From c5a542dd1515cd7280fe7c9c5eb26df943c993f4 Mon Sep 17 00:00:00 2001 From: DecDuck Date: Wed, 28 Jan 2026 19:36:09 +1100 Subject: [PATCH] feat: initial commit --- LICENSE.md | 675 ++++++++++++++++++ README.md | 50 +- astro.config.mjs | 61 +- package.json | 3 +- pnpm-lock.yaml | 13 + pnpm-workspace.yaml | 3 + .../docs/admin/guides/creating-library.md | 5 + src/content/docs/admin/guides/exposing.md | 37 + src/content/docs/admin/index.md | 7 + src/content/docs/admin/metadata/giantbomb.mdx | 37 + src/content/docs/admin/metadata/igdb.mdx | 30 + .../docs/admin/metadata/pcgamingwiki.md | 5 + src/content/docs/admin/metadata/steam.md | 5 + src/content/docs/admin/quickstart.md | 55 ++ src/content/docs/guides/example.md | 11 - src/content/docs/index.mdx | 13 +- src/content/docs/reference/example.md | 11 - .../docs/reference/library-sources.mdx | 73 ++ src/content/docs/reference/update-mode.mdx | 43 ++ src/styles/drop.css | 5 + 20 files changed, 1043 insertions(+), 99 deletions(-) create mode 100644 LICENSE.md create mode 100644 pnpm-workspace.yaml create mode 100644 src/content/docs/admin/guides/creating-library.md create mode 100644 src/content/docs/admin/guides/exposing.md create mode 100644 src/content/docs/admin/index.md create mode 100644 src/content/docs/admin/metadata/giantbomb.mdx create mode 100644 src/content/docs/admin/metadata/igdb.mdx create mode 100644 src/content/docs/admin/metadata/pcgamingwiki.md create mode 100644 src/content/docs/admin/metadata/steam.md create mode 100644 src/content/docs/admin/quickstart.md delete mode 100644 src/content/docs/guides/example.md delete mode 100644 src/content/docs/reference/example.md create mode 100644 src/content/docs/reference/library-sources.mdx create mode 100644 src/content/docs/reference/update-mode.mdx create mode 100644 src/styles/drop.css diff --git a/LICENSE.md b/LICENSE.md new file mode 100644 index 0000000..496acdb --- /dev/null +++ b/LICENSE.md @@ -0,0 +1,675 @@ +# GNU GENERAL PUBLIC LICENSE + +Version 3, 29 June 2007 + +Copyright (C) 2007 Free Software Foundation, Inc. + + +Everyone is permitted to copy and distribute verbatim copies of this +license document, but changing it is not allowed. + +## Preamble + +The GNU General Public License is a free, copyleft license for +software and other kinds of works. + +The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom +to share and change all versions of a program--to make sure it remains +free software for all its users. We, the Free Software Foundation, use +the GNU General Public License for most of our software; it applies +also to any other work released this way by its authors. You can apply +it to your programs, too. + +When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + +To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you +have certain responsibilities if you distribute copies of the +software, or if you modify it: responsibilities to respect the freedom +of others. + +For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + +Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + +For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + +Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the +manufacturer can do so. This is fundamentally incompatible with the +aim of protecting users' freedom to change the software. The +systematic pattern of such abuse occurs in the area of products for +individuals to use, which is precisely where it is most unacceptable. +Therefore, we have designed this version of the GPL to prohibit the +practice for those products. If such problems arise substantially in +other domains, we stand ready to extend this provision to those +domains in future versions of the GPL, as needed to protect the +freedom of users. + +Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish +to avoid the special danger that patents applied to a free program +could make it effectively proprietary. To prevent this, the GPL +assures that patents cannot be used to render the program non-free. + +The precise terms and conditions for copying, distribution and +modification follow. + +## TERMS AND CONDITIONS + +### 0. Definitions. + +"This License" refers to version 3 of the GNU General Public License. + +"Copyright" also means copyright-like laws that apply to other kinds +of works, such as semiconductor masks. + +"The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + +To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of +an exact copy. The resulting work is called a "modified version" of +the earlier work or a work "based on" the earlier work. + +A "covered work" means either the unmodified Program or a work based +on the Program. + +To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. Propagation includes copying, +distribution (with or without modification), making available to the +public, and in some countries other activities as well. + +To "convey" a work means any kind of propagation that enables other +parties to make or receive copies. Mere interaction with a user +through a computer network, with no transfer of a copy, is not +conveying. + +An interactive user interface displays "Appropriate Legal Notices" to +the extent that it includes a convenient and prominently visible +feature that (1) displays an appropriate copyright notice, and (2) +tells the user that there is no warranty for the work (except to the +extent that warranties are provided), that licensees may convey the +work under this License, and how to view a copy of this License. If +the interface presents a list of user commands or options, such as a +menu, a prominent item in the list meets this criterion. + +### 1. Source Code. + +The "source code" for a work means the preferred form of the work for +making modifications to it. "Object code" means any non-source form of +a work. + +A "Standard Interface" means an interface that either is an official +standard defined by a recognized standards body, or, in the case of +interfaces specified for a particular programming language, one that +is widely used