RetroArch/frontend/menu/rgui.c
Themaister fc5ba8f79a Use configured aspect ratio to set windowed size.
Fixes some cases where core aspect is used and aspect_ratio_auto isn't set.
2013-10-26 18:31:48 +02:00

1603 lines
54 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
* Copyright (C) 2012-2013 - Michael Lelli
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <ctype.h>
#include "rgui.h"
#include "menu_context.h"
#include "file_list.h"
#include "../../general.h"
#include "../../file_ext.h"
#include "../../gfx/gfx_common.h"
#include "../../config.def.h"
#include "../../file.h"
#include "../../dynamic.h"
#include "../../compat/posix_string.h"
#include "../../gfx/shader_parse.h"
#include "../../performance.h"
#include "../../input/input_common.h"
#ifdef HAVE_OPENGL
#include "../../gfx/gl_common.h"
#endif
#include "../../screenshot.h"
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#define HAVE_SHADER_MANAGER
#endif
unsigned RGUI_WIDTH = 320;
unsigned RGUI_HEIGHT = 240;
uint16_t menu_framebuf[400 * 240];
#ifdef HAVE_SHADER_MANAGER
static int shader_manager_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action);
#endif
static void rgui_flush_menu_stack_type(rgui_handle_t *rgui, unsigned final_type)
{
rgui->need_refresh = true;
unsigned type = 0;
rgui_list_get_last(rgui->menu_stack, NULL, &type);
while (type != final_type)
{
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
rgui_list_get_last(rgui->menu_stack, NULL, &type);
}
}
static bool menu_type_is_settings(unsigned type)
{
return type == RGUI_SETTINGS ||
type == RGUI_SETTINGS_CORE_OPTIONS ||
type == RGUI_SETTINGS_VIDEO_OPTIONS ||
#ifdef HAVE_SHADER_MANAGER
type == RGUI_SETTINGS_SHADER_OPTIONS ||
#endif
type == RGUI_SETTINGS_AUDIO_OPTIONS ||
type == RGUI_SETTINGS_DISK_OPTIONS ||
type == RGUI_SETTINGS_PATH_OPTIONS ||
type == RGUI_SETTINGS_OPTIONS ||
(type == RGUI_SETTINGS_INPUT_OPTIONS);
}
#ifdef HAVE_SHADER_MANAGER
static bool menu_type_is_shader_browser(unsigned type)
{
return (type >= RGUI_SETTINGS_SHADER_0 &&
type <= RGUI_SETTINGS_SHADER_LAST &&
((type - RGUI_SETTINGS_SHADER_0) % 3) == 0) ||
type == RGUI_SETTINGS_SHADER_PRESET;
}
#endif
static bool menu_type_is_directory_browser(unsigned type)
{
return type == RGUI_BROWSER_DIR_PATH ||
#ifdef HAVE_SHADER_MANAGER
type == RGUI_SHADER_DIR_PATH ||
#endif
type == RGUI_SAVESTATE_DIR_PATH ||
#ifdef HAVE_DYNAMIC
type == RGUI_LIBRETRO_DIR_PATH ||
type == RGUI_LIBRETRO_INFO_DIR_PATH ||
#endif
type == RGUI_CONFIG_DIR_PATH ||
type == RGUI_SAVEFILE_DIR_PATH ||
#ifdef HAVE_OVERLAY
type == RGUI_OVERLAY_DIR_PATH ||
#endif
#ifdef HAVE_SCREENSHOTS
type == RGUI_SCREENSHOT_DIR_PATH ||
#endif
type == RGUI_SYSTEM_DIR_PATH;
}
static void rgui_settings_populate_entries(rgui_handle_t *rgui);
#include "rguidisp.c"
static void *rgui_init(void)
{
uint16_t *framebuf = menu_framebuf;
size_t framebuf_pitch = RGUI_WIDTH * sizeof(uint16_t);
rgui_handle_t *rgui = (rgui_handle_t*)calloc(1, sizeof(*rgui));
rgui->frame_buf = framebuf;
rgui->frame_buf_pitch = framebuf_pitch;
bool ret = rguidisp_init_font(rgui);
if (!ret)
{
RARCH_ERR("No font bitmap or binary, abort");
/* TODO - should be refactored - perhaps don't do rarch_fail but instead
* exit program */
g_extern.lifecycle_mode_state &= ~((1ULL << MODE_MENU) | (1ULL << MODE_GAME));
return NULL;
}
strlcpy(rgui->base_path, g_settings.rgui_browser_directory, sizeof(rgui->base_path));
rgui->menu_stack = (rgui_list_t*)calloc(1, sizeof(rgui_list_t));
rgui->selection_buf = (rgui_list_t*)calloc(1, sizeof(rgui_list_t));
rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS, 0);
rgui->selection_ptr = 0;
rgui->push_start_screen = g_settings.rgui_show_start_screen;
g_settings.rgui_show_start_screen = false;
rgui_settings_populate_entries(rgui);
return rgui;
}
static void rgui_free(void *data)
{
rgui_handle_t *rgui = (rgui_handle_t*)data;
if (rgui->alloc_font)
free((uint8_t*)rgui->font);
#ifdef HAVE_DYNAMIC
libretro_free_system_info(&rgui->info);
#endif
rgui_list_free(rgui->menu_stack);
rgui_list_free(rgui->selection_buf);
}
static int rgui_core_setting_toggle(unsigned setting, rgui_action_t action)
{
unsigned index = setting - RGUI_SETTINGS_CORE_OPTION_START;
switch (action)
{
case RGUI_ACTION_LEFT:
core_option_prev(g_extern.system.core_options, index);
break;
case RGUI_ACTION_RIGHT:
case RGUI_ACTION_OK:
core_option_next(g_extern.system.core_options, index);
break;
case RGUI_ACTION_START:
core_option_set_default(g_extern.system.core_options, index);
break;
default:
break;
}
return 0;
}
static int rgui_settings_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action, unsigned menu_type)
{
#ifdef HAVE_SHADER_MANAGER
if (setting >= RGUI_SETTINGS_SHADER_FILTER && setting <= RGUI_SETTINGS_SHADER_LAST)
return shader_manager_toggle_setting(rgui, setting, action);
#endif
if (setting >= RGUI_SETTINGS_CORE_OPTION_START)
return rgui_core_setting_toggle(setting, action);
return menu_set_settings(setting, action);
}
static void rgui_settings_audio_options_populate_entries(rgui_handle_t *rgui)
{
rgui_list_clear(rgui->selection_buf);
rgui_list_push(rgui->selection_buf, "Mute Audio", RGUI_SETTINGS_AUDIO_MUTE, 0);
rgui_list_push(rgui->selection_buf, "Rate Control Delta", RGUI_SETTINGS_AUDIO_CONTROL_RATE_DELTA, 0);
}
static void rgui_settings_disc_options_populate_entries(rgui_handle_t *rgui)
{
rgui_list_clear(rgui->selection_buf);
rgui_list_push(rgui->selection_buf, "Disk Index", RGUI_SETTINGS_DISK_INDEX, 0);
rgui_list_push(rgui->selection_buf, "Disk Image Append", RGUI_SETTINGS_DISK_APPEND, 0);
}
static void rgui_settings_options_populate_entries(rgui_handle_t *rgui)
{
rgui_list_clear(rgui->selection_buf);
