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[GH-ISSUE #14] [Feature Request] Automated/Bulk Add #15
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Originally created by @UnR34L on GitHub (Dec 29, 2024).
Original GitHub issue: https://github.com/Drop-OSS/drop/issues/14
Since this is early days for Drop, I find myself, deleting the database and starting over again when I encouter bugs. I have a large library I'd like to add to Drop, but right now, it takes way too long and needs user interaction. I'm currently getting a bug that stops games from being added unless there is a subdirectory, the wiki recommends using versions, but should we really have to create a 'v1' subdirectory for a large already exisiting library ?
Maybe I'm doing this wrong, I'm not sure how else to bulk import.
Can we get a more automated/Bulk Add, feature ?
Ideally, Give Drop a directory with content, offer the user: Always select first match, if not, ask the user at the end to select the correct match/EXE.
@DecDuck commented on GitHub (Dec 29, 2024):
Bulk import is definitely something we want to add.
I'm not sure what you mean about a bug that requires a subdirectory. That's the required library structure?
@UnR34L commented on GitHub (Dec 31, 2024):
I think I just misunderstood the wiki, I read it as, you can either use "Library/GameDirectory/" or you can use "Library/GameDirectory/Version/".
It's just a pain when you already have a large library, as of now you'll have to create subdirectories in every folder just to get Drop to import them.
Cheers.
@DecDuck commented on GitHub (Dec 31, 2024):
How do you handle different versions in this library? I wouldn't mind adding different library layouts, but I'd like them to support key Drop features.
@DecDuck commented on GitHub (Aug 1, 2025):
We added a "Bulk import mode" that lets you do a lot of games in quick succession. Automatic version importing is going to be library source-specific, but should be possible.
Closing for now, as we'll make separate issues for each library source.
[Feature Request] Automated/Bulk Addto [GH-ISSUE #14] [Feature Request] Automated/Bulk Add