among developers working in that language. + +The "System Libraries" of an executable work include anything, other +than the work as a whole, that (a) is included in the normal form of +packaging a Major Component, but which is not part of that Major +Component, and (b) serves only to enable use of the work with that +Major Component, or to implement a Standard Interface for which an +implementation is available to the public in source code form. A +"Major Component", in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system +(if any) on which the executable work runs, or a compiler used to +produce the work, or an object code interpreter used to run it. + +The "Corresponding Source" for a work in object code form means all +the source code needed to generate, install, and (for an executable +work) run the object code and to modify the work, including scripts to +control those activities. However, it does not include the work's +System Libraries, or general-purpose tools or generally available free +programs which are used unmodified in performing those activities but +which are not part of the work. For example, Corresponding Source +includes interface definition files associated with source files for +the work, and the source code for shared libraries and dynamically +linked subprograms that the work is specifically designed to require, +such as by intimate data communication or control flow between those +subprograms and other parts of the work. + +The Corresponding Source need not include anything that users can +regenerate automatically from other parts of the Corresponding Source. + +The Corresponding Source for a work in source code form is that same +work. + +### 2. Basic Permissions. + +All rights granted under this License are granted for the term of +copyright on the Program, and are irrevocable provided the stated +conditions are met. This License explicitly affirms your unlimited +permission to run the unmodified Program. The output from running a +covered work is covered by this License only if the output, given its +content, constitutes a covered work. This License acknowledges your +rights of fair use or other equivalent, as provided by copyright law. + +You may make, run and propagate covered works that you do not convey, +without conditions so long as your license otherwise remains in force. +You may convey covered works to others for the sole purpose of having +them make modifications exclusively for you, or provide you with +facilities for running those works, provided that you comply with the +terms of this License in conveying all material for which you do not +control copyright. Those thus making or running the covered works for +you must do so exclusively on your behalf, under your direction and +control, on terms that prohibit them from making any copies of your +copyrighted material outside their relationship with you. + +Conveying under any other circumstances is permitted solely under the +conditions stated below. Sublicensing is not allowed; section 10 makes +it unnecessary. + +### 3. Protecting Users' Legal Rights From Anti-Circumvention Law. + +No covered work shall be deemed part of an effective technological +measure under any applicable law fulfilling obligations under article +11 of the WIPO copyright treaty adopted on 20 December 1996, or +similar laws prohibiting or restricting circumvention of such +measures. + +When you convey a covered work, you waive any legal power to forbid +circumvention of technological measures to the extent such +circumvention is effected by exercising rights under this License with +respect to the covered work, and you disclaim any intention to limit +operation or modification of the work as a means of enforcing, against +the work's users, your or third parties' legal rights to forbid +circumvention of technological measures. + +### 4. Conveying Verbatim Copies. + +You may convey verbatim copies of the Program's source code as you +receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice; +keep intact all notices stating that this License and any +non-permissive terms added in accord with section 7 apply to the code; +keep intact all notices of the absence of any warranty; and give all +recipients a copy of this License along with the Program. + +You may charge any price or no price for each copy that you convey, +and you may offer support or warranty protection for a fee. + +### 5. Conveying Modified Source Versions. + +You may convey a work based on the Program, or the modifications to +produce it from the Program, in the form of source code under the +terms of section 4, provided that you also meet all of these +conditions: + +- a) The work must carry prominent notices stating that you modified + it, and giving a relevant date. +- b) The work must carry prominent notices stating that it is + released under this License and any conditions added under + section 7. This requirement modifies the requirement in section 4 + to "keep intact all notices". +- c) You must license the entire work, as a whole, under this + License to anyone who comes into possession of a copy. This + License will therefore apply, along with any applicable section 7 + additional terms, to the whole of the work, and all its parts, + regardless of how they are packaged. This License gives no + permission to license the work in any other way, but it does not + invalidate such permission if you have separately received it. +- d) If the work has interactive user interfaces, each must display + Appropriate Legal Notices; however, if the Program has interactive + interfaces that do not display Appropriate Legal Notices, your + work need not make them do so. + +A compilation of a covered work with other separate and independent +works, which are not by their nature extensions of the covered work, +and which are not combined with it such as to form a larger program, +in or on a volume of a storage or distribution medium, is called an +"aggregate" if the compilation and its resulting