mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-15 23:06:40 +00:00
20bdef5d3b
refactoring too - will do that nexta)
453 lines
18 KiB
C
453 lines
18 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/// Config header for RetroArch
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//
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//
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#ifndef __CONFIG_DEF_H
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#define __CONFIG_DEF_H
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#include "boolean.h"
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#include "libretro.h"
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#include "driver.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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enum
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{
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VIDEO_GL = 0,
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VIDEO_XVIDEO,
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VIDEO_SDL,
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VIDEO_EXT,
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VIDEO_WII,
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VIDEO_XENON360,
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VIDEO_XDK_D3D,
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VIDEO_PSP1,
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VIDEO_VITA,
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VIDEO_D3D9,
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VIDEO_VG,
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VIDEO_NULL,
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AUDIO_RSOUND,
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AUDIO_OSS,
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AUDIO_ALSA,
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AUDIO_ROAR,
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AUDIO_AL,
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AUDIO_SL,
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AUDIO_JACK,
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AUDIO_SDL,
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AUDIO_XAUDIO,
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AUDIO_PULSE,
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AUDIO_EXT,
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AUDIO_DSOUND,
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AUDIO_COREAUDIO,
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AUDIO_PS3,
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AUDIO_XENON360,
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AUDIO_WII,
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AUDIO_XDK360,
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AUDIO_NULL,
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INPUT_ANDROID,
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INPUT_SDL,
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INPUT_X,
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INPUT_DINPUT,
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INPUT_PS3,
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INPUT_PSP,
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INPUT_XENON360,
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INPUT_WII,
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INPUT_XINPUT,
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INPUT_LINUXRAW,
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INPUT_NULL
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};
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#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) || defined(__CELLOS_LV2__)
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#define VIDEO_DEFAULT_DRIVER VIDEO_GL
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#elif defined(GEKKO)
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#define VIDEO_DEFAULT_DRIVER VIDEO_WII
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#elif defined(XENON)
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#define VIDEO_DEFAULT_DRIVER VIDEO_XENON360
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#elif (defined(_XBOX1) || defined(_XBOX360)) && (defined(HAVE_D3D8) || defined(HAVE_D3D9))
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#define VIDEO_DEFAULT_DRIVER VIDEO_XDK_D3D
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#elif defined(HAVE_WIN32_D3D9)
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#define VIDEO_DEFAULT_DRIVER VIDEO_D3D9
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#elif defined(HAVE_VG)
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#define VIDEO_DEFAULT_DRIVER VIDEO_VG
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#elif defined(SN_TARGET_PSP2)
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#define VIDEO_DEFAULT_DRIVER VIDEO_VITA
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#elif defined(PSP)
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#define VIDEO_DEFAULT_DRIVER VIDEO_PSP1
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#elif defined(HAVE_XVIDEO)
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#define VIDEO_DEFAULT_DRIVER VIDEO_XVIDEO
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#elif defined(HAVE_SDL)
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#define VIDEO_DEFAULT_DRIVER VIDEO_SDL
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#elif defined(HAVE_DYLIB) && !defined(ANDROID)
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#define VIDEO_DEFAULT_DRIVER VIDEO_EXT
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#else
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#define VIDEO_DEFAULT_DRIVER VIDEO_NULL
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#endif
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#if defined(__CELLOS_LV2__)
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#define AUDIO_DEFAULT_DRIVER AUDIO_PS3
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#elif defined(XENON)
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#define AUDIO_DEFAULT_DRIVER AUDIO_XENON360
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#elif defined(_XBOX360)
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#define AUDIO_DEFAULT_DRIVER AUDIO_XDK360
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#elif defined(GEKKO)
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#define AUDIO_DEFAULT_DRIVER AUDIO_WII
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#elif defined(HAVE_ALSA)
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#define AUDIO_DEFAULT_DRIVER AUDIO_ALSA
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#elif defined(HAVE_PULSE)
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#define AUDIO_DEFAULT_DRIVER AUDIO_PULSE
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#elif defined(HAVE_OSS)
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#define AUDIO_DEFAULT_DRIVER AUDIO_OSS
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#elif defined(HAVE_JACK)
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#define AUDIO_DEFAULT_DRIVER AUDIO_JACK
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#elif defined(HAVE_COREAUDIO)
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#define AUDIO_DEFAULT_DRIVER AUDIO_COREAUDIO
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#elif defined(HAVE_AL)
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#define AUDIO_DEFAULT_DRIVER AUDIO_AL
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#elif defined(HAVE_SL)
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#define AUDIO_DEFAULT_DRIVER AUDIO_SL
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#elif defined(HAVE_DSOUND)
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#define AUDIO_DEFAULT_DRIVER AUDIO_DSOUND
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#elif defined(HAVE_SDL)
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#define AUDIO_DEFAULT_DRIVER AUDIO_SDL
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#elif defined(HAVE_XAUDIO)
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#define AUDIO_DEFAULT_DRIVER AUDIO_XAUDIO
