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Depot API & v4 (#298)
* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
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@@ -100,7 +100,7 @@
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</td>
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<td
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v-else
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class="whitespace-nowrap inline-flex gap-x-4 px-3 py-4 text-sm text-zinc-400 italic"
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class="whitespace-nowrap inline-flex gap-x-4 px-3 py-4 text-sm text-zinc-400"
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>
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<span class="font-semibold text-blue-600">{{
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$t("store.commingSoon")
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@@ -231,30 +231,9 @@
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<div>
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<div
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v-if="showPreview"
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class="mt-12 prose prose-invert prose-blue max-w-none"
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v-html="previewHTML"
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/>
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<div
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v-else
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class="mt-12 prose prose-invert prose-blue max-w-none"
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v-html="descriptionHTML"
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/>
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<button
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v-if="showReadMore"
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class="mt-8 w-full inline-flex items-center gap-x-6"
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@click="() => (showPreview = !showPreview)"
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>
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<div class="grow h-[1px] bg-zinc-700 rounded-full" />
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<span
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class="uppercase text-sm font-semibold font-display text-zinc-600"
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>{{
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showPreview ? $t("store.readMore") : $t("store.readLess")
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}}</span
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>
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<div class="grow h-[1px] bg-zinc-700 rounded-full" />
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</button>
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</div>
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</div>
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</div>
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@@ -266,7 +245,6 @@
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import { ArrowTopRightOnSquareIcon } from "@heroicons/vue/24/outline";
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import { StarIcon } from "@heroicons/vue/24/solid";
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import { micromark } from "micromark";
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import type { PlatformClient } from "~/composables/types";
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import { formatBytes } from "~/server/internal/utils/files";
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const route = useRoute();
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@@ -276,32 +254,11 @@ const user = useUser();
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const { game, rating, size } = await $dropFetch(`/api/v1/games/${gameId}`);
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// Preview description (first 30 lines)
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const showPreview = ref(true);
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const gameDescriptionCharacters = game.mDescription.split("");
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// First new line after x characters
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const descriptionSplitIndex = gameDescriptionCharacters.findIndex(
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(v, i, arr) => {
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// If we're at the last element, we return true.
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// So we don't have to handle a -1 from this findIndex
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if (i + 1 == arr.length) return true;
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if (i < 500) return false;
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if (v != "\n") return false;
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return true;
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},
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);
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const previewDescription = gameDescriptionCharacters
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.slice(0, descriptionSplitIndex + 1) // Slice a character after
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.join("");
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const previewHTML = micromark(previewDescription);
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const descriptionHTML = micromark(game.mDescription);
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const showReadMore = previewHTML != descriptionHTML;
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const platforms = game.versions
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.map((e) => e.platform as PlatformClient)
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.map((e) => e.launches.map((v) => v.platform))
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.flat()
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.flat()
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.filter((e, i, u) => u.indexOf(e) === i);
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