Files
drop/server/api/v1/admin/library/sources/index.patch.ts
DecDuck 63ac2b8ffc Depot API & v4 (#298)
* feat: nginx + torrential basics & services system

* fix: lint + i18n

* fix: update torrential to remove openssl

* feat: add torrential to Docker build

* feat: move to self hosted runner

* fix: move off self-hosted runner

* fix: update nginx.conf

* feat: torrential cache invalidation

* fix: update torrential for cache invalidation

* feat: integrity check task

* fix: lint

* feat: move to version ids

* fix: client fixes and client-side checks

* feat: new depot apis and version id fixes

* feat: update torrential

* feat: droplet bump and remove unsafe update functions

* fix: lint

* feat: v4 featureset: emulators, multi-launch commands

* fix: lint

* fix: mobile ui for game editor

* feat: launch options

* fix: lint

* fix: remove axios, use $fetch

* feat: metadata and task api improvements

* feat: task actions

* fix: slight styling issue

* feat: fix style and lints

* feat: totp backend routes

* feat: oidc groups

* fix: update drop-base

* feat: creation of passkeys & totp

* feat: totp signin

* feat: webauthn mfa/signin

* feat: launch selecting ui

* fix: manually running tasks

* feat: update add company game modal to use new SelectorGame

* feat: executor selector

* fix(docker): update rust to rust nightly for torrential build (#305)

* feat: new version ui

* feat: move package lookup to build time to allow for deno dev

* fix: lint

* feat: localisation cleanup

* feat: apply localisation cleanup

* feat: potential i18n refactor logic

* feat: remove args from commands

* fix: lint

* fix: lockfile

---------

Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
2026-01-13 15:32:39 +11:00

69 lines
1.9 KiB
TypeScript

import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
import type { WorkingLibrarySource } from "~/server/api/v1/admin/library/sources/index.get";
import { libraryConstructors } from "~/server/plugins/05.library-init";
const UpdateLibrarySource = type({
id: "string",
name: "string",
options: "object",
}).configure(throwingArktype);
export default defineEventHandler<{ body: typeof UpdateLibrarySource.infer }>(
async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, [
"library:sources:update",
"setup",
]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readDropValidatedBody(h3, UpdateLibrarySource);
const source = await prisma.library.findUnique({ where: { id: body.id } });
if (!source)
throw createError({
statusCode: 400,
statusMessage: "Library source not found",
});
const constructor = libraryConstructors[source.backend];
const newLibrary = constructor(body.options, source.id);
// Test we can actually use it
if ((await newLibrary.listGames()) === undefined) {
throw "Library failed to fetch games.";
}
const updatedSource = (
await prisma.library.updateManyAndReturn({
where: {
id: source.id,
},
data: {
name: body.name,
options: body.options,
},
})
).at(0);
if (!updatedSource)
throw createError({
statusCode: 404,
message: "Library source not found",
});
libraryManager.removeLibrary(source.id);
libraryManager.addLibrary(newLibrary);
const workingSource: WorkingLibrarySource = {
...updatedSource,
working: true,
};
return workingSource;
},
);