rgui_list_push(rgui->selection_buf, "Rewind", RGUI_SETTINGS_REWIND_ENABLE, 0);
rgui_list_push(rgui->selection_buf, "Rewind Granularity", RGUI_SETTINGS_REWIND_GRANULARITY, 0);
#ifdef HAVE_SCREENSHOTS
rgui_list_push(rgui->selection_buf, "GPU Screenshots", RGUI_SETTINGS_GPU_SCREENSHOT, 0);
#endif
rgui_list_push(rgui->selection_buf, "Config Save On Exit", RGUI_SETTINGS_CONFIG_SAVE_ON_EXIT, 0);
#if defined(HAVE_THREADS) && !defined(RARCH_CONSOLE)
rgui_list_push(rgui->selection_buf, "SRAM Autosave", RGUI_SETTINGS_SRAM_AUTOSAVE, 0);
#endif
rgui_list_push(rgui->selection_buf, "Show Framerate", RGUI_SETTINGS_DEBUG_TEXT, 0);
}
static void rgui_settings_populate_entries(rgui_handle_t *rgui)
{
rgui_list_clear(rgui->selection_buf);
#if defined(HAVE_DYNAMIC) || defined(HAVE_LIBRETRO_MANAGEMENT)
rgui_list_push(rgui->selection_buf, "Core", RGUI_SETTINGS_CORE, 0);
#endif
if (rgui->history)
rgui_list_push(rgui->selection_buf, "Load Game (History)", RGUI_SETTINGS_OPEN_HISTORY, 0);
if (rgui->core_info && core_info_list_num_info_files(rgui->core_info))
rgui_list_push(rgui->selection_buf, "Load Game (Detect Core)", RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE, 0);
if (rgui->info.library_name || g_extern.system.info.library_name)
{
char load_game_core_msg[64];
snprintf(load_game_core_msg, sizeof(load_game_core_msg), "Load Game (%s)",
rgui->info.library_name ? rgui->info.library_name : g_extern.system.info.library_name);
rgui_list_push(rgui->selection_buf, load_game_core_msg, RGUI_SETTINGS_OPEN_FILEBROWSER, 0);
}
rgui_list_push(rgui->selection_buf, "Core Options", RGUI_SETTINGS_CORE_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Video Options", RGUI_SETTINGS_VIDEO_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Audio Options", RGUI_SETTINGS_AUDIO_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Input Options", RGUI_SETTINGS_INPUT_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Path Options", RGUI_SETTINGS_PATH_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Settings", RGUI_SETTINGS_OPTIONS, 0);
if (g_extern.main_is_init && !g_extern.libretro_dummy)
{
if (g_extern.system.disk_control.get_num_images)
rgui_list_push(rgui->selection_buf, "Disk Options", RGUI_SETTINGS_DISK_OPTIONS, 0);
rgui_list_push(rgui->selection_buf, "Save State", RGUI_SETTINGS_SAVESTATE_SAVE, 0);
rgui_list_push(rgui->selection_buf, "Load State", RGUI_SETTINGS_SAVESTATE_LOAD, 0);
#ifdef HAVE_SCREENSHOTS
rgui_list_push(rgui->selection_buf, "Take Screenshot", RGUI_SETTINGS_SCREENSHOT, 0);
#endif
rgui_list_push(rgui->selection_buf, "Resume Game", RGUI_SETTINGS_RESUME_GAME, 0);
rgui_list_push(rgui->selection_buf, "Restart Game", RGUI_SETTINGS_RESTART_GAME, 0);
}
#ifndef HAVE_DYNAMIC
rgui_list_push(rgui->selection_buf, "Restart RetroArch", RGUI_SETTINGS_RESTART_EMULATOR, 0);
#endif
rgui_list_push(rgui->selection_buf, "RetroArch Config", RGUI_SETTINGS_CONFIG, 0);
rgui_list_push(rgui->selection_buf, "Save New Config", RGUI_SETTINGS_SAVE_CONFIG, 0);
rgui_list_push(rgui->selection_buf, "Help", RGUI_START_SCREEN, 0);
rgui_list_push(rgui->selection_buf, "Quit RetroArch", RGUI_SETTINGS_QUIT_RARCH, 0);
}
static void rgui_settings_core_options_populate_entries(rgui_handle_t *rgui)
{
rgui_list_clear(rgui->selection_buf);
if (g_extern.system.core_options)
{
size_t i, opts;
opts = core_option_size(g_extern.system.core_options);
for (i = 0; i < opts; i++)
rgui_list_push(rgui->selection_buf,
core_option_get_desc(g_extern.system.core_options, i), RGUI_SETTINGS_CORE_OPTION_START + i, 0);
}
else
rgui_list_push(rgui->selection_buf, "No options available.", RGUI_SETTINGS_CORE_OPTION_NONE, 0);
}
static void rgui_settings_video_options_populate_entries(rgui_handle_t *rgui)
{
rgui_list_clear(rgui->selection_buf);
#ifdef HAVE_SHADER_MANAGER
rgui_list_push(rgui->selection_buf, "Shader Options", RGUI_SETTINGS_SHADER_OPTIONS, 0);
#endif
#ifdef GEKKO
rgui_list_push(rgui->selection_buf, "Screen Resolution", RGUI_SETTINGS_VIDEO_RESOLUTION, 0);
#endif
#ifndef HAVE_SHADER_MANAGER
rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_VIDEO_FILTER, 0);
#endif
#ifdef HW_RVL
rgui_list_push(rgui->selection_buf, "VI Trap filtering", RGUI_SETTINGS_VIDEO_SOFT_FILTER, 0);
rgui_list_push(rgui->selection_buf, "Gamma", RGUI_SETTINGS_VIDEO_GAMMA, 0);
#endif
rgui_list_push(rgui->selection_buf, "Integer Scale", RGUI_SETTINGS_VIDEO_INTEGER_SCALE, 0);
rgui_list_push(rgui->selection_buf, "Aspect Ratio", RGUI_SETTINGS_VIDEO_ASPECT_RATIO, 0);
rgui_list_push(rgui->selection_buf, "Custom Ratio", RGUI_SETTINGS_CUSTOM_VIEWPORT, 0);
#if !defined(RARCH_CONSOLE) && !defined(RARCH_MOBILE)
rgui_list_push(rgui->selection_buf, "Toggle Fullscreen", RGUI_SETTINGS_TOGGLE_FULLSCREEN, 0);
#endif
rgui_list_push(rgui->selection_buf, "Rotation", RGUI_SETTINGS_VIDEO_ROTATION, 0);
rgui_list_push(rgui->selection_buf, "VSync", RGUI_SETTINGS_VIDEO_VSYNC, 0);
rgui_list_push(rgui->selection_buf, "Hard GPU Sync", RGUI_SETTINGS_VIDEO_HARD_SYNC, 0);
rgui_list_push(rgui->selection_buf, "Hard GPU Sync Frames", RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES, 0);
rgui_list_push(rgui->selection_buf, "Black Frame Insertion", RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION, 0);
rgui_list_push(rgui->selection_buf, "VSync Swap Interval", RGUI_SETTINGS_VIDEO_SWAP_INTERVAL, 0);
#ifdef HAVE_THREADS
rgui_list_push(rgui->selection_buf, "Threaded Driver", RGUI_SETTINGS_VIDEO_THREADED, 0);
#endif
#if !defined(RARCH_CONSOLE) && !defined(RARCH_MOBILE)
rgui_list_push(rgui->selection_buf, "Windowed Scale (X)", RGUI_SETTINGS_VIDEO_WINDOW_SCALE_X, 0);
rgui_list_push(rgui->selection_buf, "Windowed Scale (Y)", RGUI_SETTINGS_VIDEO_WINDOW_SCALE_Y, 0);
#endif
rgui_list_push(rgui->selection_buf, "Crop Overscan (reload)", RGUI_SETTINGS_VIDEO_CROP_OVERSCAN, 0);