copyright are not +used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work +in an aggregate does not cause this License to apply to the other +parts of the aggregate. + +### 6. Conveying Non-Source Forms. + +You may convey a covered work in object code form under the terms of +sections 4 and 5, provided that you also convey the machine-readable +Corresponding Source under the terms of this License, in one of these +ways: + +- a) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by the + Corresponding Source fixed on a durable physical medium + customarily used for software interchange. +- b) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by a + written offer, valid for at least three years and valid for as + long as you offer spare parts or customer support for that product + model, to give anyone who possesses the object code either (1) a + copy of the Corresponding Source for all the software in the + product that is covered by this License, on a durable physical + medium customarily used for software interchange, for a price no + more than your reasonable cost of physically performing this + conveying of source, or (2) access to copy the Corresponding + Source from a network server at no charge. +- c) Convey individual copies of the object code with a copy of the + written offer to provide the Corresponding Source. This + alternative is allowed only occasionally and noncommercially, and + only if you received the object code with such an offer, in accord + with subsection 6b. +- d) Convey the object code by offering access from a designated + place (gratis or for a charge), and offer equivalent access to the + Corresponding Source in the same way through the same place at no + further charge. You need not require recipients to copy the + Corresponding Source along with the object code. If the place to + copy the object code is a network server, the Corresponding Source + may be on a different server (operated by you or a third party) + that supports equivalent copying facilities, provided you maintain + clear directions next to the object code saying where to find the + Corresponding Source. Regardless of what server hosts the + Corresponding Source, you remain obligated to ensure that it is + available for as long as needed to satisfy these requirements. +- e) Convey the object code using peer-to-peer transmission, + provided you inform other peers where the object code and + Corresponding Source of the work are being offered to the general + public at no charge under subsection 6d. + +A separable portion of the object code, whose source code is excluded +from the Corresponding Source as a System Library, need not be +included in conveying the object code work. + +A "User Product" is either (1) a "consumer product", which means any +tangible personal property which is normally used for personal, +family, or household purposes, or (2) anything designed or sold for +incorporation into a dwelling. In determining whether a product is a +consumer product, doubtful cases shall be resolved in favor of +coverage. For a particular product received by a particular user, +"normally used" refers to a typical or common use of that class of +product, regardless of the status of the particular user or of the way +in which the particular user actually uses, or expects or is expected +to use, the product. A product is a consumer product regardless of +whether the product has substantial commercial, industrial or +non-consumer uses, unless such uses represent the only significant +mode of use of the product. + +"Installation Information" for a User Product means any methods, +procedures, authorization keys, or other information required to +install and execute modified versions of a covered work in that User +Product from a modified version of its Corresponding Source. The +information must suffice to ensure that the continued functioning of +the modified object code is in no case prevented or interfered with +solely because modification has been made. + +If you convey an object code work under this section in, or with, or +specifically for use in, a User Product, and the conveying occurs as +part of a transaction in which the right of possession and use of the +User Product is transferred to the recipient in perpetuity or for a +fixed term (regardless of how the transaction is characterized), the +Corresponding Source conveyed under this section must be accompanied +by the Installation Information. But this requirement does not apply +if neither you nor any third party retains the ability to install +modified object code on the User Product (for example, the work has +been installed in ROM). + +The requirement to provide Installation Information does not include a +requirement to continue to provide support service, warranty, or +updates for a work that has been modified or installed by the +recipient, or for the User Product in which it has been modified or +installed. Access to a network may be denied when the modification +itself materially and adversely affects the operation of the network +or violates the rules and protocols for communication across the +network. + +Corresponding Source conveyed, and Installation Information provided, +in accord with this section must be in a format that is publicly +documented (and with an implementation available to the public in +source code form), and must require no special password or key for +unpacking, reading or copying. + +### 7. Additional Terms. + +"Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + +When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) You may place +additional permissions on material, added by you to a covered work, +for which you have or can give appropriate copyright permission. + +Notwithstanding any other provision of this License, for material you +add to a covered work, you may (if authorized by the copyright holders +of that material) supplement the terms of this License with terms: + +- a) Disclaiming warranty or limiting liability