mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-23 11:18:25 +00:00
498 lines
12 KiB
C++
498 lines
12 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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* Copyright (C) 2012-2014 - OV2
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../d3d/d3d.h"
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#include "win32_common.h"
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#include "../gfx_common.h"
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#ifdef _MSC_VER
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#ifndef _XBOX
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#pragma comment( lib, "d3d9" )
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#pragma comment( lib, "d3dx9" )
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#pragma comment( lib, "cgd3d9" )
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#pragma comment( lib, "dxguid" )
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#endif
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#endif
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#if defined(_XBOX1)
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#define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL
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#define PresentationInterval FullScreen_PresentationInterval
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#elif defined(_XBOX360)
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#define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTINTERVAL
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#endif
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#ifdef _XBOX
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static bool widescreen_mode = false;
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#endif
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static d3d_video_t *curD3D = NULL;
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static bool d3d_quit = false;
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static void *dinput;
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extern bool d3d_restore(d3d_video_t *data);
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static void d3d_resize(void *data, unsigned new_width, unsigned new_height)
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{
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d3d_video_t *d3d = (d3d_video_t*)curD3D;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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if (!d3dr)
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return;
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(void)data;
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if (new_width != d3d->video_info.width || new_height != d3d->video_info.height)
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{
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RARCH_LOG("[D3D]: Resize %ux%u.\n", new_width, new_height);
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d3d->video_info.width = d3d->screen_width = new_width;
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d3d->video_info.height = d3d->screen_height = new_height;
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d3d_restore(d3d);
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}
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}
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#ifdef HAVE_WINDOW
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LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_CREATE:
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LPCREATESTRUCT p_cs;
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p_cs = (LPCREATESTRUCT)lParam;
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curD3D = (d3d_video_t*)p_cs->lpCreateParams;
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break;
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case WM_CHAR:
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case WM_KEYDOWN:
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case WM_KEYUP:
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case WM_SYSKEYUP:
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case WM_SYSKEYDOWN:
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return win32_handle_keyboard_event(hWnd, message, wParam, lParam);
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case WM_DESTROY:
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d3d_quit = true;
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return 0;
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case WM_SIZE:
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unsigned new_width, new_height;
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new_width = LOWORD(lParam);
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new_height = HIWORD(lParam);
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if (new_width && new_height)
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d3d_resize(driver.video_data, new_width, new_height);
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return 0;
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}
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if (dinput_handle_message(dinput, message, wParam, lParam))
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return 0;
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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#endif
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static void gfx_ctx_d3d_swap_buffers(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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d3d_swap(d3d, d3dr);
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}
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static void gfx_ctx_d3d_update_title(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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char buf[128], buffer_fps[128];
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bool fps_draw = g_settings.fps_show || g_settings.fps_monitor_enable;
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if (gfx_get_fps(buf, sizeof(buf), g_settings.fps_show ? buffer_fps : NULL, sizeof(buffer_fps)))
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{
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#ifndef _XBOX
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SetWindowText(d3d->hWnd, buf);
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#endif
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}
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if (g_settings.fps_show)
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{
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#ifdef _XBOX
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char mem[128];
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MEMORYSTATUS stat;
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GlobalMemoryStatus(&stat);
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snprintf(mem, sizeof(mem), "|| MEM: %.2f/%.2fMB",
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stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
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strlcat(buffer_fps, mem, sizeof(buffer_fps));
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#endif
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msg_queue_push(g_extern.msg_queue, buffer_fps, 1, 1);
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}
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#ifndef _XBOX
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g_extern.frame_count++;
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#endif
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}
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static void gfx_ctx_d3d_show_mouse(void *data, bool state)
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{
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(void)data;
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#ifdef HAVE_WINDOW
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if (state)
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while (ShowCursor(TRUE) < 0);
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else
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while (ShowCursor(FALSE) >= 0);
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#endif
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}
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void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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memset(d3dpp, 0, sizeof(*d3dpp));
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#ifdef _XBOX
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d3dpp->Windowed = false;
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#else
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d3dpp->Windowed = g_settings.video.windowed_fullscreen || !info->fullscreen;
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#endif
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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if (info->vsync)
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{
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switch (g_settings.video.swap_interval)
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{
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default:
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case 1:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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break;
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case 2:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO;
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break;
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case 3:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE;
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break;
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case 4:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR;
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break;
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}
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}
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d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp->BackBufferCount = 2;
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#ifdef _XBOX
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d3dpp->BackBufferFormat =
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#ifdef _XBOX360
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g_extern.console.screen.gamma_correction ?
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(D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
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#endif
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info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
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#else
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d3dpp->hDeviceWindow = d3d->hWnd;
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d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
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#endif
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if (!d3dpp->Windowed)
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{
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#ifdef _XBOX
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unsigned width, height;
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width = 0;
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height = 0;
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if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
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d3d->ctx_driver->get_video_size(d3d, &width, &height);
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d3dpp->BackBufferWidth = d3d->screen_width = width;
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d3dpp->BackBufferHeight = d3d->screen_height = height;
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#else
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d3dpp->BackBufferWidth = d3d->screen_width;
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d3dpp->BackBufferHeight = d3d->screen_height;
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#endif
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}
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#ifdef _XBOX
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d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
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d3dpp->EnableAutoDepthStencil = FALSE;
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#if defined(_XBOX1)
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// Get the "video mode"
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DWORD video_mode = XGetVideoFlags();
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// Check if we are able to use progressive mode
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if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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// Only valid in PAL mode, not valid for HDTV modes!