rgui_list_push(rgui->selection_buf, "Estimated Monitor FPS", RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO, 0);
}
#ifdef HAVE_SHADER_MANAGER
static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
{
unsigned i;
rgui_list_clear(rgui->selection_buf);
rgui_list_push(rgui->selection_buf, "Apply Shader Changes",
RGUI_SETTINGS_SHADER_APPLY, 0);
rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_SHADER_FILTER, 0);
rgui_list_push(rgui->selection_buf, "Load Shader Preset",
RGUI_SETTINGS_SHADER_PRESET, 0);
rgui_list_push(rgui->selection_buf, "Shader Passes",
RGUI_SETTINGS_SHADER_PASSES, 0);
for (i = 0; i < rgui->shader.passes; i++)
{
char buf[64];
snprintf(buf, sizeof(buf), "Shader #%u", i);
rgui_list_push(rgui->selection_buf, buf,
RGUI_SETTINGS_SHADER_0 + 3 * i, 0);
snprintf(buf, sizeof(buf), "Shader #%u Filter", i);
rgui_list_push(rgui->selection_buf, buf,
RGUI_SETTINGS_SHADER_0_FILTER + 3 * i, 0);
snprintf(buf, sizeof(buf), "Shader #%u Scale", i);
rgui_list_push(rgui->selection_buf, buf,
RGUI_SETTINGS_SHADER_0_SCALE + 3 * i, 0);
}
}
static int shader_manager_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action)
{
unsigned dist_shader = setting - RGUI_SETTINGS_SHADER_0;
unsigned dist_filter = setting - RGUI_SETTINGS_SHADER_0_FILTER;
unsigned dist_scale = setting - RGUI_SETTINGS_SHADER_0_SCALE;
if (setting == RGUI_SETTINGS_SHADER_FILTER)
{
switch (action)
{
case RGUI_ACTION_START:
g_settings.video.smooth = true;
break;
case RGUI_ACTION_LEFT:
case RGUI_ACTION_RIGHT:
case RGUI_ACTION_OK:
g_settings.video.smooth = !g_settings.video.smooth;
break;
default:
break;
}
}
else if (setting == RGUI_SETTINGS_SHADER_APPLY || setting == RGUI_SETTINGS_SHADER_PASSES)
return menu_set_settings(setting, action);
else if ((dist_shader % 3) == 0 || setting == RGUI_SETTINGS_SHADER_PRESET)
{
dist_shader /= 3;
struct gfx_shader_pass *pass = setting == RGUI_SETTINGS_SHADER_PRESET ?
&rgui->shader.pass[dist_shader] : NULL;
switch (action)
{
case RGUI_ACTION_OK:
rgui_list_push(rgui->menu_stack, g_settings.video.shader_dir, setting, rgui->selection_ptr);
rgui->selection_ptr = 0;
rgui->need_refresh = true;
break;
case RGUI_ACTION_START:
if (pass)
*pass->source.cg = '\0';
break;
default:
break;
}
}
else if ((dist_filter % 3) == 0)
{
dist_filter /= 3;
struct gfx_shader_pass *pass = &rgui->shader.pass[dist_filter];
switch (action)
{
case RGUI_ACTION_START:
rgui->shader.pass[dist_filter].filter = RARCH_FILTER_UNSPEC;
break;
case RGUI_ACTION_LEFT:
case RGUI_ACTION_RIGHT:
case RGUI_ACTION_OK:
{
unsigned delta = action == RGUI_ACTION_LEFT ? 2 : 1;
pass->filter = (enum gfx_filter_type)((pass->filter + delta) % 3);
break;
}
default:
break;
}
}
else if ((dist_scale % 3) == 0)
{
dist_scale /= 3;
struct gfx_shader_pass *pass = &rgui->shader.pass[dist_scale];
switch (action)
{
case RGUI_ACTION_START:
pass->fbo.scale_x = pass->fbo.scale_y = 0;
pass->fbo.valid = false;
break;
case RGUI_ACTION_LEFT:
case RGUI_ACTION_RIGHT:
case RGUI_ACTION_OK:
{
unsigned current_scale = pass->fbo.scale_x;
unsigned delta = action == RGUI_ACTION_LEFT ? 5 : 1;
current_scale = (current_scale + delta) % 6;
pass->fbo.valid = current_scale;
pass->fbo.scale_x = pass->fbo.scale_y = current_scale;
break;
}
default:
break;
}
}
return 0;
}
#endif
static void rgui_settings_path_populate_entries(rgui_handle_t *rgui)
{
rgui_list_clear(rgui->selection_buf);
rgui_list_push(rgui->selection_buf, "Browser Directory", RGUI_BROWSER_DIR_PATH, 0);
rgui_list_push(rgui->selection_buf, "Config Directory", RGUI_CONFIG_DIR_PATH, 0);
#ifdef HAVE_DYNAMIC
rgui_list_push(rgui->selection_buf, "Core Directory", RGUI_LIBRETRO_DIR_PATH, 0);
#endif
rgui_list_push(rgui->selection_buf, "Core Info Directory", RGUI_LIBRETRO_INFO_DIR_PATH, 0);
#ifdef HAVE_SHADER_MANAGER
rgui_list_push(rgui->selection_buf, "Shader Directory", RGUI_SHADER_DIR_PATH, 0);
#endif
rgui_list_push(rgui->selection_buf, "Savestate Directory", RGUI_SAVESTATE_DIR_PATH, 0);
rgui_list_push(rgui->selection_buf, "Savefile Directory", RGUI_SAVEFILE_DIR_PATH, 0);
#ifdef HAVE_OVERLAY
rgui_list_push(rgui->selection_buf, "Overlay Directory", RGUI_OVERLAY_DIR_PATH, 0);
#endif
rgui_list_push(rgui->selection_buf, "System Directory", RGUI_SYSTEM_DIR_PATH, 0);
#ifdef HAVE_SCREENSHOTS
rgui_list_push(rgui->selection_buf, "Screenshot Directory", RGUI_SCREENSHOT_DIR_PATH, 0);
#endif
}
static void rgui_settings_controller_populate_entries(rgui_handle_t *rgui)
{
unsigned i, last;
rgui_list_clear(rgui->selection_buf);
#ifdef HAVE_OVERLAY
rgui_list_push(rgui->selection_buf, "Overlay Preset", RGUI_SETTINGS_OVERLAY_PRESET, 0);
rgui_list_push(rgui->selection_buf, "Overlay Opacity", RGUI_SETTINGS_OVERLAY_OPACITY, 0);
rgui_list_push(rgui->selection_buf, "Overlay Scale", RGUI_SETTINGS_OVERLAY_SCALE, 0);
#endif
rgui_list_push(rgui->selection_buf, "Player", RGUI_SETTINGS_BIND_PLAYER, 0);
rgui_list_push(rgui->selection_buf, "Device", RGUI_SETTINGS_BIND_DEVICE, 0);
rgui_list_push(rgui->selection_buf, "Device Type", RGUI_SETTINGS_BIND_DEVICE_TYPE, 0);
rgui_list_push(rgui->selection_buf, "Configure All (RetroPad)", RGUI_SETTINGS_CUSTOM_BIND_ALL, 0);
rgui_list_push(rgui->selection_buf, "Default All (RetroPad)", RGUI_SETTINGS_CUSTOM_BIND_DEFAULT_ALL, 0);
if (rgui->current_pad == 0)
rgui_list_push(rgui->selection_buf, "RGUI Menu Toggle", RGUI_SETTINGS_BIND_MENU_TOGGLE, 0);
last = (driver.input && driver.input->set_keybinds) ? RGUI_SETTINGS_BIND_R3 : RGUI_SETTINGS_BIND_LAST;
for (i = RGUI_SETTINGS_BIND_BEGIN; i <= last; i++)
rgui_list_push(rgui->selection_buf, input_config_bind_map[i - RGUI_SETTINGS_BIND_BEGIN].desc, i, 0);
}
// This only makes sense for PC so far.