differently from the + terms of sections 15 and 16 of this License; or +- b) Requiring preservation of specified reasonable legal notices or + author attributions in that material or in the Appropriate Legal + Notices displayed by works containing it; or +- c) Prohibiting misrepresentation of the origin of that material, + or requiring that modified versions of such material be marked in + reasonable ways as different from the original version; or +- d) Limiting the use for publicity purposes of names of licensors + or authors of the material; or +- e) Declining to grant rights under trademark law for use of some + trade names, trademarks, or service marks; or +- f) Requiring indemnification of licensors and authors of that + material by anyone who conveys the material (or modified versions + of it) with contractual assumptions of liability to the recipient, + for any liability that these contractual assumptions directly + impose on those licensors and authors. + +All other non-permissive additional terms are considered "further +restrictions" within the meaning of section 10. If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + +If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + +Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; the +above requirements apply either way. + +### 8. Termination. + +You may not propagate or modify a covered work except as expressly +provided under this License. Any attempt otherwise to propagate or +modify it is void, and will automatically terminate your rights under +this License (including any patent licenses granted under the third +paragraph of section 11). + +However, if you cease all violation of this License, then your license +from a particular copyright holder is reinstated (a) provisionally, +unless and until the copyright holder explicitly and finally +terminates your license, and (b) permanently, if the copyright holder +fails to notify you of the violation by some reasonable means prior to +60 days after the cessation. + +Moreover, your license from a particular copyright holder is +reinstated permanently if the copyright holder notifies you of the +violation by some reasonable means, this is the first time you have +received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after +your receipt of the notice. + +Termination of your rights under this section does not terminate the +licenses of parties who have received copies or rights from you under +this License. If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + +### 9. Acceptance Not Required for Having Copies. + +You are not required to accept this License in order to receive or run +a copy of the Program. Ancillary propagation of a covered work +occurring solely as a consequence of using peer-to-peer transmission +to receive a copy likewise does not require acceptance. However, +nothing other than this License grants you permission to propagate or +modify any covered work. These actions infringe copyright if you do +not accept this License. Therefore, by modifying or propagating a +covered work, you indicate your acceptance of this License to do so. + +### 10. Automatic Licensing of Downstream Recipients. + +Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + +An "entity transaction" is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. If propagation of a covered +work results from an entity transaction, each party to that +transaction who receives a copy of the work also receives whatever +licenses to the work the party's predecessor in interest had or could +give under the previous paragraph, plus a right to possession of the +Corresponding Source of the work from the predecessor in interest, if +the predecessor has it or can get it with reasonable efforts. + +You may not impose any further restrictions on the exercise of the +rights granted or affirmed under this License. For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + +### 11. Patents. + +A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + +A contributor's "essential patent claims" are all patent claims owned +or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. For +purposes of this definition, "control" includes the right to grant +patent sublicenses in a manner consistent with the requirements of +this License. + +Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to +make, use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + +In the following three paragraphs, a "patent license" is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). To "grant" such a patent license to a +party means to make such an agreement or commitment not to enforce a +patent against the party. + +If you convey a covered work, knowingly relying on a patent license, +and the Corresponding Source of the work is not available for anyone +to copy, free of charge and under the terms of this License, through a +publicly available network server or other readily accessible means, +then you must either (1) cause the Corresponding Source to be so +available, or (2) arrange to deprive yourself of the benefit of the +patent license for this particular work, or (3) arrange, in a manner +consistent with the requirements of this License, to extend the patent +license to downstream recipients. "Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + +If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + +A patent license is "discriminatory" if it does not include within the +scope of its coverage, prohibits the exercise of, or is conditioned on +the non-exercise of one or more of the rights that are specifically +granted under this License. You may not convey a covered work if you +are a party to an arrangement with a third party that is in the +business of distributing software, under which you make payment to the +third party based on the extent of your activity of conveying the +work, and under which the third party grants, to any of the parties +who would receive the covered work from you, a discriminatory patent +license (a) in connection with copies