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0000000..c6f01c6 --- /dev/null +++ b/LICENSE.md @@ -0,0 +1,660 @@ +# GNU AFFERO GENERAL PUBLIC LICENSE + +Version 3, 19 November 2007 + +Copyright (C) 2007 Free Software Foundation, Inc. + + +Everyone is permitted to copy and distribute verbatim copies of this +license document, but changing it is not allowed. + +## Preamble + +The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + +The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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Additional Terms. + +"Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + +When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) 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Termination. + +You may not propagate or modify a covered work except as expressly +provided under this License. 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"Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + +If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + +A patent license is "discriminatory" if it does not include within the +scope of its coverage, prohibits the exercise of, or is conditioned on +the non-exercise of one or more of the rights that are specifically +granted under this License. You may not convey a covered work if you +are a party to an arrangement with a third party that is in the +business of distributing software, under which you make payment to the +third party based on the extent of your activity of conveying the +work, and under which the third party grants, to any of the parties +who would receive the covered work from you, a discriminatory patent +license (a) in connection with copies of the covered work conveyed by +you (or copies made from those copies), or (b) primarily for and in +connection with specific products or compilations that contain the +covered work, unless you entered into that arrangement, or that patent +license was granted, prior to 28 March 2007. + +Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + +### 12. No Surrender of Others' Freedom. + +If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under +this License and any other pertinent obligations, then as a +consequence you may not convey it at all. For example, if you agree to +terms that obligate you to collect a royalty for further conveying +from those to whom you convey the Program, the only way you could +satisfy both those terms and this License would be to refrain entirely +from conveying the Program. + +### 13. Remote Network Interaction; Use with the GNU General Public License. + +Notwithstanding any other provision of this License, if you modify the +Program, your modified version must prominently offer all users +interacting with it remotely through a computer network (if your +version supports such interaction) an opportunity to receive the +Corresponding Source of your version by providing access to the +Corresponding Source from a network server at no charge, through some +standard or customary means of facilitating copying of software. This +Corresponding Source shall include the Corresponding Source for any +work covered by version 3 of the GNU General Public License that is +incorporated pursuant to the following paragraph. + +Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the work with which it is combined will remain governed by version +3 of the GNU General Public License. + +### 14. Revised Versions of this License. + +The Free Software Foundation may publish revised and/or new versions +of the GNU Affero General Public License from time to time. Such new +versions will be similar in spirit to the present version, but may +differ in detail to address new problems or concerns. + +Each version is given a distinguishing version number. If the Program +specifies that a certain numbered version of the GNU Affero General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU Affero General Public License, you may choose any version ever +published by the Free Software Foundation. + +If the Program specifies that a proxy can decide which future versions +of the GNU Affero General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + +Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + +### 15. Disclaimer