// Consoles use set_keybind callbacks instead.
static int rgui_custom_bind_iterate(rgui_handle_t *rgui, rgui_action_t action)
{
(void)action; // Have to ignore action here. Only bind that should work here is Quit RetroArch or something like that.
render_text(rgui);
char msg[256];
snprintf(msg, sizeof(msg), "[%s]\npress joypad\n(RETURN to skip)", input_config_bind_map[rgui->binds.begin - RGUI_SETTINGS_BIND_BEGIN].desc);
render_messagebox(rgui, msg);
struct rgui_bind_state binds = rgui->binds;
menu_poll_bind_state(&binds);
if ((binds.skip && !rgui->binds.skip) || menu_poll_find_trigger(&rgui->binds, &binds))
{
binds.begin++;
if (binds.begin <= binds.last)
binds.target++;
else
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
// Avoid new binds triggering things right away.
rgui->trigger_state = 0;
rgui->old_input_state = -1ULL;
}
rgui->binds = binds;
return 0;
}
static int rgui_start_screen_iterate(rgui_handle_t *rgui, rgui_action_t action)
{
render_text(rgui);
unsigned i;
char msg[1024];
char desc[6][64];
static const unsigned binds[] = {
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
RARCH_MENU_TOGGLE,
RARCH_QUIT_KEY,
};
for (i = 0; i < ARRAY_SIZE(binds); i++)
{
if (driver.input && driver.input->set_keybinds)
{
struct platform_bind key_label;
strlcpy(key_label.desc, "Unknown", sizeof(key_label.desc));
key_label.joykey = g_settings.input.binds[0][binds[i]].joykey;
driver.input->set_keybinds(&key_label, 0, 0, 0, 1ULL << KEYBINDS_ACTION_GET_BIND_LABEL);
strlcpy(desc[i], key_label.desc, sizeof(desc[i]));
}
else
{
const struct retro_keybind *bind = &g_settings.input.binds[0][binds[i]];
input_get_bind_string(desc[i], bind, sizeof(desc[i]));
}
}
snprintf(msg, sizeof(msg),
"-- Welcome to RetroArch / RGUI --\n"
" \n" // strtok_r doesn't split empty strings.
"Basic RGUI controls:\n"
" Scroll (Up): %-20s\n"
" Scroll (Down): %-20s\n"
" Accept/OK: %-20s\n"
" Back: %-20s\n"
"Enter/Exit RGUI: %-20s\n"
" Exit RetroArch: %-20s\n"
" \n"
"To play a game:\n"
"Load a libretro core (Core).\n"
"Load a ROM (Load Game). \n"
" \n"
"See Path Options to set directories\n"
"for faster access to files.\n"
" \n"
"Press Accept/OK to continue.",
desc[0], desc[1], desc[2], desc[3], desc[4], desc[5]);
render_messagebox(rgui, msg);
if (action == RGUI_ACTION_OK)
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
return 0;
}
static int rgui_viewport_iterate(rgui_handle_t *rgui, rgui_action_t action)
{
rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp;
unsigned menu_type = 0;
rgui_list_get_last(rgui->menu_stack, NULL, &menu_type);
struct retro_game_geometry *geom = &g_extern.system.av_info.geometry;
int stride_x = g_settings.video.scale_integer ?
geom->base_width : 1;
int stride_y = g_settings.video.scale_integer ?
geom->base_height : 1;
switch (action)
{
case RGUI_ACTION_UP:
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT)
{
custom->y -= stride_y;
custom->height += stride_y;
}
else if (custom->height >= (unsigned)stride_y)
custom->height -= stride_y;
if (driver.video_poke->apply_state_changes)
driver.video_poke->apply_state_changes(driver.video_data);
break;
case RGUI_ACTION_DOWN:
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT)
{
custom->y += stride_y;
if (custom->height >= (unsigned)stride_y)
custom->height -= stride_y;
}
else
custom->height += stride_y;
if (driver.video_poke->apply_state_changes)
driver.video_poke->apply_state_changes(driver.video_data);
break;
case RGUI_ACTION_LEFT:
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT)
{
custom->x -= stride_x;
custom->width += stride_x;
}
else if (custom->width >= (unsigned)stride_x)
custom->width -= stride_x;
if (driver.video_poke->apply_state_changes)
driver.video_poke->apply_state_changes(driver.video_data);
break;
case RGUI_ACTION_RIGHT:
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT)
{
custom->x += stride_x;
if (custom->width >= (unsigned)stride_x)
custom->width -= stride_x;
}
else
custom->width += stride_x;
if (driver.video_poke->apply_state_changes)
driver.video_poke->apply_state_changes(driver.video_data);
break;
case RGUI_ACTION_CANCEL:
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2)
{
rgui_list_push(rgui->menu_stack, "",
RGUI_SETTINGS_CUSTOM_VIEWPORT,
rgui->selection_ptr);
}
break;
case RGUI_ACTION_OK:
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT
&& !g_settings.video.scale_integer)
{
rgui_list_push(rgui->menu_stack, "",
RGUI_SETTINGS_CUSTOM_VIEWPORT_2,
rgui->selection_ptr);
}
break;
case RGUI_ACTION_START:
if (!g_settings.video.scale_integer)
{
rarch_viewport_t vp;
driver.video->viewport_info(driver.video_data, &vp);
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT)
{
custom->width += custom->x;
custom->height += custom->y;
custom->x = 0;
custom->y = 0;
}
else
{
custom->width = vp.full_width - custom->x;
custom->height = vp.full_height - custom->y;
}
if (driver.video_poke->apply_state_changes)
driver.video_poke->apply_state_changes(driver.video_data);
}
break;
case RGUI_ACTION_MESSAGE:
rgui->msg_force = true;
break;
default:
break;
}
rgui_list_get_last(rgui->menu_stack, NULL, &menu_type);
render_text(rgui);
const char *base_msg = NULL;
char msg[64];
if (g_settings.video.scale_integer)
{
custom->x = 0;
custom->y = 0;
custom->width = ((custom->width + geom->base_width - 1) / geom->base_width) * geom->base_width;
custom->height = ((custom->height + geom->base_height - 1) / geom->base_height) * geom->base_height;
base_msg = "Set scale";
snprintf(msg, sizeof(msg), "%s (%4ux%4u, %u x %u scale)",
base_msg,
custom->width, custom->height,
custom->width / geom->base_width,
custom->height / geom->base_height);
}
else
{
if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT)
base_msg = "Set Upper-Left Corner";
else if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2)
base_msg = "Set Bottom-Right Corner";
snprintf(msg, sizeof(msg), "%s (%d, %d : %4ux%4u)",
base_msg, custom->x, custom->y, custom->width, custom->height);
}
render_messagebox(rgui, msg);
if (!custom->width)
custom->width = stride_x;
if (!custom->height)
custom->height = stride_y;
aspectratio_lut[ASPECT_RATIO_CUSTOM].value =
(float)custom->width / custom->height;
if (driver.video_poke->apply_state_changes)
driver.video_poke->apply_state_changes(driver.video_data);
return 0;
}
static int rgui_settings_iterate(rgui_handle_t *rgui, rgui_action_t action)
{
rgui->frame_buf_pitch = RGUI_WIDTH * 2;
unsigned type = 0;
const char *label = NULL;
if (action != RGUI_ACTION_REFRESH)
rgui_list_get_at_offset(rgui->selection_buf, rgui->selection_ptr, &label, &type);
if (type == RGUI_SETTINGS_CORE)
{
#if defined(HAVE_DYNAMIC)
label = rgui->libretro_dir;
#elif defined(HAVE_LIBRETRO_MANAGEMENT)
label = default_paths.core_dir;
#else
label = ""; // Shouldn't happen ...
