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87 lines
2.6 KiB
TypeScript
87 lines
2.6 KiB
TypeScript
import { invoke } from "@tauri-apps/api/core";
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import { listen } from "@tauri-apps/api/event";
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import { type Game, type GameStatus as DownloadStatus, type GameStatusEnum as DownloadStatusEnum, type GameVersion, type DownloadableMetadata, DownloadableType } from "~/types";
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const gameRegistry: { [key: string]: { game: Game; version?: GameVersion } } =
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{};
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const downloadStatusRegistry: Map<DownloadableMetadata, Ref<DownloadStatus>> = new Map();
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type OptionDownloadStatus = { [key in DownloadStatusEnum]: { version_name?: string } };
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export type SerializedDownloadStatus = [
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{ type: DownloadStatusEnum },
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OptionDownloadStatus | null
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];
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export const parseStatus = (status: SerializedDownloadStatus): DownloadStatus => {
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console.log(status);
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if (status[0]) {
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return {
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type: status[0].type,
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};
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} else if (status[1]) {
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const [[gameStatus, options]] = Object.entries(status[1]);
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return {
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type: gameStatus as DownloadStatusEnum,
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...options,
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};
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} else {
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throw new Error("No game status");
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}
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};
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export const useStatus = (meta: DownloadableMetadata) => {
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return downloadStatusRegistry.get(meta)
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}
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export const useGame = async (gameId: string) => {
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const data: {
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game: Game;
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status: SerializedDownloadStatus;
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version?: GameVersion;
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} = await invoke("fetch_game", {
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gameId,
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});
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const meta = {
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id: gameId,
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version: data.version?.versionName,
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downloadType: DownloadableType.Game
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} satisfies DownloadableMetadata;
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if (!gameRegistry[gameId]) {
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gameRegistry[gameId] = { game: data.game, version: data.version };
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}
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if (!downloadStatusRegistry.has(meta)) {
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downloadStatusRegistry.set(meta, ref(parseStatus(data.status)));
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listen(`update_game/${gameId}`, (event) => {
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const payload: {
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status: SerializedDownloadStatus;
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version?: GameVersion;
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} = event.payload as any;
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downloadStatusRegistry.get(meta)!.value = parseStatus(payload.status);
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/**
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* I am not super happy about this.
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*
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* This will mean that we will still have a version assigned if we have a game installed then uninstall it.
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* It is necessary because a flag to check if we should overwrite seems excessive, and this function gets called
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* on transient state updates.
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*/
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if (payload.version) {
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gameRegistry[gameId].version = payload.version;
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}
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});
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}
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const game = gameRegistry[gameId];
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const status = downloadStatusRegistry.get(meta)!;
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return { ...game, status };
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};
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export type FrontendGameConfiguration = {
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launchString: string;
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};
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