of Warranty. + +THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT +WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND +PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE +DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR +CORRECTION. + +### 16. Limitation of Liability. + +IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR +CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES +ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT +NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR +LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM +TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER +PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +### 17. Interpretation of Sections 15 and 16. + +If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + +END OF TERMS AND CONDITIONS + +## How to Apply These Terms to Your New Programs + +If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these +terms. + +To do so, attach the following notices to the program. It is safest to +attach them to the start of each source file to most effectively state +the exclusion of warranty; and each file should have at least the +"copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as + published by the Free Software Foundation, either version 3 of the + License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper +mail. + +If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for +the specific requirements. + +You should also get your employer (if you work as a programmer) or +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. For more information on this, and how to apply and follow +the GNU AGPL, see . diff --git a/README.md b/README.md new file mode 100644 index 0000000..f957b1c --- /dev/null +++ b/README.md @@ -0,0 +1,3 @@ +# bucket-cli + +`bucket` is a CLI alternative to the Drop Desktop Client, implementing a minimal viable example of downloading a game. diff --git a/rustfmt.toml b/rustfmt.toml new file mode 100644 index 0000000..2ad57bd --- /dev/null +++ b/rustfmt.toml @@ -0,0 +1 @@ +max_width = 250 \ No newline at end of file diff --git a/src/download.rs b/src/download.rs new file mode 100644 index 0000000..d1c600b --- /dev/null +++ b/src/download.rs @@ -0,0 +1,199 @@ +use std::{ + collections::{HashMap, HashSet}, fs::create_dir_all, path::Path, sync::Arc, time::Instant +}; + +use anyhow::anyhow; +use rayon::ThreadPoolBuilder; + +use crate::{ + download_internals::DropDownloadPipeline, generate_authorization_header, models::{ChunkBody, DownloadBucket, DownloadContext, DownloadDrop, DropManifest, ManifestBody}, AppData, AuthData +}; + +static RETRY_COUNT: usize = 3; + +const TARGET_BUCKET_SIZE: usize = 63 * 1000 * 1000; +const MAX_FILES_PER_BUCKET: usize = (1024 / 4) - 1; + +pub fn generate_buckets(game_id: String, install_dir: &str, manifest: &DropManifest) -> Vec { + let base_path = Path::new(install_dir); + create_dir_all(base_path).unwrap(); + + let mut buckets = Vec::new(); + + let mut current_buckets = HashMap::::new(); + let mut current_bucket_sizes = HashMap::::new(); + + for (raw_path, chunk) in manifest { + let path = base_path.join(Path::new(&raw_path)); + + let container = path.parent().unwrap(); + create_dir_all(container).unwrap(); + + let mut file_running_offset = 0; + + for (index, length) in chunk.lengths.iter().enumerate() { + let drop = DownloadDrop { + filename: raw_path.to_string(), + start: file_running_offset, + length: *length, + checksum: chunk.checksums[index].clone(), + permissions: chunk.permissions, + path: path.clone(), + index, + }; + file_running_offset += *length; + + if *length >= TARGET_BUCKET_SIZE { + // They get their own bucket + + buckets.push(DownloadBucket { + game_id: game_id.clone(), + version: chunk.version_name.clone(), + drops: vec![drop], + }); + + continue; + } + + let current_bucket_size = current_bucket_sizes.entry(chunk.version_name.clone()).or_insert_with(|| 0); + let c_version_name = chunk.version_name.clone(); + let c_game_id = game_id.clone(); + let current_bucket = current_buckets.entry(chunk.version_name.clone()).or_insert_with(|| DownloadBucket { + game_id: c_game_id, + version: c_version_name, + drops: vec![], + }); + + if (*current_bucket_size + length >= TARGET_BUCKET_SIZE || current_bucket.drops.len() >= MAX_FILES_PER_BUCKET) && !current_bucket.drops.is_empty() { + // Move current bucket into list and make a new one + buckets.push(current_bucket.clone()); + *current_bucket = DownloadBucket { + game_id: game_id.clone(), + version: chunk.version_name.clone(), + drops: vec![], + }; + *current_bucket_size = 0; + } + + current_bucket.drops.push(drop); + *current_bucket_size += *length; + } + } + + for (_, bucket) in current_buckets.into_iter() { + if !bucket.drops.is_empty() { + buckets.push(bucket); + } + } + + return buckets; +} + +pub fn download(game_id: String, buckets: Vec, app_data: &AppData) { + let auth = app_data.auth.as_ref().expect("requires auth"); + let pool = ThreadPoolBuilder::new().num_threads(4).build().expect("failed to create pool thread"); + + let mut download_contexts = HashMap::::new(); + let versions = buckets.iter().map(|e| &e.version).collect::>().into_iter().cloned().collect::>(); + + let completed_contexts = Arc::new(boxcar::Vec::new()); + let completed_indexes_loop_arc = completed_contexts.clone(); + + let client = reqwest::blocking::Client::new(); + + for version in versions { + let download_context = client + .post(auth.remote.join("/api/v2/client/context").expect("failed to generate download context url")) + .json(&ManifestBody { + game: game_id.clone(), + version: version.clone(), + }) + .header("Authorization", generate_authorization_header(&auth)) + .send() + .expect("failed to create download context"); + + if download_context.status() != 200 { + panic!("failed to generate download context: {}", download_context.text().unwrap()); + } + + let download_context = download_context.json::().expect("failed to parse download context"); + download_contexts.insert(version, download_context); + } + + let download_contexts = &download_contexts; + + let client_ref = &client; + + pool.scope(|scope| { + for (_index, bucket) in buckets.iter().enumerate() { + let completed_contexts = completed_indexes_loop_arc.clone(); + + let download_context = download_contexts.get(&bucket.version).expect("failed to find download context for version - did we generate them all?"); + + scope.spawn(move |_| { + let start = Instant::now(); + // 3 attempts + for _ in 0..RETRY_COUNT { + match download_game_bucket(&bucket, download_context, auth, client_ref) { + Ok(()) => { + for drop in &bucket.drops { + completed_contexts.push(drop.checksum.clone()); + } + let time = start.elapsed().as_secs_f64(); + let size = bucket.drops.iter().map(|v| v.length).sum::() / (1000 * 1000); + let speed = (size as f64) / time; + println!("finished chunk with speed of {speed}MB/s"); + return; + } + Err(e) => { + panic!("failed to download: {e:?}"); + } + } + } + }); + } + }); + + println!("finished download!"); +} + +fn download_game_bucket(bucket: &DownloadBucket, context: &DownloadContext, auth: &AuthData, client: &reqwest::blocking::Client) -> Result<(), anyhow::Error> { + let url = auth.remote.join("/api/v2/client/chunk").expect("failed to generate download url"); + + let body = ChunkBody::create(context, &bucket.drops); + let response = client.post(url).json(&body).send()?; + + if response.status() != 200 { + return Err(anyhow!("failed to download chunk with response: {}", response.text().expect("failed to read response"))); + }; + + let lengths = response.headers().get("Content-Lengths").expect("server didn't send Content-Lengths").to_str().expect("failed to parse Content-Lengths header"); + for (i, raw_length) in lengths.split(",").enumerate() { + let length = raw_length.parse::().unwrap_or(0); + let Some(drop) = bucket.drops.get(i) else { + return Err(anyhow!("invalid number of Content-Lengths recieved: {i}, {lengths}")); + }; + if drop.length != length { + return Err(anyhow!("for {}, expected {}, got {} ({})", drop.filename, drop.length, raw_length, length)); + } + } + + let mut pipeline = DropDownloadPipeline::new(response, bucket.drops.clone())?; + + let _completed = pipeline.copy()?; + + let checksums = pipeline + .finish()?; + + for (index, drop) in bucket.drops.iter().enumerate() { + let res = hex::encode(**checksums.get(index).unwrap()); + if res != drop.checksum { + println!