#endif
}
else if (type == RGUI_SETTINGS_CONFIG)
label = g_settings.rgui_config_directory;
else if (type == RGUI_SETTINGS_DISK_APPEND)
label = rgui->base_path;
const char *dir = NULL;
unsigned menu_type = 0;
rgui_list_get_last(rgui->menu_stack, &dir, &menu_type);
if (rgui->need_refresh)
action = RGUI_ACTION_NOOP;
switch (action)
{
case RGUI_ACTION_UP:
if (rgui->selection_ptr > 0)
rgui->selection_ptr--;
else
rgui->selection_ptr = rgui->selection_buf->size - 1;
break;
case RGUI_ACTION_DOWN:
if (rgui->selection_ptr + 1 < rgui->selection_buf->size)
rgui->selection_ptr++;
else
rgui->selection_ptr = 0;
break;
case RGUI_ACTION_CANCEL:
if (rgui->menu_stack->size > 1)
{
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
rgui->need_refresh = true;
}
break;
case RGUI_ACTION_LEFT:
case RGUI_ACTION_RIGHT:
case RGUI_ACTION_OK:
case RGUI_ACTION_START:
if ((type == RGUI_SETTINGS_OPEN_FILEBROWSER || type == RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE)
&& action == RGUI_ACTION_OK)
{
rgui->defer_core = type == RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE;
rgui_list_push(rgui->menu_stack, rgui->base_path, RGUI_FILE_DIRECTORY, rgui->selection_ptr);
rgui->selection_ptr = 0;
rgui->need_refresh = true;
}
else if ((type == RGUI_SETTINGS_OPEN_HISTORY || menu_type_is_directory_browser(type)) && action == RGUI_ACTION_OK)
{
rgui_list_push(rgui->menu_stack, "", type, rgui->selection_ptr);
rgui->selection_ptr = 0;
rgui->need_refresh = true;
}
else if ((menu_type_is_settings(type) || type == RGUI_SETTINGS_CORE || type == RGUI_SETTINGS_CONFIG || type == RGUI_SETTINGS_DISK_APPEND) && action == RGUI_ACTION_OK)
{
rgui_list_push(rgui->menu_stack, label, type, rgui->selection_ptr);
rgui->selection_ptr = 0;
rgui->need_refresh = true;
}
else if (type == RGUI_SETTINGS_CUSTOM_VIEWPORT && action == RGUI_ACTION_OK)
{
rgui_list_push(rgui->menu_stack, "", type, rgui->selection_ptr);
// Start with something sane.
rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp;
driver.video->viewport_info(driver.video_data, custom);
aspectratio_lut[ASPECT_RATIO_CUSTOM].value =
(float)custom->width / custom->height;
g_settings.video.aspect_ratio_idx = ASPECT_RATIO_CUSTOM;
if (driver.video_poke->set_aspect_ratio)
driver.video_poke->set_aspect_ratio(driver.video_data,
g_settings.video.aspect_ratio_idx);
}
else
{
int ret = rgui_settings_toggle_setting(rgui, type, action, menu_type);
if (ret)
return ret;
}
break;
case RGUI_ACTION_REFRESH:
rgui->selection_ptr = 0;
rgui->need_refresh = true;
break;
case RGUI_ACTION_MESSAGE:
rgui->msg_force = true;
break;
default:
break;
}
rgui_list_get_last(rgui->menu_stack, &dir, &menu_type);
if (rgui->need_refresh && !(menu_type == RGUI_FILE_DIRECTORY ||
#ifdef HAVE_SHADER_MANAGER
menu_type_is_shader_browser(menu_type) ||
#endif
menu_type_is_directory_browser(menu_type) ||
#ifdef HAVE_OVERLAY
menu_type == RGUI_SETTINGS_OVERLAY_PRESET ||
#endif
menu_type == RGUI_SETTINGS_CORE ||
menu_type == RGUI_SETTINGS_CONFIG ||
menu_type == RGUI_SETTINGS_DISK_APPEND ||
menu_type == RGUI_SETTINGS_OPEN_HISTORY))
{
rgui->need_refresh = false;
if (menu_type == RGUI_SETTINGS_INPUT_OPTIONS)
rgui_settings_controller_populate_entries(rgui);
else if (menu_type == RGUI_SETTINGS_PATH_OPTIONS)
rgui_settings_path_populate_entries(rgui);
else if (menu_type == RGUI_SETTINGS_OPTIONS)
rgui_settings_options_populate_entries(rgui);
else if (menu_type == RGUI_SETTINGS_CORE_OPTIONS)
rgui_settings_core_options_populate_entries(rgui);
else if (menu_type == RGUI_SETTINGS_AUDIO_OPTIONS)
rgui_settings_audio_options_populate_entries(rgui);
else if (menu_type == RGUI_SETTINGS_DISK_OPTIONS)
rgui_settings_disc_options_populate_entries(rgui);
else if (menu_type == RGUI_SETTINGS_VIDEO_OPTIONS)
rgui_settings_video_options_populate_entries(rgui);
#ifdef HAVE_SHADER_MANAGER
else if (menu_type == RGUI_SETTINGS_SHADER_OPTIONS)
rgui_settings_shader_manager_populate_entries(rgui);
#endif
else
rgui_settings_populate_entries(rgui);
}
render_text(rgui);
// Have to defer it so we let settings refresh.
