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* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
71 lines
1.9 KiB
TypeScript
71 lines
1.9 KiB
TypeScript
import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import objectHandler from "~/server/internal/objects";
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import { type } from "arktype";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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const DeleteGameImage = type({
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gameId: "string",
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imageId: "string",
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}).configure(throwingArktype);
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export default defineEventHandler<{
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body: typeof DeleteGameImage.infer;
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}>(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:image:delete"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const body = await readDropValidatedBody(h3, DeleteGameImage);
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const gameId = body.gameId;
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const imageId = body.imageId;
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const game = await prisma.game.findUnique({
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where: {
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id: gameId,
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},
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select: {
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mBannerObjectId: true,
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mImageLibraryObjectIds: true,
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mCoverObjectId: true,
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},
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});
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if (!game)
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throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
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const imageIndex = game.mImageLibraryObjectIds.findIndex((e) => e == imageId);
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if (imageIndex == -1)
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throw createError({ statusCode: 400, statusMessage: "Image not found" });
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game.mImageLibraryObjectIds.splice(imageIndex, 1);
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await objectHandler.deleteAsSystem(imageId);
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if (game.mBannerObjectId === imageId) {
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game.mBannerObjectId = game.mImageLibraryObjectIds[0];
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}
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if (game.mCoverObjectId === imageId) {
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game.mCoverObjectId = game.mImageLibraryObjectIds[0];
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}
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const result = (
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await prisma.game.updateManyAndReturn({
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where: {
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id: gameId,
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},
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data: {
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mBannerObjectId: game.mBannerObjectId,
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mImageLibraryObjectIds: game.mImageLibraryObjectIds,
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mCoverObjectId: game.mCoverObjectId,
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},
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select: {
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mBannerObjectId: true,
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mImageLibraryObjectIds: true,
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mCoverObjectId: true,
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},
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})
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).at(0);
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return result;
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});
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