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if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3dpp->FullScreen_RefreshRateInHz = 60;
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else
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d3dpp->FullScreen_RefreshRateInHz = 50;
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}
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if (XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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}
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if (widescreen_mode)
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d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
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#elif defined(_XBOX360)
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if (!widescreen_mode)
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d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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if (g_extern.console.screen.gamma_correction)
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d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
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else
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d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
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d3dpp->MultiSampleQuality = 0;
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#endif
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#endif
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}
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static void gfx_ctx_d3d_check_window(void *data, bool *quit,
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bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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(void)data;
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*quit = false;
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*resize = false;
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if (d3d_quit)
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*quit = true;
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if (d3d->should_resize)
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*resize = true;
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#ifndef _XBOX
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MSG msg;
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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#endif
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}
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#ifdef _XBOX
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static HANDLE GetFocus(void)
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{
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d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
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return d3d->hWnd;
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}
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#endif
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static bool gfx_ctx_d3d_has_focus(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!d3d)
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return false;
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return GetFocus() == d3d->hWnd;
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}
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static bool gfx_ctx_d3d_has_windowed(void *data)
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{
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(void)data;
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#ifdef _XBOX
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return false;
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#else
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return true;
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#endif
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}
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static bool gfx_ctx_d3d_bind_api(void *data,
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enum gfx_ctx_api api, unsigned major, unsigned minor)
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{
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(void)data;
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(void)major;
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(void)minor;
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(void)api;
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#if defined(_XBOX1)
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return api == GFX_CTX_DIRECT3D8_API;
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#else
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/* As long as we don't have a D3D11 implementation, we default to this */
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return api == GFX_CTX_DIRECT3D9_API;
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#endif
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}
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static bool gfx_ctx_d3d_init(void *data)
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{
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(void)data;
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d3d_quit = false;
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return true;
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}
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static void gfx_ctx_d3d_destroy(void *data)
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{
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(void)data;
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}
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static void gfx_ctx_d3d_input_driver(void *data,
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const input_driver_t **input, void **input_data)
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{
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(void)data;
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#ifdef _XBOX
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void *xinput = input_xinput.init();
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*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
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*input_data = xinput;
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#else
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dinput = input_dinput.init();
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*input = dinput ? &input_dinput : NULL;
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*input_data = dinput;
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#endif
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}
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static void gfx_ctx_d3d_get_video_size(void *data,
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unsigned *width, unsigned *height)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifdef _XBOX
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(void)width;
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(void)height;
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#if defined(_XBOX360)
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XVIDEO_MODE video_mode;
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XGetVideoMode(&video_mode);
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*width = video_mode.dwDisplayWidth;
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*height = video_mode.dwDisplayHeight;
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d3d->resolution_hd_enable = false;
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if(video_mode.fIsHiDef)
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{
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*width = 1280;
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*height = 720;
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d3d->resolution_hd_enable = true;
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}
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else
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{
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*width = 640;
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*height = 480;
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}
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widescreen_mode = video_mode.fIsWideScreen;
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#elif defined(_XBOX1)
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DWORD video_mode = XGetVideoFlags();
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*width = 640;
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*height = 480;
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widescreen_mode = false;
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/* Only valid in PAL mode, not valid for HDTV modes! */
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if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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/* Check for 16:9 mode (PAL REGION) */
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if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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*width = 720;
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//60 Hz, 720x480i
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if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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*height = 480;
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else //50 Hz, 720x576i
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*height = 576;
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widescreen_mode = true;
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}
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}
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else
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{
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/* Check for 16:9 mode (NTSC REGIONS) */
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if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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*width = 720;
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*height = 480;
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widescreen_mode = true;
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}
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}
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if(XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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{
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*width = 640;
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*height = 480;
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widescreen_mode = false;
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d3d->resolution_hd_enable = true;
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}
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else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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{
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*width = 1280;
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*height = 720;
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widescreen_mode = true;
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d3d->resolution_hd_enable = true;
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}
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else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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{
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*width = 1920;
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*height = 1080;
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widescreen_mode = true;
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d3d->resolution_hd_enable = true;
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}
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}
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#endif
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#endif
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}
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static void gfx_ctx_d3d_swap_interval(void *data, unsigned interval)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifdef _XBOX
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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unsigned d3d_interval = interval ?
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D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, d3d_interval);
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#else
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d3d_restore(d3d);
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#endif
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}
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const gfx_ctx_driver_t gfx_ctx_d3d = {
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gfx_ctx_d3d_init,
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gfx_ctx_d3d_destroy,
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gfx_ctx_d3d_bind_api,
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gfx_ctx_d3d_swap_interval,
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NULL,
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gfx_ctx_d3d_get_video_size,
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NULL,
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gfx_ctx_d3d_update_title,
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gfx_ctx_d3d_check_window,
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d3d_resize,
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gfx_ctx_d3d_has_focus,
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gfx_ctx_d3d_has_windowed,
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gfx_ctx_d3d_swap_buffers,
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gfx_ctx_d3d_input_driver,
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NULL,
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#ifdef HAVE_EGL
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NULL,
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NULL,
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#endif
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gfx_ctx_d3d_show_mouse,
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"d3d",
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};
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