of the covered work conveyed by +you (or copies made from those copies), or (b) primarily for and in +connection with specific products or compilations that contain the +covered work, unless you entered into that arrangement, or that patent +license was granted, prior to 28 March 2007. + +Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + +### 12. No Surrender of Others' Freedom. + +If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under +this License and any other pertinent obligations, then as a +consequence you may not convey it at all. For example, if you agree to +terms that obligate you to collect a royalty for further conveying +from those to whom you convey the Program, the only way you could +satisfy both those terms and this License would be to refrain entirely +from conveying the Program. + +### 13. Use with the GNU Affero General Public License. + +Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + +### 14. Revised Versions of this License. + +The Free Software Foundation may publish revised and/or new versions +of the GNU General Public License from time to time. Such new versions +will be similar in spirit to the present version, but may differ in +detail to address new problems or concerns. + +Each version is given a distinguishing version number. If the Program +specifies that a certain numbered version of the GNU General Public +License "or any later version" applies to it, you have the option of +following the terms and conditions either of that numbered version or +of any later version published by the Free Software Foundation. If the +Program does not specify a version number of the GNU General Public +License, you may choose any version ever published by the Free +Software Foundation. + +If the Program specifies that a proxy can decide which future versions +of the GNU General Public License can be used, that proxy's public +statement of acceptance of a version permanently authorizes you to +choose that version for the Program. + +Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + +### 15. Disclaimer of Warranty. + +THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT +WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND +PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE +DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR +CORRECTION. + +### 16. Limitation of Liability. + +IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR +CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES +ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT +NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR +LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM +TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER +PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +### 17. Interpretation of Sections 15 and 16. + +If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + +END OF TERMS AND CONDITIONS + +## How to Apply These Terms to Your New Programs + +If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these +terms. + +To do so, attach the following notices to the program. It is safest to +attach them to the start of each source file to most effectively state +the exclusion of warranty; and each file should have at least the +"copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper +mail. + +If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands \`show w' and \`show c' should show the +appropriate parts of the General Public License. Of course, your +program's commands might be different; for a GUI interface, you would +use an "about box". + +You should also get your employer (if you work as a programmer) or +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. For more information on this, and how to apply and follow +the GNU GPL, see . + +The GNU General Public License does not permit incorporating your +program into proprietary programs. If your program is a subroutine +library, you may consider it more useful to permit linking proprietary +applications with the library. If this is what you want to do, use the +GNU Lesser General Public License instead of this License. But first, +please read . diff --git a/README.md b/README.md index 909d737..3cfb8f9 100644 --- a/README.md +++ b/README.md @@ -1,49 +1,3 @@ -# Starlight Starter Kit: Basics +# Drop Docs Next -[![Built with Starlight](https://astro.badg.es/v2/built-with-starlight/tiny.svg)](https://starlight.astro.build) - -``` -pnpm create astro@latest -- --template starlight -``` - -> πŸ§‘β€πŸš€ **Seasoned astronaut?** Delete this file. Have fun! - -## πŸš€ Project Structure - -Inside of your Astro + Starlight project, you'll see the following folders and files: - -``` -. -β”œβ”€β”€ public/ -β”œβ”€β”€ src/ -β”‚ β”œβ”€β”€ assets/ -β”‚ β”œβ”€β”€ content/ -β”‚ β”‚ └── docs/ -β”‚ └── content.config.ts -β”œβ”€β”€ astro.config.mjs -β”œβ”€β”€ package.json -└── tsconfig.json -``` - -Starlight looks for `.md` or `.mdx` files in the `src/content/docs/` directory. Each file is exposed as a route based on its file name. - -Images can be added to `src/assets/` and embedded in Markdown with a relative link. - -Static assets, like favicons, can be placed in the `public/` directory. - -## 🧞 Commands - -All commands are run from the root of the project, from a terminal: - -| Command | Action | -| :------------------------ | :----------------------------------------------- | -| `pnpm install` | Installs dependencies | -| `pnpm dev` | Starts local dev server at `localhost:4321` | -| `pnpm build` | Build your production site to `./dist/` | -| `pnpm preview` | Preview your build locally, before deploying | -| `pnpm astro ...