("context didn't match... doing nothing because we will validate later."); + // return Ok(false); + // return Err(ApplicationDownloadError::Checksum); + } + } + + + Ok(()) +} diff --git a/src/download_internals.rs b/src/download_internals.rs new file mode 100644 index 0000000..008c7ea --- /dev/null +++ b/src/download_internals.rs @@ -0,0 +1,110 @@ +use std::{ + fs::{File, OpenOptions}, + io::{self, BufWriter, Read, Seek, SeekFrom, Write}, + path::PathBuf, +}; + +use md5::{Context, Digest}; +use reqwest::blocking::Response; + +use crate::models::DownloadDrop; + +static MAX_PACKET_LENGTH: usize = 4096 * 4; +static BUMP_SIZE: usize = 4096 * 16; + +pub struct DropWriter { + hasher: Context, + destination: BufWriter, +} +impl DropWriter { + fn new(path: PathBuf) -> Result { + let destination = OpenOptions::new().write(true).create(true).truncate(false).open(&path)?; + Ok(Self { + destination: BufWriter::with_capacity(1024 * 1024, destination), + hasher: Context::new(), + }) + } + + fn finish(mut self) -> io::Result { + self.flush()?; + Ok(self.hasher.finalize()) + } +} +// Write automatically pushes to file and hasher +impl Write for DropWriter { + fn write(&mut self, buf: &[u8]) -> io::Result { + self.hasher.write_all(buf).map_err(|e| io::Error::other(format!("Unable to write to hasher: {e}")))?; + let bytes_written = self.destination.write(buf)?; + + Ok(bytes_written) + } + + fn flush(&mut self) -> io::Result<()> { + self.hasher.flush()?; + self.destination.flush() + } +} +// Seek moves around destination output +impl Seek for DropWriter { + fn seek(&mut self, pos: SeekFrom) -> io::Result { + self.destination.seek(pos) + } +} + +pub struct DropDownloadPipeline { + pub source: R, + pub drops: Vec, + pub destination: Vec>, +} + +impl DropDownloadPipeline { + pub fn new(source: Response, drops: Vec) -> Result { + Ok(Self { + source, + destination: drops.iter().map(|drop| DropWriter::new(drop.path.clone())).try_collect()?, + drops, + }) + } + + pub fn copy(&mut self) -> Result { + let mut copy_buffer = [0u8; MAX_PACKET_LENGTH]; + for (index, drop) in self.drops.iter().enumerate() { + let destination = self.destination.get_mut(index).ok_or(io::Error::other("no destination")).unwrap(); + let mut remaining = drop.length; + if drop.start != 0 { + destination.seek(SeekFrom::Start(drop.start.try_into().unwrap()))?; + } + let mut last_bump = 0; + loop { + let size = MAX_PACKET_LENGTH.min(remaining); + let size = self.source.read(&mut copy_buffer[0..size]).inspect_err(|_| { + println!("got error from {}", drop.filename); + })?; + remaining -= size; + last_bump += size; + + destination.write_all(©_buffer[0..size])?; + + if last_bump > BUMP_SIZE { + last_bump -= BUMP_SIZE; + } + + if remaining == 0 { + break; + }; + } + } + + Ok(true) + } + + #[allow(dead_code)] + fn debug_skip_checksum(self) { + self.destination.into_iter().for_each(|mut e| e.flush().unwrap()); + } + + pub fn finish(self) -> Result, io::Error> { + let checksums = self.destination.into_iter().map(|e| e.finish()).try_collect()?; + Ok(checksums) + } +} diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..e15882c --- /dev/null +++ b/src/main.rs @@ -0,0 +1,213 @@ +#![feature(iterator_try_collect)] + +use std::{ + collections::HashMap, + env, fs, + io::{self, BufRead}, +}; + +use chrono::Utc; +use clap::Parser; +use droplet_rs::ssl::sign_nonce; +use reqwest::Url; +use serde::{Deserialize, Serialize}; + +use crate::{ + download::{download, generate_buckets}, + models::{Args, DropManifest, GameVersion, HandshakeRequestBody, HandshakeResponse, InitiateRequestBody}, +}; + +#[derive(Serialize, Deserialize)] +struct AuthData { + remote: Url, + private: String, + public: String, + client_id: String, +} + +#[derive(Serialize, Deserialize)] +struct AppData { + auth: Option, +} + +mod download; +mod models; +mod download_internals; + +const APP_DATA_PATH: &'static str = "./bucket.json"; + +fn read_app_data() -> AppData { + if fs::exists(APP_DATA_PATH).expect("failed to check for bucket.json") { + let contents = fs::read_to_string(APP_DATA_PATH).expect("failed to read bucket.json"); + let app_data = serde_json::from_str::(&contents).expect("failed to parse bucket.json"); + return app_data; + }; + + AppData { auth: None } +} + +fn save_app_data(app_data: &AppData) { + fs::write(APP_DATA_PATH, serde_json::to_string(app_data).expect("failed to serialize app_data")).expect("failed to save app data"); +} + +fn shitty_write(lock: &mut T, value: String) +where + T: io::Write, +{ + lock.write_all(value.as_bytes()).unwrap(); + lock.flush().unwrap(); +} + +fn do_auth(app_data: &mut AppData) { + let mut lines = io::stdin().lock().lines(); + let mut stdout_lock = io::stdout().lock(); + shitty_write(&mut stdout_lock, format!