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#elif defined(HAVE_RSOUND)
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#define AUDIO_DEFAULT_DRIVER AUDIO_RSOUND
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#elif defined(HAVE_ROAR)
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#define AUDIO_DEFAULT_DRIVER AUDIO_ROAR
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#elif defined(HAVE_DYLIB) && !defined(ANDROID)
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#define AUDIO_DEFAULT_DRIVER AUDIO_EXT
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#else
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#define AUDIO_DEFAULT_DRIVER AUDIO_NULL
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#endif
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#if defined(XENON)
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#define INPUT_DEFAULT_DRIVER INPUT_XENON360
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#elif defined(_XBOX360) || defined(_XBOX) || defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1)
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#define INPUT_DEFAULT_DRIVER INPUT_XINPUT
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#elif defined(ANDROID)
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#define INPUT_DEFAULT_DRIVER INPUT_ANDROID
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#elif defined(_WIN32)
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#define INPUT_DEFAULT_DRIVER INPUT_DINPUT
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#elif defined(HAVE_SDL)
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#define INPUT_DEFAULT_DRIVER INPUT_SDL
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#elif defined(__CELLOS_LV2__)
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#define INPUT_DEFAULT_DRIVER INPUT_PS3
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#elif defined(SN_TARGET_PSP2) || defined(PSP)
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#define INPUT_DEFAULT_DRIVER INPUT_PSP
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#elif defined(GEKKO)
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#define INPUT_DEFAULT_DRIVER INPUT_WII
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#elif defined(HAVE_XVIDEO)
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#define INPUT_DEFAULT_DRIVER INPUT_X
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#else
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#define INPUT_DEFAULT_DRIVER INPUT_NULL
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#endif
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////////////////
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// Video
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////////////////
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// Windowed
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static const float xscale = 3.0; // Real x res = aspect * base_size * xscale
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static const float yscale = 3.0; // Real y res = base_size * yscale
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// Fullscreen
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static const bool fullscreen = false; // To start in Fullscreen or not.
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static const bool windowed_fullscreen = true; // To use windowed mode or not when going fullscreen.
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static const unsigned monitor_index = 0; // Which monitor to prefer. 0 is any monitor, 1 and up selects specific monitors, 1 being the first monitor.
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static const unsigned fullscreen_x = 0; // Fullscreen resolution. A value of 0 uses the desktop resolution.
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static const unsigned fullscreen_y = 0;
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// Forcibly disable composition. Only valid on Windows Vista/7 for now.
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static const bool disable_composition = false;
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// Video VSYNC (recommended)
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static const bool vsync = true;
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// Smooths picture
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static const bool video_smooth = true;
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// On resize and fullscreen, rendering area will stay 4:3
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static const bool force_aspect = true;
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// Controls aspect ratio handling.
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static const float aspect_ratio = -1.0; // Automatic
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static const bool aspect_ratio_auto = false; // 1:1 PAR
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// Crop overscanned frames (7/8 or 15/15 for interlaced frames).
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static const bool crop_overscan = true;
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// Font size for on-screen messages.
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static const unsigned font_size = 48;
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// Attempt to scale the font size.
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// The scale factor will be window_size / desktop_size.
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static const bool font_scale = true;
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// Offset for where messages will be placed on-screen. Values are in range [0.0, 1.0].
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static const float message_pos_offset_x = 0.05;
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static const float message_pos_offset_y = 0.05;
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// Color of the message.
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static const uint32_t message_color = 0xffff00; // RGB hex value.
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// Render-to-texture before rendering to screen (multi-pass shaders)
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static const bool render_to_texture = false;
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static const float fbo_scale_x = 2.0;
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static const float fbo_scale_y = 2.0;
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static const bool second_pass_smooth = true;
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// Record post-filtered (CPU filter) video rather than raw game output.
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static const bool post_filter_record = false;
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// Screenshots post-shaded GPU output if available.
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static const bool gpu_screenshot = true;
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// Record post-shaded GPU output instead of raw game footage if available.
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static const bool gpu_record = false;
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// OSD-messages
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static const bool font_enable = true;
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// The accurate refresh rate of your monitor (Hz).
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// This is used to calculate audio input rate with the formula:
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// audio_input_rate = game_input_rate * display_refresh_rate / game_refresh_rate.
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// If the implementation does not report any values,
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// SNES NTSC defaults will be assumed for compatibility.
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// This value should stay close to 60Hz to avoid large pitch changes.