` | Run CLI commands like `astro add`, `astro check` | -| `pnpm astro -- --help` | Get help using the Astro CLI | - -## πŸ‘€ Want to learn more? - -Check out [Starlight’s docs](https://starlight.astro.build/), read [the Astro documentation](https://docs.astro.build), or jump into the [Astro Discord server](https://astro.build/chat). +The in-progress documentation for v0.4.0 \ No newline at end of file diff --git a/astro.config.mjs b/astro.config.mjs index 9a25601..4b85887 100644 --- a/astro.config.mjs +++ b/astro.config.mjs @@ -1,26 +1,45 @@ // @ts-check -import { defineConfig } from 'astro/config'; -import starlight from '@astrojs/starlight'; +import { defineConfig } from "astro/config"; +import starlight from "@astrojs/starlight"; +import starlightThemeRapide from "starlight-theme-rapide"; // https://astro.build/config export default defineConfig({ - integrations: [ - starlight({ - title: 'My Docs', - social: [{ icon: 'github', label: 'GitHub', href: 'https://github.com/withastro/starlight' }], - sidebar: [ - { - label: 'Guides', - items: [ - // Each item here is one entry in the navigation menu. - { label: 'Example Guide', slug: 'guides/example' }, - ], - }, - { - label: 'Reference', - autogenerate: { directory: 'reference' }, - }, - ], - }), - ], + integrations: [ + starlight({ + plugins: [starlightThemeRapide()], + title: "Drop OSS", + social: [ + { + icon: "github", + label: "GitHub", + href: "https://github.com/Drop-OSS/", + }, + ], + sidebar: [ + { + label: "Admin", + items: [ + { slug: "admin/quickstart" }, + { + label: "Guides", + items: [ + { slug: "admin/guides/exposing" }, + { slug: "admin/guides/creating-library" }, + ], + }, + { + label: "Metadata", + autogenerate: { directory: "admin/metadata" }, + }, + ], + }, + { + label: "Reference", + autogenerate: { directory: "reference" }, + }, + ], + customCss: ["./src/styles/drop.css"], + }), + ], }); diff --git a/package.json b/package.json index f06ba7c..011c22a 100644 --- a/package.json +++ b/package.json @@ -12,6 +12,7 @@ "dependencies": { "@astrojs/starlight": "^0.37.4", "astro": "^5.6.1", - "sharp": "^0.34.2" + "sharp": "^0.34.2", + "starlight-theme-rapide": "^0.5.2" } } \ No newline at end of file diff --git a/pnpm-lock.yaml b/pnpm-lock.yaml index d662564..40badda 100644 --- a/pnpm-lock.yaml +++ b/pnpm-lock.yaml @@ -17,6 +17,9 @@ importers: sharp: specifier: ^0.34.2 version: 0.34.5 + starlight-theme-rapide: + specifier: ^0.5.2 + version: 0.5.2(@astrojs/starlight@0.37.4(astro@5.16.15(rollup@4.57.0)(typescript@5.9.3))) packages: @@ -1517,6 +1520,12 @@ packages: space-separated-tokens@2.0.2: resolution: {integrity: sha512-PEGlAwrG8yXGXRjW32fGbg66JAlOAwbObuqVoJpv/mRgoWDQfgH1wDPvtzWyUSNAXBGSk8h755YDbbcEy3SH2Q==} + starlight-theme-rapide@0.5.2: + resolution: {integrity: sha512-4kNJutt0/3E0rjZvG9hvKeTTHGOHC97t2ZQDwDcokTM25yLgxavFu7BCm2Dm2UTw7fJpRXpu4gUWJ9xAOBmNww==} + engines: {node: '>=18'} + peerDependencies: + '@astrojs/starlight': '>=0.34.0' + stream-replace-string@2.0.0: resolution: {integrity: sha512-TlnjJ1C0QrmxRNrON00JvaFFlNh5TTG00APw23j74ET7gkQpTASi6/L2fuiav8pzK715HXtUeClpBTw2NPSn6w==} @@ -3864,6 +3873,10 @@ snapshots: space-separated-tokens@2.0.2: {} + starlight-theme-rapide@0.5.2(@astrojs/starlight@0.37.4(astro@5.16.15(rollup@4.57.0)(typescript@5.9.3))): + dependencies: + '@astrojs/starlight': 0.37.4(astro@5.16.15(rollup@4.57.0)(typescript@5.9.3)) + stream-replace-string@2.0.0: {} string-width@4.2.3: diff --git a/pnpm-workspace.yaml b/pnpm-workspace.yaml new file mode 100644 index 0000000..d0b7dbe --- /dev/null +++ b/pnpm-workspace.yaml @@ -0,0 +1,3 @@ +onlyBuiltDependencies: + - esbuild + - sharp diff --git a/src/content/docs/admin/guides/creating-library.md b/src/content/docs/admin/guides/creating-library.md new file mode 100644 index 0000000..6e71c0b --- /dev/null +++ b/src/content/docs/admin/guides/creating-library.md @@ -0,0 +1,5 @@ +--- +title: Creating a library +--- +To import games and start using Drop, you must first create a library to import from. + diff --git a/src/content/docs/admin/guides/exposing.md b/src/content/docs/admin/guides/exposing.md new file mode 100644 index 0000000..62c8ad5 --- /dev/null +++ b/src/content/docs/admin/guides/exposing.md @@ -0,0 +1,37 @@ +--- +title: Exposing your instance +--- + +Exposing your instance allows it to be accessible from other computers than the one you're hosting it on. + +## Setting `EXTERNAL_URL` + +Drop uses `EXTERNAL_URL` for creating invitation links, OIDC redirects, and everything else. It should be passed as an environment variable, and include the protocol, ip/domain, and port (if applicable). Examples include: + +- `http://192.168.0.100:3000` +- `https://drop.my.domain/` +- `http://drop.home.arpa:3000` + +Drop automatically parses and formats the URL, so there are no requirements on the format, as long as it is a valid URL. + +## LAN + +The `compose.yaml` provided in the [Quickstart guide](../quickstart.md) already exposes the Drop instance on port 3000. If you're on the same LAN as your Drop instance, you can find it's IP and then use: + +``` +http://[instance IP]:3000 +``` + +as the connection URL when setting up your Drop client. + +## Reverse Proxy + +If you are unsure how to set up a reverse proxy, or even what one is, this guide isn't for you. There are far better guides out there, so follow them to set up your reverse proxy. + +There is no special configuration required to run Drop behind a reverse proxy. + +## VPN + +If you are unsure how to set up a VPN for remote access, please find and follow a far better guide than this one. + +Accessing Drop over a VPN works very similarly to [accessing via LAN](#lan), so follow those steps. diff --git a/src/content/docs/admin/index.md b/src/content/docs/admin/index.md new file mode 100644 index 0000000..2962d74 --- /dev/null +++ b/src/content/docs/admin/index.md @@ -0,0 +1,7 @@ +--- +title: Admin stuff +--- + +# Admin description + +jdkajsdkas \ No newline at end of file diff --git a/src/content/docs/admin/metadata/giantbomb.mdx b/src/content/docs/admin/metadata/giantbomb.mdx new file mode 100644 index 0000000..43b9baa --- /dev/null +++ b/src/content/docs/admin/metadata/giantbomb.mdx @@ -0,0 +1,37 @@ +--- +title: GiantBomb +--- + +import { Steps } from "@astrojs/starlight/components"; + +:::caution +GiantBomb has recently be acquired, and their API is undergoing significant changes. The GiantBomb metadata provider currently **does not work.