if (rgui->push_start_screen)
{
rgui->push_start_screen = false;
rgui_list_push(rgui->menu_stack, "", RGUI_START_SCREEN, 0);
}
return 0;
}
static void history_parse(rgui_handle_t *rgui)
{
size_t i, history_size;
history_size = rom_history_size(rgui->history);
for (i = 0; i < history_size; i++)
{
const char *path = NULL;
const char *core_path = NULL;
const char *core_name = NULL;
rom_history_get_index(rgui->history, i,
&path, &core_path, &core_name);
char fill_buf[PATH_MAX];
if (path)
{
char path_short[PATH_MAX];
fill_pathname(path_short, path_basename(path), "", sizeof(path_short));
snprintf(fill_buf, sizeof(fill_buf), "%s (%s)",
path_short, core_name);
}
else
strlcpy(fill_buf, core_name, sizeof(fill_buf));
rgui_list_push(rgui->selection_buf, fill_buf, RGUI_FILE_PLAIN, 0);
}
}
static inline bool rgui_list_elem_is_dir(rgui_list_t *buf, unsigned offset)
{
const char *path = NULL;
unsigned type = 0;
rgui_list_get_at_offset(buf, offset, &path, &type);
return type != RGUI_FILE_PLAIN;
}
static inline int rgui_list_get_first_char(rgui_list_t *buf, unsigned offset)
{
const char *path = NULL;
rgui_list_get_alt_at_offset(buf, offset, &path);
int ret = tolower(*path);
// "Normalize" non-alphabetical entries so they are lumped together for purposes of jumping.
if (ret < 'a')
ret = 'a' - 1;
else if (ret > 'z')
ret = 'z' + 1;
return ret;
}
static void rgui_build_scroll_indices(rgui_handle_t *rgui, rgui_list_t *buf)
{
size_t i;
int current;
bool current_is_dir;
rgui->scroll_indices_size = 0;
if (!buf->size)
return;
rgui->scroll_indices[rgui->scroll_indices_size++] = 0;
current = rgui_list_get_first_char(buf, 0);
current_is_dir = rgui_list_elem_is_dir(buf, 0);
for (i = 1; i < buf->size; i++)
{
int first;
bool is_dir;
first = rgui_list_get_first_char(buf, i);
is_dir = rgui_list_elem_is_dir(buf, i);
if ((current_is_dir && !is_dir) || (first > current))
rgui->scroll_indices[rgui->scroll_indices_size++] = i;
current = first;
current_is_dir = is_dir;
}
rgui->scroll_indices[rgui->scroll_indices_size++] = buf->size - 1;
}
static inline void rgui_descend_alphabet(rgui_handle_t *rgui, size_t *ptr_out)
{
if (!rgui->scroll_indices_size)
return;
size_t ptr = *ptr_out;
if (ptr == 0)
return;
size_t i = rgui->scroll_indices_size - 1;
while (i && rgui->scroll_indices[i - 1] >= ptr)
i--;
*ptr_out = rgui->scroll_indices[i - 1];
}
static inline void rgui_ascend_alphabet(rgui_handle_t *rgui, size_t *ptr_out)
{
if (!rgui->scroll_indices_size)
return;
size_t ptr = *ptr_out;
if (ptr == rgui->scroll_indices[rgui->scroll_indices_size - 1])
return;
size_t i = 0;
while (i < rgui->scroll_indices_size - 1 && rgui->scroll_indices[i + 1] <= ptr)
i++;
*ptr_out = rgui->scroll_indices[i + 1];
}
static bool rgui_directory_parse(rgui_handle_t *rgui, const char *directory, unsigned menu_type, void *ctx)
{
size_t i;
if (!*directory)
{
#if defined(GEKKO)
#ifdef HW_RVL
rgui_list_push(ctx, "sd:/", menu_type, 0);
rgui_list_push(ctx, "usb:/", menu_type, 0);
#endif
rgui_list_push(ctx, "carda:/", menu_type, 0);
rgui_list_push(ctx, "cardb:/", menu_type, 0);
#elif defined(_XBOX1)
rgui_list_push(ctx, "C:\\", menu_type, 0);
rgui_list_push(ctx, "D:\\", menu_type, 0);
rgui_list_push(ctx, "E:\\", menu_type, 0);
rgui_list_push(ctx, "F:\\", menu_type, 0);
rgui_list_push(ctx, "G:\\", menu_type, 0);
#elif defined(_WIN32)
unsigned drives = GetLogicalDrives();
char drive[] = " :\\";
for (i = 0; i < 32; i++)
{
drive[0] = 'A' + i;
if (drives & (1 << i))
rgui_list_push(ctx, drive, menu_type, 0);
}
#elif defined(__CELLOS_LV2__)
rgui_list_push(ctx, "app_home:/", menu_type, 0);
rgui_list_push(ctx, "dev_hdd0:/", menu_type, 0);
rgui_list_push(ctx, "dev_hdd1:/", menu_type, 0);
rgui_list_push(ctx, "host_root:/", menu_type, 0);
#else
rgui_list_push(ctx, "/", menu_type, 0);
#endif
return true;
}
#if defined(GEKKO) && defined(HW_RVL)
LWP_MutexLock(gx_device_mutex);
int dev = gx_get_device_from_path(directory);
if (dev != -1 && !gx_devices[dev].mounted && gx_devices[dev].interface->isInserted())
fatMountSimple(gx_devices[dev].name, gx_devices[dev].interface);
LWP_MutexUnlock(gx_device_mutex);
#endif
const char *exts;
char ext_buf[1024];
if (menu_type == RGUI_SETTINGS_CORE)
exts = EXT_EXECUTABLES;
else if (menu_type == RGUI_SETTINGS_CONFIG)
exts = "cfg";
#ifdef HAVE_SHADER_MANAGER
else if (menu_type == RGUI_SETTINGS_SHADER_PRESET)
exts = "cgp|glslp";
else if (menu_type_is_shader_browser(menu_type))
exts = "cg|glsl";
#endif
#ifdef HAVE_OVERLAY
else if (menu_type == RGUI_SETTINGS_OVERLAY_PRESET)
exts = "cfg";
#endif
else if (menu_type_is_directory_browser(menu_type))
exts = ""; // we ignore files anyway
else if (rgui->defer_core)
exts = rgui->core_info ? core_info_list_get_all_extensions(rgui->core_info) : "";
else if (rgui->info.valid_extensions)
{
exts = ext_buf;
if (*rgui->info.valid_extensions)
snprintf(ext_buf, sizeof(ext_buf), "%s|zip", rgui->info.valid_extensions);
else
*ext_buf = '\0';
}
else
exts = g_extern.system.valid_extensions;
struct string_list *list = dir_list_new(directory, exts, true);
if (!list)
return false;
dir_list_sort(list, true);
if (menu_type_is_directory_browser(menu_type))
rgui_list_push(ctx, "<Use this directory>", RGUI_FILE_USE_DIRECTORY, 0);
for (i = 0; i < list->size; i++)
{
bool is_dir = list->elems[i].attr.b;
if (menu_type_is_directory_browser(menu_type) && !is_dir)
continue;
#ifdef HAVE_LIBRETRO_MANAGEMENT
if (menu_type == RGUI_SETTINGS_CORE && (is_dir || strcasecmp(list->elems[i].data, SALAMANDER_FILE) == 0))
continue;
#endif
// Need to preserve slash first time.
const char *path = list->elems[i].data;
if (*directory)
path = path_basename(path);
// Push menu_type further down in the chain.