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// If your monitor does not run at 60Hz, or something close to it, disable VSync,
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// and leave this at its default.
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#if defined(__CELLOS_LV2__) || defined(XENON) || defined(GEKKO)
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static const float refresh_rate = 59.92;
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#else
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static const float refresh_rate = 59.95;
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#endif
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// Allow games to set rotation. If false, rotation requests are honored, but ignored.
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// Used for setups where one manually rotates the monitor.
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static const bool allow_rotate = true;
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////////////////
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// Audio
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////////////////
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// Will enable audio or not.
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static const bool audio_enable = true;
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// Output samplerate
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static const unsigned out_rate = 48000;
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// When changing input rate on-the-fly
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static const float audio_rate_step = 0.25;
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// Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults.
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static const char *audio_device = NULL;
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// Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
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static const int out_latency = 64;
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// Will sync audio. (recommended)
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static const bool audio_sync = true;
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// Experimental rate control
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#if defined(GEKKO) || !defined(RARCH_CONSOLE)
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static const bool rate_control = true;
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#else
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static const bool rate_control = false;
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#endif
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// Rate control delta. Defines how much rate_control is allowed to adjust input rate.
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#ifdef GEKKO
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static const float rate_control_delta = 0.006;
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#else
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static const float rate_control_delta = 0.005;
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#endif
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// Default audio volume in dB. (0.0 dB == unity gain).
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static const float audio_volume = 0.0;
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//////////////
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// Misc
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//////////////
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// Enables use of rewind. This will incur some memory footprint depending on the save state buffer.
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// This rewind only works when using bSNES core atm.
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static const bool rewind_enable = false;
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// The buffer size for the rewind buffer. This needs to be about 15-20MB per minute. Very game dependant.
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static const unsigned rewind_buffer_size = 20 << 20; // 20MiB
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// How many frames to rewind at a time.
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static const unsigned rewind_granularity = 1;
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// Pause gameplay when gameplay loses focus.
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static const bool pause_nonactive = false;
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// Saves non-volatile SRAM at a regular interval. It is measured in seconds. A value of 0 disables autosave.
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static const unsigned autosave_interval = 0;
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// When being client over netplay, use keybinds for player 1 rather than player 2.
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static const bool netplay_client_swap_input = true;
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// On save state load, block SRAM from being overwritten.
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// This could potentially lead to buggy games.
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static const bool block_sram_overwrite = false;
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// When saving savestates, state index is automatically incremented before saving.
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// When the ROM is loaded, state index will be set to the highest existing value.
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static const bool savestate_auto_index = false;
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// Automatically saves a savestate at the end of RetroArch's lifetime.
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// The path is $SRAM_PATH.auto.
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// RetroArch will automatically load any savestate with this path on startup.
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static const bool savestate_auto_save = false;
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// Slowmotion ratio.
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static const float slowmotion_ratio = 3.0;
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// Enable stdin/network command interface
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static const bool network_cmd_enable = false;
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static const uint16_t network_cmd_port = 55355;
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static const bool stdin_cmd_enable = false;
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////////////////////
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// Keybinds, Joypad
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////////////////////
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// Axis threshold (between 0.0 and 1.0)
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// How far an axis must be tilted to result in a button press
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static const float axis_threshold = 0.5;
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// Describes speed of which turbo-enabled buttons toggle.
