLE:
if(!g_extern.system.force_nonblock)
g_console.throttle_enable = !g_console.throttle_enable;
break;
case S_TRIPLE_BUFFERING:
g_console.triple_buffering_enable = !g_console.triple_buffering_enable;
break;
}
}
void rarch_settings_default(unsigned setting)
{
switch(setting)
{
case S_DEF_ASPECT_RATIO:
g_console.aspect_ratio_index = ASPECT_RATIO_4_3;
break;
case S_DEF_AUDIO_MUTE:
g_extern.audio_data.mute = false;
break;
case S_DEF_AUDIO_CONTROL_RATE:
#ifdef GEKKO
g_settings.audio.rate_control_delta = 0.006;
g_settings.audio.rate_control = true;
#else
g_settings.audio.rate_control_delta = 0.0;
g_settings.audio.rate_control = false;
#endif
break;
case S_DEF_HW_TEXTURE_FILTER:
g_settings.video.smooth = 1;
break;
case S_DEF_HW_TEXTURE_FILTER_2:
g_settings.video.second_pass_smooth = 1;
break;
case S_DEF_OVERSCAN:
g_console.overscan_amount = 0.0f;
g_console.overscan_enable = false;
break;
case S_DEF_ROTATION:
g_console.screen_orientation = ORIENTATION_NORMAL;
break;
case S_DEF_THROTTLE:
if(!g_extern.system.force_nonblock)
g_console.throttle_enable = true;
break;
case S_DEF_TRIPLE_BUFFERING:
g_console.triple_buffering_enable = true;
break;
case S_DEF_SAVE_STATE:
g_extern.state_slot = 0;
break;
case S_DEF_SCALE_ENABLED:
g_console.fbo_enabled = true;
g_settings.video.fbo_scale_x = 2.0f;
g_settings.video.fbo_scale_y = 2.0f;
break;
case S_DEF_SCALE_FACTOR:
g_settings.video.fbo_scale_x = 2.0f;
g_settings.video.fbo_scale_y = 2.0f;
break;
}
}
void rarch_settings_msg(unsigned setting, unsigned delay)
{
char str[PATH_MAX], tmp[PATH_MAX];
msg_queue_clear(g_extern.msg_queue);
(void)tmp;
switch(setting)
{
case S_MSG_CACHE_PARTITION:
snprintf(str, sizeof(str), "INFO - All the contents of the ZIP files you have selected in the filebrowser\nare extracted to this partition.");
break;
case S_MSG_CHANGE_CONTROLS:
snprintf(str, sizeof(str), "INFO - Press LEFT/RIGHT to change the controls, and press\n[RetroPad Start] to reset a button to default values.");
break;
case S_MSG_EXTRACTED_ZIPFILE:
switch(g_console.zip_extract_mode)
{
case ZIP_EXTRACT_TO_CURRENT_DIR:
snprintf(str, sizeof(str), "INFO - ZIP file successfully extracted to current directory.");
break;
case ZIP_EXTRACT_TO_CURRENT_DIR_AND_LOAD_FIRST_FILE:
snprintf(str, sizeof(str), "INFO - ZIP file successfully extracted, now loading first file.");
break;
#ifdef HAVE_HDD_CACHE_PARTITION
case ZIP_EXTRACT_TO_CACHE_DIR:
snprintf(str, sizeof(str), "INFO - ZIP file successfully extracted to cache partition.");
break;
#endif
}
break;
case S_MSG_LOADING_ROM:
fill_pathname_base(tmp, g_extern.filebrowser_state.rom_path, sizeof(tmp));
snprintf(str, sizeof(str), "INFO - Loading %s...", tmp);
break;
case S_MSG_DIR_LOADING_ERROR:
snprintf(str, sizeof(str), "ERROR - Failed to open selected directory.");
break;
case S_MSG_ROM_LOADING_ERROR:
snprintf(str, sizeof(str), "ERROR - An error occurred during ROM loading.");
break;
case S_MSG_NOT_IMPLEMENTED:
snprintf(str, sizeof(str), "TODO - Not yet implemented.");
break;
case S_MSG_RESIZE_SCREEN:
snprintf(str, sizeof(str), "INFO - Resize the screen by moving around the two analog sticks.\nPress [RetroPad X] to reset to default values, and [RetroPad A] to go back.\nTo select the resized screen mode, set Aspect Ratio to: 'Custom'.");
break;
case S_MSG_RESTART_RARCH:
snprintf(str, sizeof(str), "INFO - You need to restart RetroArch.");
break;
case S_MSG_SELECT_LIBRETRO_CORE:
snprintf(str, sizeof(str), "INFO - Select a Libretro core from the menu.");
break;
case S_MSG_SELECT_SHADER:
snprintf(str, sizeof(str), "INFO - Select a shader from the menu.");
break;
case S_MSG_SHADER_LOADING_SUCCEEDED:
snprintf(str, sizeof(str), "INFO - Shader successfully loaded.");
break;
}
msg_queue_push(g_extern.msg_queue, str, 1, delay);
}
void rarch_settings_create_menu_item_label_w(wchar_t *strwbuf, unsigned setting, size_t size)
{
char str[PATH_MAX];
rarch_settings_create_menu_item_label(str, setting, sizeof(str));
convert_char_to_wchar(strwbuf, str, size);
}
void rarch_settings_create_menu_item_label(char * str, unsigned setting, size_t size)
{
switch (setting)
{
case S_LBL_ASPECT_RATIO:
snprintf(str, size, "Aspect Ratio: %s", aspectratio_lut[g_console.aspect_ratio_index].name);
break;
case S_LBL_SHADER:
snprintf(str, size, "Shader #1: %s", g_settings.video.cg_shader_path);
break;
case S_LBL_SHADER_2:
snprintf(str, size, "Shader #2: %s", g_settings.video.second_pass_shader);
break;
case S_LBL_RARCH_VERSION:
snprintf(str, size, "RetroArch %s", PACKAGE_VERSION);
break;
case S_LBL_SCALE_FACTOR:
snprintf(str, size, "Scale Factor: %f (X) / %f (Y)", g_settings.video.fbo_scale_x, g_settings.video.fbo_scale_y);
break;
case S_LBL_ROTATION:
snprintf(str, size, "Rotation: %s", rotation_lut[g_console.screen_orientation]);
break;
case S_LBL_LOAD_STATE_SLOT:
snprintf(str, size, "Load State #%d", g_extern.state_slot);
break;
case S_LBL_SAVE_STATE_SLOT:
snprintf(str, size, "Save State #%d", g_extern.state_slot);
break;
case S_LBL_ZIP_EXTRACT:
{
char msg[128];
switch(g_console.zip_extract_mode)
{
case ZIP_EXTRACT_TO_CURRENT_DIR:
snprintf(msg, sizeof(msg), "Current dir");
break;
case ZIP_EXTRACT_TO_CURRENT_DIR_AND_LOAD_FIRST_FILE:
snprintf(msg, sizeof(msg), "Current dir and load first file");
break;
case ZIP_EXTRACT_TO_CACHE_DIR:
snprintf(msg, sizeof(msg), "Cache dir");
break;
}
snprintf(str, size, "ZIP Extract: %s", msg);
}
break;
}
}
#if defined(_XBOX360)
#define DEFAULT_GAMMA 1
#else
#define DEFAULT_GAMMA 0
#endif
void rarch_settings_set_default(void)
{
// g_settings
g_settings.rewind_enable = false;
#ifdef HAVE_XML
strlcpy(g_settings.cheat_database, default_paths.port_dir, sizeof(g_settings.cheat_database));
#endif
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
strlcpy(g_settings.video.cg_shader_path, default_paths.shader_file, sizeof(g_settings.video.cg_shader_path));
strlcpy(g_settings.video.second_pass_shader, default_paths.shader_file, sizeof(g_settings.video.second_pass_shader));
g_settings.video.second_pass_smooth = true;
#endif
#ifdef HAVE_FBO
g_settings.video.fbo_scale_x = 2.0f;
g_settings.video.fbo_scale_y = 2.0f;
#endif
#ifdef GEKKO
g_settings.audio.rate_control_delta = 0.006;
g_settings.audio.rate_control = true;
#endif
g_settings.video.render_to_texture = true;
g_settings.video.smooth = true;
g_settings.video.vsync = true;
g_settings.video.refresh_rate = 59.92;
strlcpy(g_settings.system_directory, default_paths.system_dir, sizeof(g_settings.system_directory));
g_settings.video.msg_pos_x = 0.05f;
g_settings.video.msg_pos_y = 0.90f;
g_settings.video.aspect_ratio = -1.0f;
// g_console
g_console.block_config_read = true;
g_extern.console.frame_advance_enable = false;
g_console.emulator_initialized = 0;
g_console.screenshots_enable = true;
g_console.throttle_enable = true;
g_console.initialize_rarch_enable = false;
g_console.triple_buffering_enable = true;
g_console.default_savestate_dir_enable = false;
g_console.default_sram_dir_enable = false;
#ifdef HAVE_FBO
g_console.fbo_enabled = true;
#else
g_console.fbo_enabled = false;
#endif
g_extern.console.mode = MODE_MENU;
g_console.screen_orientation = ORIENTATION_NORMAL;
g_console.current_resolution_id = 0;
strlcpy(g_console.default_rom_startup_dir, default_paths.filebrowser_startup_dir, sizeof(g_console.default_rom_startup_dir));
strlcpy(g_console.default_savestate_dir, default_paths.savestate_dir, sizeof(g_console.default_savestate_dir));
strlcpy(g_console.default_sram_dir, default_paths.sram_dir, sizeof(g_console.default_sram_dir));
g_console.aspect_ratio_index = 0;
g_extern.console.font_size = 1.0f;
g_console.overscan_enable = false;
g_console.overscan_amount = 0.0f;
g_console.sound_mode = SOUND_MODE_NORMAL;
g_console.viewports.custom_vp.width = 0;
g_console.viewports.custom_vp.height = 0;
g_console.viewports.custom_vp.x = 0;
g_console.viewports.custom_vp.y = 0;
g_console.custom_bgm_enable = true;
g_console.info_msg_enable = true;
#ifdef _XBOX360
g_console.color_format = 0;
#endif
g_console.gamma_correction = DEFAULT_GAMMA;
#ifdef _XBOX1
g_console.flicker_filter = 1;
g_console.sound_volume_level = 0;
#endif
g_console.soft_display_filter_enable = true;
#ifdef HAVE_ZLIB
g_console.zip_extract_mode = 0;
#endif
// g_extern
g_extern.state_slot = 0;
g_extern.audio_data.mute = 0;
g_extern.verbose = true;
}