Files
drop/server/api/v1/client/game/versions.get.ts
DecDuck 00adab21c2 Game specialisation & delta versions (#323)
* feat: game specialisation, auto-guess extensions

* fix: enforce specialisation specific schema at API level

* fix: lint

* feat: partial work on depot endpoints

* feat: bump torrential

* feat: dummy version creation for depot uploads

* fix: lint

* fix: types

* fix: lint

* feat: depot version import

* fix: lint

* fix: remove any type

* fix: lint

* fix: push update interval

* fix: cpu usage calculation

* feat: delta version support

* feat: style tweaks for selectlaunch.vue

* fix: lint
2026-01-23 16:04:38 +11:00

123 lines
3.3 KiB
TypeScript

import type { Platform } from "~/prisma/client/enums";
import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
import prisma from "~/server/internal/db/database";
import gameSizeManager from "~/server/internal/gamesize";
type VersionDownloadOption = {
versionId: string;
displayName?: string | undefined;
versionPath?: string | undefined;
platform: Platform;
size: number;
requiredContent: Array<{
gameId: string;
versionId: string;
name: string;
iconObjectId: string;
shortDescription: string;
size: number;
}>;
};
export default defineClientEventHandler(async (h3) => {
const query = getQuery(h3);
const id = query.id?.toString();
if (!id)
throw createError({
statusCode: 400,
statusMessage: "No ID in request query",
});
const rawVersions = await prisma.gameVersion.findMany({
where: {
gameId: id,
},
orderBy: {
versionIndex: "desc", // Latest one first
},
select: {
versionId: true,
displayName: true,
versionPath: true,
gameId: true,
launches: {
select: {
platform: true,
executor: {
select: {
gameVersion: {
select: {
game: {
select: {
mName: true,
mShortDescription: true,
mIconObjectId: true,
id: true,
},
},
versionId: true,
},
},
},
},
},
},
},
});
const versions: Array<VersionDownloadOption> = (
await Promise.all(
rawVersions.map(async (v) => {
const platformOptions: Map<
Platform,
VersionDownloadOption["requiredContent"]
> = new Map();
for (const launch of v.launches) {
if (!platformOptions.has(launch.platform))
platformOptions.set(launch.platform, []);
if (launch.executor) {
const old = platformOptions.get(launch.platform)!;
old.push({
gameId: launch.executor.gameVersion.game.id,
versionId: launch.executor.gameVersion.versionId,
name: launch.executor.gameVersion.game.mName,
iconObjectId: launch.executor.gameVersion.game.mIconObjectId,
shortDescription:
launch.executor.gameVersion.game.mShortDescription,
size:
(await gameSizeManager.getGameVersionSize(
launch.executor.gameVersion.game.id,
launch.executor.gameVersion.versionId,
)) ?? 0,
});
}
}
const size = await gameSizeManager.getGameVersionSize(
v.gameId,
v.versionId,
);
return platformOptions
.entries()
.map(
([platform, requiredContent]) =>
({
versionId: v.versionId,
displayName: v.displayName || undefined,
versionPath: v.versionPath || undefined,
platform,
requiredContent,
size: size!,
}) satisfies VersionDownloadOption,
)
.toArray();
}),
)
).flat();
return versions;
});