mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-23 03:10:14 +00:00
169 lines
4.7 KiB
C
169 lines
4.7 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <dispatch/dispatch.h>
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#include <pthread.h>
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#include "../general.h"
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#include "../conf/config_file.h"
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#include "../file.h"
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#include "../ios/RetroArch/rarch_wrapper.h"
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#ifdef HAVE_RGUI
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#include "../frontend/menu/rgui.h"
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#endif
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static pthread_mutex_t ios_event_queue_lock = PTHREAD_MUTEX_INITIALIZER;
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static struct
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{
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void (*function)(void*);
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void* userdata;
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} ios_event_queue[16];
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static uint32_t ios_event_queue_size;
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void ios_frontend_post_event(void (*fn)(void*), void* userdata)
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{
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pthread_mutex_lock(&ios_event_queue_lock);
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if (ios_event_queue_size < 16)
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{
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ios_event_queue[ios_event_queue_size].function = fn;
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ios_event_queue[ios_event_queue_size].userdata = userdata;
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ios_event_queue_size ++;
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}
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pthread_mutex_unlock(&ios_event_queue_lock);
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}
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static void process_events()
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{
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pthread_mutex_lock(&ios_event_queue_lock);
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for (int i = 0; i < ios_event_queue_size; i ++)
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ios_event_queue[i].function(ios_event_queue[i].userdata);
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ios_event_queue_size = 0;
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pthread_mutex_unlock(&ios_event_queue_lock);
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}
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static void ios_free_main_wrap(struct rarch_main_wrap* wrap)
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{
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if (wrap)
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{
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free((char*)wrap->libretro_path);
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free((char*)wrap->rom_path);
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free((char*)wrap->sram_path);
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free((char*)wrap->state_path);
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free((char*)wrap->config_path);
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}
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free(wrap);
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}
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void* rarch_main_ios(void* args)
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{
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struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args;
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int init_ret = rarch_main_init_wrap(argdata);
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ios_free_main_wrap(argdata);
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if (init_ret)
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{
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rarch_main_clear_state();
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dispatch_async_f(dispatch_get_main_queue(), (void*)1, ios_rarch_exited);
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return 0;
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}
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#ifdef HAVE_RGUI
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char* system_directory = ios_get_rarch_system_directory();
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strlcpy(g_extern.savestate_dir, system_directory,
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sizeof(g_extern.savestate_dir));
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strlcpy(g_extern.savefile_dir, system_directory,
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sizeof(g_extern.savefile_dir));
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menu_init();
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g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
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for (;;)
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{
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if (g_extern.system.shutdown)
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break;
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
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{
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load_menu_game_prepare();
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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if (load_menu_game())
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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else
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{
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#ifdef RARCH_CONSOLE
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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#else
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// This needs to be here to tell the GUI thread that the emulator loop has stopped,
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// the (void*)1 makes it display the 'Failed to load game' message.
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dispatch_async_f(dispatch_get_main_queue(), (void*)1, ios_rarch_exited);
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return 1;
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#endif
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
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{
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate())
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process_events();
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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{
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g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
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while (!g_extern.system.shutdown && menu_iterate())
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process_events();
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
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}
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else
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break;
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}
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g_extern.system.shutdown = false;
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menu_free();
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if (g_extern.main_is_init)
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rarch_main_deinit();
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free(system_directory);
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#else
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
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rarch_main_deinit();
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#endif
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rarch_deinit_msg_queue();
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#ifdef PERF_TEST
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rarch_perf_log();
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#endif
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rarch_main_clear_state();
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dispatch_async_f(dispatch_get_main_queue(), 0, ios_rarch_exited);
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return 0;
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}
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