// Needed for shader manager currently.
rgui_list_push(ctx, path,
is_dir ? menu_type : RGUI_FILE_PLAIN, 0);
}
string_list_free(list);
return true;
}
static int rgui_iterate(void *data, unsigned action)
{
rgui_handle_t *rgui = (rgui_handle_t*)data;
const char *dir = 0;
unsigned menu_type = 0;
rgui_list_get_last(rgui->menu_stack, &dir, &menu_type);
int ret = 0;
if (driver.video_poke && driver.video_poke->set_texture_enable)
driver.video_poke->set_texture_frame(driver.video_data, menu_framebuf,
false, RGUI_WIDTH, RGUI_HEIGHT, 1.0f);
if (menu_type == RGUI_START_SCREEN)
return rgui_start_screen_iterate(rgui, action);
else if (menu_type_is_settings(menu_type))
return rgui_settings_iterate(rgui, action);
else if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT || menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2)
return rgui_viewport_iterate(rgui, action);
else if (menu_type == RGUI_SETTINGS_CUSTOM_BIND)
return rgui_custom_bind_iterate(rgui, action);
if (rgui->need_refresh && action != RGUI_ACTION_MESSAGE)
action = RGUI_ACTION_NOOP;
unsigned scroll_speed = (max(rgui->scroll_accel, 2) - 2) / 4 + 1;
unsigned fast_scroll_speed = 4 + 4 * scroll_speed;
switch (action)
{
case RGUI_ACTION_UP:
if (rgui->selection_ptr >= scroll_speed)
rgui->selection_ptr -= scroll_speed;
else
rgui->selection_ptr = rgui->selection_buf->size - 1;
break;
case RGUI_ACTION_DOWN:
if (rgui->selection_ptr + scroll_speed < rgui->selection_buf->size)
rgui->selection_ptr += scroll_speed;
else
rgui->selection_ptr = 0;
break;
case RGUI_ACTION_LEFT:
if (rgui->selection_ptr > fast_scroll_speed)
rgui->selection_ptr -= fast_scroll_speed;
else
rgui->selection_ptr = 0;
break;
case RGUI_ACTION_RIGHT:
if (rgui->selection_ptr + fast_scroll_speed < rgui->selection_buf->size)
rgui->selection_ptr += fast_scroll_speed;
else
rgui->selection_ptr = rgui->selection_buf->size - 1;
break;
case RGUI_ACTION_SCROLL_UP:
rgui_descend_alphabet(rgui, &rgui->selection_ptr);
break;
case RGUI_ACTION_SCROLL_DOWN:
rgui_ascend_alphabet(rgui, &rgui->selection_ptr);
break;
case RGUI_ACTION_CANCEL:
if (rgui->menu_stack->size > 1)
{
rgui->need_refresh = true;
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
}
break;
case RGUI_ACTION_OK:
{
if (rgui->selection_buf->size == 0)
return 0;
const char *path = 0;
unsigned type = 0;
rgui_list_get_at_offset(rgui->selection_buf, rgui->selection_ptr, &path, &type);
if (
#ifdef HAVE_SHADER_MANAGER
menu_type_is_shader_browser(type) ||
#endif
menu_type_is_directory_browser(type) ||
#ifdef HAVE_OVERLAY
type == RGUI_SETTINGS_OVERLAY_PRESET ||
#endif
type == RGUI_SETTINGS_CORE ||
type == RGUI_SETTINGS_CONFIG ||
type == RGUI_SETTINGS_DISK_APPEND ||
type == RGUI_FILE_DIRECTORY)
{
char cat_path[PATH_MAX];
fill_pathname_join(cat_path, dir, path, sizeof(cat_path));
rgui_list_push(rgui->menu_stack, cat_path, type, rgui->selection_ptr);
rgui->selection_ptr = 0;
rgui->need_refresh = true;
}
else
{
#ifdef HAVE_SHADER_MANAGER
if (menu_type_is_shader_browser(menu_type))
{
if (menu_type == RGUI_SETTINGS_SHADER_PRESET)
{
char shader_path[PATH_MAX];
fill_pathname_join(shader_path, dir, path, sizeof(shader_path));
shader_manager_set_preset(&rgui->shader, gfx_shader_parse_type(shader_path, RARCH_SHADER_NONE),
shader_path);
}
else
{
unsigned pass = (menu_type - RGUI_SETTINGS_SHADER_0) / 3;
fill_pathname_join(rgui->shader.pass[pass].source.cg,
dir, path, sizeof(rgui->shader.pass[pass].source.cg));
}
// Pop stack until we hit shader manager again.
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_SHADER_OPTIONS);
}
else
#endif
if (menu_type == RGUI_SETTINGS_DEFERRED_CORE)
{
// FIXME: Add for consoles.
strlcpy(g_settings.libretro, path, sizeof(g_settings.libretro));
strlcpy(g_extern.fullpath, rgui->deferred_path, sizeof(g_extern.fullpath));
#ifdef HAVE_DYNAMIC
libretro_free_system_info(&rgui->info);
libretro_get_system_info(g_settings.libretro, &rgui->info,
&rgui->load_no_rom);
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
#else
rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)g_settings.libretro);
rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)g_extern.fullpath);
#endif
rgui->msg_force = true;
ret = -1;
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
}
else if (menu_type == RGUI_SETTINGS_CORE)
{
#if defined(HAVE_DYNAMIC)
fill_pathname_join(g_settings.libretro, dir, path, sizeof(g_settings.libretro));
libretro_free_system_info(&rgui->info);
libretro_get_system_info(g_settings.libretro, &rgui->info,
&rgui->load_no_rom);
// No ROM needed for this core, load game immediately.
if (rgui->load_no_rom)
{
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
*g_extern.fullpath = '\0';
rgui->msg_force = true;
ret = -1;
}
// Core selection on non-console just updates directory listing.
// Will take affect on new ROM load.
