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fix: wall scrims overhang the window so no edge pixels stay unshaded (#1994)
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2bc6985ae3
commit
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2 files changed
+11
-3
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@@ -460,7 +460,7 @@ internal fun LiftHero(
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scrim { sink.value }
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if (shown || open) Box(
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Modifier.fillMaxSize()
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.graphicsLayer { alpha = sink.value }.background(Color.Black.copy(alpha = 0.42f))
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.overhang().graphicsLayer { alpha = sink.value }.background(Color.Black.copy(alpha = 0.42f))
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.focusProperties { canFocus = false }
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.clickable(interactionSource = remember { MutableInteractionSource() }, indication = null, enabled = open && !launching) { close() },
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)
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@@ -38,6 +38,8 @@ import androidx.compose.runtime.remember
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.geometry.Rect
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import androidx.compose.ui.layout.boundsInParent
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import androidx.compose.ui.layout.layout
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import androidx.compose.ui.unit.Constraints
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import androidx.compose.ui.layout.onPlaced
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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@@ -166,11 +168,17 @@ internal fun SteamHome(s: FrontEndState, a: FrontEndActions, modifier: Modifier)
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)
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}
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internal fun Modifier.overhang(by: androidx.compose.ui.unit.Dp = 4.dp): Modifier = layout { measurable, constraints ->
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val e = by.roundToPx()
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val placeable = measurable.measure(Constraints.fixed(constraints.maxWidth + e * 2, constraints.maxHeight + e * 2))
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layout(constraints.maxWidth, constraints.maxHeight) { placeable.place(-e, -e) }
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}
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@Composable
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internal fun WallFade() {
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val colors = MaterialTheme.colorScheme
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Box(
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Modifier.fillMaxSize().background(
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Modifier.fillMaxSize().overhang().background(
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Brush.horizontalGradient(
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0f to colors.background.copy(alpha = 0.97f),
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0.34f to colors.background.copy(alpha = 0.86f),
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@@ -179,7 +187,7 @@ internal fun WallFade() {
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),
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),
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)
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Box(Modifier.fillMaxSize().background(Brush.verticalGradient(0.55f to Color.Transparent, 1f to colors.background.copy(alpha = 0.9f))))
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Box(Modifier.fillMaxSize().overhang().background(Brush.verticalGradient(0.55f to Color.Transparent, 1f to colors.background.copy(alpha = 0.9f))))
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}
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@Composable
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