** +::: + +GiantBomb is a community-driven open game database. It is accessible at [https://www.giantbomb.com/](https://www.giantbomb.com/). + + +1. **Creating an account** + + To get an API key, you must sign up for an account. Head over to [GiantBomb's Login or Signup](https://www.giantbomb.com/login-signup/) page to create your account, and follow the prompts. + +2. **Getting an API key** + + Head over to the [GiantBomb API page](https://www.giantbomb.com/api/) and copy your API key from the box at the top of the page. + +3. **Add to your `compose.yaml`** + + Then, set your API key in your environment variables with a key of `GIANT_BOMB_API_KEY`: + + ```diff + drop: + image: ghcr.io/drop-oss/drop:latest + ... + environment: + - DATABASE_URL=postgres://drop:drop@postgres:5432/drop + - EXTERNAL_URL=http://localhost:3000 # default, customise if accessing from another computer or behind a reverse proxy + + - GIANT_BOMB_API_KEY=[api key] + ``` + + + diff --git a/src/content/docs/admin/metadata/igdb.mdx b/src/content/docs/admin/metadata/igdb.mdx new file mode 100644 index 0000000..a94684e --- /dev/null +++ b/src/content/docs/admin/metadata/igdb.mdx @@ -0,0 +1,30 @@ +--- +title: IGDB +--- + +import { Steps } from "@astrojs/starlight/components"; + +IGDB is a game database run by Twitch. It is free to use, but requires a Twitch account. + + + +1. Follow the instructions at [https://api-docs.igdb.com/#getting-started](https://api-docs.igdb.com/#getting-started) + + :::tip + You must have a Twitch account to use IGDB. + ::: + +2. Assign the `IGDB_CLIENT_ID` and `IGDB_CLIENT_SECRET` environment variables in your `compose.yaml`: + + ```diff + drop: + image: ghcr.io/drop-oss/drop:latest + ... + environment: + - DATABASE_URL=postgres://drop:drop@postgres:5432/drop + - EXTERNAL_URL=http://localhost:3000 # default, customise if accessing from another computer or behind a reverse proxy + + - IGDB_CLIENT_ID=[your client ID] + + - IGDB_CLIENT_SECRET=[your client secret] + ``` + + diff --git a/src/content/docs/admin/metadata/pcgamingwiki.md b/src/content/docs/admin/metadata/pcgamingwiki.md new file mode 100644 index 0000000..296cc38 --- /dev/null +++ b/src/content/docs/admin/metadata/pcgamingwiki.md @@ -0,0 +1,5 @@ +--- +title: PCGamingWiki +--- + +PCGamingWiki is a community run game database. There no additional setup required to use PCGamingWiki. diff --git a/src/content/docs/admin/metadata/steam.md b/src/content/docs/admin/metadata/steam.md new file mode 100644 index 0000000..385bfa4 --- /dev/null +++ b/src/content/docs/admin/metadata/steam.md @@ -0,0 +1,5 @@ +--- +title: Steam +--- + +Drop can fetch game data from Steam. There is no additional configuration required to use Steam metadata. diff --git a/src/content/docs/admin/quickstart.md b/src/content/docs/admin/quickstart.md new file mode 100644 index 0000000..53d3cfa --- /dev/null +++ b/src/content/docs/admin/quickstart.md @@ -0,0 +1,55 @@ +--- +title: Quickstart +--- +This guide quickly runs through how to get set up with Drop in about five minutes, depending on your experience. + +## Setting up the instance + +The easiest way to get Drop running is using our pre-built Docker container. + +```yaml compose.yaml +services: + postgres: + image: postgres:14-alpine + healthcheck: + test: pg_isready -d drop -U drop + interval: 30s + timeout: 60s + retries: 5 + start_period: 10s + volumes: + - ./db:/var/lib/postgresql/data + environment: + - POSTGRES_PASSWORD=drop + - POSTGRES_USER=drop + - POSTGRES_DB=drop + drop: + image: ghcr.io/drop-oss/drop:latest + depends_on: + postgres: + condition: service_healthy + ports: + - 3000:3000 + volumes: + - ./library:/library + - ./data:/data + environment: + - DATABASE_URL=postgres://drop:drop@postgres:5432/drop + - EXTERNAL_URL=http://localhost:3000 # default, customise if accessing from another computer or behind a reverse proxy +``` + +**The main things in this `compose.yaml` is the volumes attached to the `drop` service:** + +1. `./library` is where you will put your games to be imported into Drop. See '[Structuring your library](../library.md#structuring-your-library)' once you're set up. +2. `./data` is where Drop will store anything that's using the default file-system backed storage system. Typically, these are objects. + +**In addition, configure your chosen metadata provider:** + +- [GiantBomb](../metadata/giantbomb.md) +- [IGDB](../metadata/igdb.md) +- [PCGamingWiki](../metadata/pcgamingwiki.md) +- Manual - you can import games without metadata and enter it yourself. + +:::tip +If you want to, you can generate a more secure PostgreSQL username & password. +::: diff --git a/src/content/docs/guides/example.md b/src/content/docs/guides/example.md deleted file mode 100644 index ebd0f3b..0000000 --- a/src/content/docs/guides/example.md +++ /dev/null @@ -1,11 +0,0 @@ ---- -title: Example Guide -description: A guide in my new Starlight docs site. ---- - -Guides lead a user through a specific task they want to accomplish, often with a sequence of steps. -Writing a good guide requires thinking about what your users are trying to do. - -## Further reading - -- Read [about how-to guides](https://diataxis.fr/how-to-guides/) in the DiΓ‘taxis framework diff --git a/src/content/docs/index.mdx b/src/content/docs/index.mdx index e6ed51f..224745d 100644 --- a/src/content/docs/index.mdx +++ b/src/content/docs/index.mdx @@ -1,17 +1,16 @@ --- -title: Welcome to Starlight -description: Get started building your docs site with Starlight. -template: splash # Remove or comment out this line to display the site sidebar on this page. +title: Welcome to Drop +description: Welcome to the Drop OSS project documentation. hero: tagline: Congrats on setting up a new Starlight project! image: file: ../../assets/houston.webp actions: - - text: Example Guide - link: /guides/example/ + - text: Quickstart + link: /admin/quickstart icon: right-arrow - - text: Read the Starlight docs - link: https://starlight.astro.build + - text: Download client + link: https://droposs.org/download