("drop server url: ")); + let server_url = Url::parse(&lines.next().unwrap().unwrap()).expect("failed to parse url"); + + let endpoint = server_url.join("/api/v1/client/auth/initiate").expect("failed to create initiate endpoint"); + let body = InitiateRequestBody { + name: format!("bucket-cli"), + platform: env::consts::OS.to_string(), + capabilities: HashMap::new(), + }; + + let client = reqwest::blocking::Client::new(); + let response = client.post(endpoint).json(&body).send().expect("failed to initiate auth"); + + let mut callback = response.text().expect("failed to read callback url"); + shitty_write(&mut stdout_lock, format!("open {}{} in your browser...\n", server_url, callback.split_off(1))); + + shitty_write(&mut stdout_lock, "handshake response: ".to_owned()); + let handshake = lines.next().unwrap().unwrap(); + + let handshake = handshake.split('/').collect::>(); + if handshake.len() != 2 { + panic!("handshake is expected to be in format .../..."); + } + + let client_id = handshake.get(0).expect("failed to fetch client id from handshake"); + let token = handshake.get(1).expect("failed to fetch token from handshake"); + + let body = HandshakeRequestBody { + client_id: (*client_id).to_string(), + token: (*token).to_string(), + }; + let endpoint = server_url.join("/api/v1/client/auth/handshake").expect("failed to make handshake url"); + let response = client.post(endpoint).json(&body).send().expect("failed to complete handshake"); + + if response.status() != 200 { + panic!("handshake failed with: {}", response.text().expect("failed to read handshake response")); + } + + let response = response.json::().expect("failed to parse handshake response"); + + app_data.auth = Some(AuthData { + remote: server_url, + private: response.private, + public: response.certificate, + client_id: response.id, + }); +} + +fn fetch_params(args: &mut Args) -> (String, String) { + if let Some(game) = &args.game + && args.silent + { + return (game.to_string(), args.game_version.clone().unwrap_or("".to_owned())); + }; + + if args.silent { + panic!("silent mode set, but game not specified") + }; + + let mut lines = io::stdin().lock().lines(); + let mut stdout_lock = io::stdout().lock(); + + loop { + shitty_write(&mut stdout_lock, format!("game ID [{}]: ", args.game.clone().unwrap_or("".to_string()))); + let game_id = lines.next().unwrap().unwrap(); + if game_id.len() != 0 { + args.game = Some(game_id) + } + + if args.game.is_some() { + break; + } + } + + shitty_write(&mut stdout_lock, format!("game version [{}]: ", args.game_version.clone().unwrap_or("".to_string()))); + let game_version = lines.next().unwrap().unwrap(); + if game_version.len() != 0 { + args.game_version = Some(game_version); + }; + + return (args.game.clone().unwrap().to_string(), args.game_version.clone().unwrap_or("".to_owned())); +} + +fn generate_authorization_header(certs: &AuthData) -> String { + let nonce = Utc::now().timestamp_millis().to_string(); + + let signature = sign_nonce(certs.private.clone(), nonce.clone()).unwrap(); + + format!("Nonce {} {} {}", certs.client_id, nonce, signature) +} + +fn discover_latest_version(game_id: &str, auth: &AuthData) -> String { + let endpoint = auth.remote.join(&format!("/api/v1/client/game/versions?id={}", game_id)).expect("failed to build discovery url"); + let client = reqwest::blocking::Client::new(); + let response = client.get(endpoint).header("Authorization", generate_authorization_header(auth)).send().expect("failed to discover versions"); + + let versions = response.json::>().expect("failed to parse versions"); + + let version = versions.get(0).expect("no versions available for game").version_name.clone(); + + println!("found \"{}\" as latest version", version); + + return version; +} + +fn fetch_manifest(params: (String, String), app_data: &AppData) -> DropManifest { + println!