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ffd68d4878
for some reason and that they didn't anticipate full teardown/setup. Not sure if I can confirm, but it has been hell so far trying to get this to work. So, instead, implement a butt-ugly hack that forces ownership over video/input lifetime state. Will properly refactor the driver.*_data_own variables later so that this hack is less ugly. Ideally we'd solve the teardown/setup problem but given this is esoteric D3D gibberish - good luck debugging >_>