#elif defined(GEKKO) && defined(HW_RVL)
rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)path);
fill_pathname_join(g_extern.fullpath, default_paths.core_dir,
SALAMANDER_FILE, sizeof(g_extern.fullpath));
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
g_extern.lifecycle_mode_state |= (1ULL << MODE_EXITSPAWN);
ret = -1;
#endif
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
}
else if (menu_type == RGUI_SETTINGS_CONFIG)
{
char config[PATH_MAX];
fill_pathname_join(config, dir, path, sizeof(config));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
rgui->msg_force = true;
if (menu_replace_config(config))
{
rgui->selection_ptr = 0; // Menu can shrink.
ret = -1;
}
}
#ifdef HAVE_OVERLAY
else if (menu_type == RGUI_SETTINGS_OVERLAY_PRESET)
{
fill_pathname_join(g_settings.input.overlay, dir, path, sizeof(g_settings.input.overlay));
if (driver.overlay)
input_overlay_free(driver.overlay);
driver.overlay = input_overlay_new(g_settings.input.overlay);
if (!driver.overlay)
RARCH_ERR("Failed to load overlay.\n");
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_INPUT_OPTIONS);
}
#endif
else if (menu_type == RGUI_SETTINGS_DISK_APPEND)
{
char image[PATH_MAX];
fill_pathname_join(image, dir, path, sizeof(image));
rarch_disk_control_append_image(image);
g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
ret = -1;
}
else if (menu_type == RGUI_SETTINGS_OPEN_HISTORY)
{
load_menu_game_history(rgui->selection_ptr);
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
ret = -1;
}
else if (menu_type == RGUI_BROWSER_DIR_PATH)
{
strlcpy(g_settings.rgui_browser_directory, dir, sizeof(g_settings.rgui_browser_directory));
strlcpy(rgui->base_path, dir, sizeof(rgui->base_path));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
#ifdef HAVE_SCREENSHOTS
else if (menu_type == RGUI_SCREENSHOT_DIR_PATH)
{
strlcpy(g_settings.screenshot_directory, dir, sizeof(g_settings.screenshot_directory));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
#endif
else if (menu_type == RGUI_SAVEFILE_DIR_PATH)
{
strlcpy(g_extern.savefile_dir, dir, sizeof(g_extern.savefile_dir));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
#ifdef HAVE_OVERLAY
else if (menu_type == RGUI_OVERLAY_DIR_PATH)
{
strlcpy(g_extern.overlay_dir, dir, sizeof(g_extern.overlay_dir));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
#endif
else if (menu_type == RGUI_SAVESTATE_DIR_PATH)
{
strlcpy(g_extern.savestate_dir, dir, sizeof(g_extern.savestate_dir));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
#ifdef HAVE_DYNAMIC
else if (menu_type == RGUI_LIBRETRO_DIR_PATH)
{
strlcpy(rgui->libretro_dir, dir, sizeof(rgui->libretro_dir));
menu_init_core_info(rgui);
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
else if (menu_type == RGUI_CONFIG_DIR_PATH)
{
strlcpy(g_settings.rgui_config_directory, dir, sizeof(g_settings.rgui_config_directory));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
#endif
else if (menu_type == RGUI_LIBRETRO_INFO_DIR_PATH)
{
strlcpy(g_settings.libretro_info_path, dir, sizeof(g_settings.libretro_info_path));
menu_init_core_info(rgui);
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
else if (menu_type == RGUI_SHADER_DIR_PATH)
{
strlcpy(g_settings.video.shader_dir, dir, sizeof(g_settings.video.shader_dir));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
else if (menu_type == RGUI_SYSTEM_DIR_PATH)
{
strlcpy(g_settings.system_directory, dir, sizeof(g_settings.system_directory));
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS_PATH_OPTIONS);
}
else
{
if (rgui->defer_core)
{
fill_pathname_join(rgui->deferred_path, dir, path, sizeof(rgui->deferred_path));
const core_info_t *info = NULL;
size_t supported = 0;
if (rgui->core_info)
core_info_list_get_supported_cores(rgui->core_info, rgui->deferred_path, &info, &supported);
if (supported == 1) // Can make a decision right now.
{
strlcpy(g_extern.fullpath, rgui->deferred_path, sizeof(g_extern.fullpath));
strlcpy(g_settings.libretro, info->path, sizeof(g_settings.libretro));
#ifdef HAVE_DYNAMIC
libretro_free_system_info(&rgui->info);
libretro_get_system_info(g_settings.libretro, &rgui->info,
&rgui->load_no_rom);
#else
rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)g_settings.libretro);
rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)g_extern.fullpath);
#endif
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
rgui->msg_force = true;
ret = -1;
}
else // Present a selection.
{
rgui_list_push(rgui->menu_stack, rgui->libretro_dir, RGUI_SETTINGS_DEFERRED_CORE, rgui->selection_ptr);
rgui->selection_ptr = 0;
rgui->need_refresh = true;
}
}
else
{
fill_pathname_join(g_extern.fullpath, dir, path, sizeof(g_extern.fullpath));
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
rgui_flush_menu_stack_type(rgui, RGUI_SETTINGS);
rgui->msg_force = true;
ret = -1;
}
}
}
break;
}
case RGUI_ACTION_REFRESH:
rgui->selection_ptr = 0;
rgui->need_refresh = true;
break;
case RGUI_ACTION_MESSAGE:
rgui->msg_force = true;
break;
default:
break;
}
// refresh values in case the stack changed
rgui_list_get_last(rgui->menu_stack, &dir, &menu_type);
if (rgui->need_refresh && (menu_type == RGUI_FILE_DIRECTORY ||
#ifdef HAVE_SHADER_MANAGER
menu_type_is_shader_browser(menu_type) ||
#endif
menu_type_is_directory_browser(menu_type) ||
#ifdef HAVE_OVERLAY
menu_type == RGUI_SETTINGS_OVERLAY_PRESET ||
#endif
menu_type == RGUI_SETTINGS_DEFERRED_CORE ||
menu_type == RGUI_SETTINGS_CORE ||
menu_type == RGUI_SETTINGS_CONFIG ||
menu_type == RGUI_SETTINGS_OPEN_HISTORY ||
menu_type == RGUI_SETTINGS_DISK_APPEND))
{
rgui->need_refresh = false;
rgui_list_clear(rgui->selection_buf);
if (menu_type == RGUI_SETTINGS_OPEN_HISTORY)
history_parse(rgui);
else if (menu_type != RGUI_SETTINGS_DEFERRED_CORE)
rgui_directory_parse(rgui, dir, menu_type, rgui->selection_buf);
if (menu_type == RGUI_SETTINGS_CORE)
menu_resolve_libretro_names(rgui->selection_buf, dir);
else if (menu_type == RGUI_SETTINGS_DEFERRED_CORE)
menu_resolve_supported_cores(rgui);
rgui->scroll_indices_size = 0;
if (menu_type != RGUI_SETTINGS_OPEN_HISTORY)
rgui_build_scroll_indices(rgui, rgui->selection_buf);
// Before a refresh, we could have deleted a file on disk, causing
// selection_ptr to suddendly be out of range. Ensure it doesn't overflow.
if (rgui->selection_ptr >= rgui->selection_buf->size && rgui->selection_buf->size)
rgui->selection_ptr = rgui->selection_buf->size - 1;
else if (!rgui->selection_buf->size)
rgui->selection_ptr = 0;
}
render_text(rgui);
return ret;
}
int rgui_input_postprocess(void *data, uint64_t old_state)
{
(void)data;
int ret = 0;
if ((rgui->trigger_state & (1ULL << RARCH_MENU_TOGGLE)) &&
g_extern.main_is_init &&
!g_extern.libretro_dummy)
{
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
ret = -1;
}
if (ret < 0)
{
unsigned type = 0;
rgui_list_get_last(rgui->menu_stack, NULL, &type);
while (type != RGUI_SETTINGS)
{
rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
rgui_list_get_last(rgui->menu_stack, NULL, &type);
}
}
return ret;
}
const menu_ctx_driver_t menu_ctx_rgui = {
rgui_iterate,
rgui_init,
rgui_free,
"rgui",
};