("downloading game manifest..."); + + let auth = app_data.auth.as_ref().expect("required auth data"); + + let version = { if params.1.len() == 0 { discover_latest_version(¶ms.0, auth) } else { params.1 } }; + + let url = auth.remote.join(&format!("/api/v1/client/game/manifest?id={}&version={}", params.0, version)).expect("failed to create manifest URL"); + let client = reqwest::blocking::Client::new(); + let response = client.get(url).header("Authorization", generate_authorization_header(auth)).send().expect("failed to fetch manifest"); + + if response.status() != 200 { + panic!("failed to fetch manifest: {}", response.text().expect("failed to read manifest error")); + } + + let manifest = response.json::().expect("failed to parse manifest"); + + return manifest; +} + +fn main() { + let mut args = Args::parse(); + + let mut app_data = read_app_data(); + + while app_data.auth.is_none() { + do_auth(&mut app_data); + } + save_app_data(&app_data); + + let params = fetch_params(&mut args); + + println!("downloading GAMEID: {}, VERSION: {}", params.0, params.1); + + println!("fetching manifest..."); + let manifest = fetch_manifest(params.clone(), &app_data); + println!("downloaded manifest"); + + println!("generating buckets..."); + let buckets = generate_buckets(params.0.clone(), &args.install_dir, &manifest); + println!("generated {} buckets", buckets.len()); + + println!("downloading game..."); + download(params.0, buckets, &app_data); +} diff --git a/src/models.rs b/src/models.rs new file mode 100644 index 0000000..1da4398 --- /dev/null +++ b/src/models.rs @@ -0,0 +1,130 @@ +use std::{collections::HashMap, path::PathBuf}; + +use clap::{Parser, arg}; +use serde::{Deserialize, Serialize}; + +#[derive(Serialize)] +#[serde(rename_all = "camelCase")] +pub struct InitiateRequestBody { + pub name: String, + pub platform: String, + pub capabilities: HashMap, +} + +#[derive(Serialize, Debug)] +#[serde(rename_all = "camelCase")] +pub struct HandshakeRequestBody { + pub client_id: String, + pub token: String, +} + +#[derive(Deserialize)] +#[serde(rename_all = "camelCase")] +pub struct HandshakeResponse { + pub private: String, + pub certificate: String, + pub id: String, +} + +#[derive(Deserialize)] +#[serde(rename_all = "camelCase")] +pub struct GameVersion { + pub game_id: String, + pub version_name: String, +} + +impl std::ops::Deref for GameVersion { + type Target = String; + + fn deref(&self) -> &Self::Target { + &self.game_id + } +} + +pub type DropManifest = HashMap; +#[derive(Serialize, Deserialize, Debug, Clone, Ord, PartialOrd, Eq, PartialEq)] +#[serde(rename_all = "camelCase")] +pub struct DropChunk { + pub permissions: u32, + pub ids: Vec, + pub checksums: Vec, + pub lengths: Vec, + pub version_name: String, +} + +#[derive(Parser, Debug)] +#[command(version, about, long_about = None)] +pub struct Args { + /// ID of game to download + #[arg(short, long)] + pub game: Option, + + /// Version of game to download, defaults to latest + #[arg(long, short = 'k')] + pub game_version: Option, + + #[arg(long, default_value_t = format!("./game"))] + pub install_dir: String, + + #[arg(long, short)] + pub silent: bool, +} + +#[derive(Debug, Clone, Serialize)] +// Drops go in buckets +pub struct DownloadDrop { + pub index: usize, + pub filename: String, + pub path: PathBuf, + pub start: usize, + pub length: usize, + pub checksum: String, + pub permissions: u32, +} + +#[derive(Debug, Clone, Serialize)] +pub struct DownloadBucket { + pub game_id: String, + pub version: String, + pub drops: Vec, +} + +#[derive(Deserialize)] +pub struct DownloadContext { + pub context: String, +} + +#[derive(Serialize)] +#[serde(rename_all = "camelCase")] +pub struct ChunkBodyFile { + filename: String, + chunk_index: usize, +} + +#[derive(Serialize)] +#[serde(rename_all = "camelCase")] +pub struct ChunkBody { + pub context: String, + pub files: Vec, +} + +#[derive(Serialize)] +pub struct ManifestBody { + pub game: String, + pub version: String, +} + +impl ChunkBody { + pub fn create(context: &DownloadContext, drops: &[DownloadDrop]) -> ChunkBody { + Self { + context: context.context.clone(), + files: drops + .iter() + .map(|e| ChunkBodyFile { + filename: e.filename.clone(), + chunk_index: e.index, + }) + .collect(), + } + } +}