Files
drop-app-kt/src-tauri/src/library.rs

296 lines
7.6 KiB
Rust

use std::collections::{HashMap, VecDeque};
use std::fmt::format;
use std::sync::Mutex;
use log::info;
use serde::{Deserialize, Serialize};
use serde_json::json;
use tauri::Emitter;
use tauri::{AppHandle, Manager};
use urlencoding::encode;
use crate::db::DatabaseGameStatus;
use crate::db::DatabaseImpls;
use crate::db::{self, GameVersion};
use crate::downloads::download_manager::GameDownloadStatus;
use crate::remote::RemoteAccessError;
use crate::{auth::generate_authorization_header, AppState, DB};
#[derive(serde::Serialize)]
struct FetchGameStruct {
game: Game,
status: DatabaseGameStatus,
}
#[derive(Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct Game {
id: String,
m_name: String,
m_short_description: String,
m_description: String,
// mDevelopers
// mPublishers
m_icon_id: String,
m_banner_id: String,
m_cover_id: String,
m_image_library: Vec<String>,
}
#[derive(serde::Serialize, Clone)]
pub struct GameUpdateEvent {
pub game_id: String,
pub status: DatabaseGameStatus,
}
#[derive(Serialize, Clone)]
pub struct QueueUpdateEventQueueData {
pub id: String,
pub status: GameDownloadStatus,
pub progress: f64,
}
#[derive(serde::Serialize, Clone)]
pub struct QueueUpdateEvent {
pub queue: Vec<QueueUpdateEventQueueData>,
}
// Game version with some fields missing and size information
#[derive(serde::Deserialize, serde::Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GameVersionOption {
version_index: usize,
version_name: String,
platform: String,
setup_command: String,
launch_command: String,
delta: bool,
// total_size: usize,
}
fn fetch_library_logic(app: AppHandle) -> Result<String, RemoteAccessError> {
let base_url = DB.fetch_base_url();
let library_url = base_url.join("/api/v1/client/user/library")?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(library_url.to_string())
.header("Authorization", header)
.send()?;
if response.status() != 200 {
return Err(response.status().as_u16().into());
}
let games: Vec<Game> = response.json::<Vec<Game>>()?;
let state = app.state::<Mutex<AppState>>();
let mut handle = state.lock().unwrap();
let mut db_handle = DB.borrow_data_mut().unwrap();
for game in games.iter() {
handle.games.insert(game.id.clone(), game.clone());
if !db_handle.games.games_statuses.contains_key(&game.id) {
db_handle
.games
.games_statuses
.insert(game.id.clone(), DatabaseGameStatus::Remote {});
}
}
drop(handle);
Ok(json!(games.clone()).to_string())
}
#[tauri::command]
pub fn fetch_library(app: AppHandle) -> Result<String, String> {
fetch_library_logic(app).map_err(|e| e.to_string())
}
fn fetch_game_logic(id: String, app: tauri::AppHandle) -> Result<String, RemoteAccessError> {
let state = app.state::<Mutex<AppState>>();
let mut state_handle = state.lock().unwrap();
let game = state_handle.games.get(&id);
if let Some(game) = game {
let db_handle = DB.borrow_data().unwrap();
let data = FetchGameStruct {
game: game.clone(),
status: db_handle
.games
.games_statuses
.get(&game.id)
.unwrap()
.clone(),
};
return Ok(json!(data).to_string());
}
let base_url = DB.fetch_base_url();
let endpoint = base_url.join(&format!("/api/v1/game/{}", id))?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(endpoint.to_string())
.header("Authorization", header)
.send()?;
if response.status() == 404 {
return Err(RemoteAccessError::GameNotFound);
}
if response.status() != 200 {
return Err(RemoteAccessError::InvalidCodeError(
response.status().into(),
));
}
let game = response.json::<Game>()?;
state_handle.games.insert(id.clone(), game.clone());
let mut db_handle = DB.borrow_data_mut().unwrap();
if !db_handle.games.games_statuses.contains_key(&id) {
db_handle
.games
.games_statuses
.insert(id, DatabaseGameStatus::Remote {});
}
let data = FetchGameStruct {
game: game.clone(),
status: db_handle
.games
.games_statuses
.get(&game.id)
.unwrap()
.clone(),
};
return Ok(json!(data).to_string());
}
#[tauri::command]
pub fn fetch_game(id: String, app: tauri::AppHandle) -> Result<String, String> {
let result = fetch_game_logic(id, app);
if result.is_err() {
return Err(result.err().unwrap().to_string());
}
Ok(result.unwrap())
}
#[tauri::command]
pub fn fetch_game_status(id: String) -> Result<DatabaseGameStatus, String> {
let db_handle = DB.borrow_data().unwrap();
let status = db_handle
.games
.games_statuses
.get(&id)
.unwrap_or(&DatabaseGameStatus::Remote {})
.clone();
drop(db_handle);
return Ok(status);
}
fn fetch_game_verion_options_logic(
game_id: String,
) -> Result<Vec<GameVersionOption>, RemoteAccessError> {
let base_url = DB.fetch_base_url();
let endpoint =
base_url.join(format!("/api/v1/client/metadata/versions?id={}", game_id).as_str())?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(endpoint.to_string())
.header("Authorization", header)
.send()?;
if response.status() != 200 {
return Err(RemoteAccessError::InvalidCodeError(
response.status().into(),
));
}
let data = response.json::<Vec<GameVersionOption>>()?;
return Ok(data);
}
#[tauri::command]
pub fn fetch_game_verion_options(game_id: String) -> Result<Vec<GameVersionOption>, String> {
fetch_game_verion_options_logic(game_id).map_err(|e| e.to_string())
}
pub fn on_game_complete(
game_id: String,
version_name: String,
app_handle: &AppHandle,
) -> Result<(), RemoteAccessError> {
// Fetch game version information from remote
let base_url = DB.fetch_base_url();
let endpoint = base_url.join(
format!(
"/api/v1/client/metadata/version?id={}&version={}",
game_id,
encode(&version_name)
)
.as_str(),
)?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(endpoint.to_string())
.header("Authorization", header)
.send()?;
let data = response.json::<GameVersion>()?;
let mut handle = DB.borrow_data_mut().unwrap();
handle
.games
.game_versions
.entry(game_id.clone())
.or_insert(HashMap::new())
.insert(version_name.clone(), data.clone());
drop(handle);
DB.save().unwrap();
let status = if data.setup_command.is_empty() {
DatabaseGameStatus::Installed { version_name }
} else {
DatabaseGameStatus::SetupRequired { version_name }
};
let mut db_handle = DB.borrow_data_mut().unwrap();
db_handle
.games
.games_statuses
.insert(game_id.clone(), status.clone());
drop(db_handle);
DB.save().unwrap();
app_handle
.emit(
&format!("update_game/{}", game_id),
GameUpdateEvent {
game_id: game_id,
status: status,
},
)
.unwrap();
Ok(())
}