icon: external variant: minimal --- diff --git a/src/content/docs/reference/example.md b/src/content/docs/reference/example.md deleted file mode 100644 index 0224f09..0000000 --- a/src/content/docs/reference/example.md +++ /dev/null @@ -1,11 +0,0 @@ ---- -title: Example Reference -description: A reference page in my new Starlight docs site. ---- - -Reference pages are ideal for outlining how things work in terse and clear terms. -Less concerned with telling a story or addressing a specific use case, they should give a comprehensive outline of what you're documenting. - -## Further reading - -- Read [about reference](https://diataxis.fr/reference/) in the DiΓ‘taxis framework diff --git a/src/content/docs/reference/library-sources.mdx b/src/content/docs/reference/library-sources.mdx new file mode 100644 index 0000000..3a38e1e --- /dev/null +++ b/src/content/docs/reference/library-sources.mdx @@ -0,0 +1,73 @@ +--- +title: Library Sources +tableOfContents: + minHeadingLevel: 1 + maxHeadingLevel: 2 +--- + +import { FileTree } from "@astrojs/starlight/components"; + +Drop supports different library structures, but they all are underpinned by the same few concepts. You can add more than one library (called a 'library source') that each use different structures, to combine your multiple game libraries into one. + +:::note + +A **game** in Drop is associated with all the metadata. You do not need to have a version available to import a game. + +A **version** in Drop is associated with the files and content, and needs it to be imported. Versions also include information on how to install and run the game. + +::: + +# Drop-style + +The Drop style library format enables all the Drop features, but isn't compatible with many other applications. + +## Structuring your library + +Drop uses a very particular structure to organise your games library. Generally, to get started, you need to create two folders for a game: + + +- MyGame *game folder, contains versions* + - version-1 *version folder, contains the content* + - game.exe + - ... + - version-2 + - ... +- MyOtherGame + - version1.zip *optionally, **instead of the folder**, the version can be a compressed archive* + - version2/ + - ... + + + +In the UI, you'll be prompted to "import" each folder separately: + +- Importing the **game folder** will link the folder to a game in the metadata database, and pulls the metadata (images, descriptions, that sort of thing) from one of your configured metadata providers. **This only happens once for each game you have.** +- Importing **version** will read the entirety of the game files and generate checksums and metadata that clients need to download the games with. **This happens for each new version you add.** + +### Importing more versions + +So your game has gotten an update and you've got new files. All you need to do is create a new version folder inside the game folder, and move all the files you have into that folder. Then, import it within the Drop admin UI. + +If you have files that you're supposed to **paste over the previous version**, Drop supports that! Read [Update mode](./update-mode.mdx) to find out more. + +# Flat-style or 'compat' + +This is a more commonly used layout for game libraries, but doesn't support all of Drop's features. It's useful when you want to migrate to Drop from another application or having an existing library. **We recommend [Drop-style](#drop-style) libraries if you're starting from scratch**. + +## Structuring your library + +In flat-style, the game and version folders/files are combined into one: + + +- MyGame *game folder **and** version folder combined* + - game.exe *game content isn't in a subfolder* + - ... +- MyOtherGame.zip *same as before, can optionally be an archive** + + +In Drop, you will still need to import the game and version separately as described above, but **the version will simply be called 'default'**. + +# Archive support +Drop uses [7zip](https://www.7-zip.org/) under the hood to provide archive support, and therefore inherits its impressive list of supported formats. + +For quick reference, the supported list of archives is: 7z, XZ, BZIP2, GZIP, TAR, ZIP, WIM, APFS, AR, ARJ, CAB, CHM, CPIO, CramFS, DMG, EXT, FAT, GPT, HFS, IHEX, ISO, LZH, LZMA, MBR, MSI, NSIS, NTFS, QCOW2, RAR, RPM, SquashFS, UDF, UEFI, VDI, VHD, VHDX, VMDK, XAR and Z. diff --git a/src/content/docs/reference/update-mode.mdx b/src/content/docs/reference/update-mode.mdx new file mode 100644 index 0000000..8348441 --- /dev/null +++ b/src/content/docs/reference/update-mode.mdx @@ -0,0 +1,43 @@ +--- +title: Update Mode +--- + +import { FileTree } from "@astrojs/starlight/components"; + +Update mode allows admins to store multiple versions of a game, without needing to store duplicate files. + +In practice, update mode _pastes_ versions over each other to create the final content. This is particularly useful, as many updates that are not provided through distribution networks are provided as patches. + +## Example + +Let's say you have the following version setup: + + +- mygame + - v1.0.0 + - mygame.exe + - content1.zip + - content2.zip + - content3.zip + - v1.5.3 + - content2.zip + - content3.zip + - v1.9.1 + - mygame.exe + - content3.zip + + + +With versions `v1.0.0`, `v1.5.3`, `v1.9.1` imported in order, where v1.9.1 has the highest priority. + + +If versions `v1.5.3` and `v1.9.1` are set in **update mode**, when the user downloads the latest version (`v1.9.1`), they get: + +- mygame-v1.9.1 + - mygame.exe *v1.9.1* + - content1.zip *v1.0.0* + - content2.zip *v1.5.3* + - context3.zip *v1.9.1* + + +As you can see, the files in the newer versions overwrite the files from the older versions. \ No newline at end of file diff --git a/src/styles/drop.css b/src/styles/drop.css new file mode 100644 index 0000000..7626501 --- /dev/null +++ b/src/styles/drop.css @@ -0,0 +1,5 @@ +:root { + --sl-color-accent-low: hsl(224, 100%, 60%); + --sl-color-accent: hsl(224, 100%, 60%); + --sl-color-accent-high: hsl(224, 100%, 60%); +}