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static const unsigned turbo_period = 6;
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static const unsigned turbo_duty_cycle = 3;
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// Player 1
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static const struct retro_keybind retro_keybinds_1[] = {
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// SNES button | keyboard key | js btn | js axis |
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{ true, RETRO_DEVICE_ID_JOYPAD_B, RETROK_z, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_Y, RETROK_a, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_SELECT, RETROK_RSHIFT, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_START, RETROK_RETURN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_UP, RETROK_UP, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_DOWN, RETROK_DOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_LEFT, RETROK_LEFT, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETROK_RIGHT, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_A, RETROK_x, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_X, RETROK_s, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_L, RETROK_q, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_R, RETROK_w, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_L2, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_R2, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_L3, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_R3, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_TURBO_ENABLE, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_LEFT_X_PLUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_LEFT_X_MINUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_LEFT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_LEFT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_RIGHT_X_PLUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_RIGHT_X_MINUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_RIGHT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_RIGHT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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#ifdef RARCH_CONSOLE
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{ true, RARCH_ANALOG_LEFT_X_DPAD_LEFT, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_LEFT_X_DPAD_RIGHT, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_LEFT_Y_DPAD_UP, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_LEFT_Y_DPAD_DOWN, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_RIGHT_X_DPAD_LEFT, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_RIGHT_X_DPAD_RIGHT, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_RIGHT_Y_DPAD_UP, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_RIGHT_Y_DPAD_DOWN, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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#endif
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{ true, RARCH_FAST_FORWARD_KEY, RETROK_SPACE, NO_BTN, AXIS_NONE },
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{ true, RARCH_FAST_FORWARD_HOLD_KEY, RETROK_l, NO_BTN, AXIS_NONE },
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{ true, RARCH_LOAD_STATE_KEY, RETROK_F4, NO_BTN, AXIS_NONE },
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{ true, RARCH_SAVE_STATE_KEY, RETROK_F2, NO_BTN, AXIS_NONE },
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{ true, RARCH_FULLSCREEN_TOGGLE_KEY, RETROK_f, NO_BTN, AXIS_NONE },
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{ true, RARCH_QUIT_KEY, RETROK_ESCAPE, NO_BTN, AXIS_NONE },
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{ true, RARCH_STATE_SLOT_PLUS, RETROK_F7, NO_BTN, AXIS_NONE },
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{ true, RARCH_STATE_SLOT_MINUS, RETROK_F6, NO_BTN, AXIS_NONE },
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{ true, RARCH_REWIND, RETROK_r, NO_BTN, AXIS_NONE },
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{ true, RARCH_MOVIE_RECORD_TOGGLE, RETROK_o, NO_BTN, AXIS_NONE },
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{ true, RARCH_PAUSE_TOGGLE, RETROK_p, NO_BTN, AXIS_NONE },
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{ true, RARCH_FRAMEADVANCE, RETROK_k, NO_BTN, AXIS_NONE },
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{ true, RARCH_RESET, RETROK_h, NO_BTN, AXIS_NONE },
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{ true, RARCH_SHADER_NEXT, RETROK_m, NO_BTN, AXIS_NONE },
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{ true, RARCH_SHADER_PREV, RETROK_n, NO_BTN, AXIS_NONE },
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{ true, RARCH_CHEAT_INDEX_PLUS, RETROK_y, NO_BTN, AXIS_NONE },
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{ true, RARCH_CHEAT_INDEX_MINUS, RETROK_t, NO_BTN, AXIS_NONE },
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{ true, RARCH_CHEAT_TOGGLE, RETROK_u, NO_BTN, AXIS_NONE },
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{ true, RARCH_SCREENSHOT, RETROK_F8, NO_BTN, AXIS_NONE },
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{ true, RARCH_DSP_CONFIG, RETROK_c, NO_BTN, AXIS_NONE },
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{ true, RARCH_MUTE, RETROK_F9, NO_BTN, AXIS_NONE },
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{ true, RARCH_NETPLAY_FLIP, RETROK_i, NO_BTN, AXIS_NONE },
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{ true, RARCH_SLOWMOTION, RETROK_e, NO_BTN, AXIS_NONE },
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{ true, RARCH_ENABLE_HOTKEY, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_VOLUME_UP, RETROK_KP_PLUS, NO_BTN, AXIS_NONE },
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{ true, RARCH_VOLUME_DOWN, RETROK_KP_MINUS, NO_BTN, AXIS_NONE },
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};
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// Player 2-5
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static const struct retro_keybind retro_keybinds_rest[] = {
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{ true, RETRO_DEVICE_ID_JOYPAD_B, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_Y, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_SELECT, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_START, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_UP, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_DOWN, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_LEFT, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_A, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_X, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_L, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_R, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_L2, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_R2, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_L3, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RETRO_DEVICE_ID_JOYPAD_R3, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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|
|
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{ true, RARCH_TURBO_ENABLE, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_LEFT_X_PLUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_LEFT_X_MINUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_LEFT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_LEFT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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|
{ true, RARCH_ANALOG_RIGHT_X_PLUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_RIGHT_X_MINUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_RIGHT_Y_PLUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_RIGHT_Y_MINUS, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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|
#ifdef RARCH_CONSOLE
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{ true, RARCH_ANALOG_LEFT_X_DPAD_LEFT, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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{ true, RARCH_ANALOG_LEFT_X_DPAD_RIGHT, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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|
{ true, RARCH_ANALOG_LEFT_Y_DPAD_UP, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
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|
{ true, RARCH_ANALOG_LEFT_Y_DPAD_DOWN, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ true, RARCH_ANALOG_RIGHT_X_DPAD_LEFT, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ true, RARCH_ANALOG_RIGHT_X_DPAD_RIGHT, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ true, RARCH_ANALOG_RIGHT_Y_DPAD_UP, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
{ true, RARCH_ANALOG_RIGHT_Y_DPAD_DOWN, RETROK_UNKNOWN, NO_BTN, AXIS_NONE },
|
|
#endif
|
|
};
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|
|
|
#endif
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