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* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
64 lines
1.4 KiB
TypeScript
64 lines
1.4 KiB
TypeScript
import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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export default defineEventHandler(async (h3) => {
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const userId = await aclManager.getUserIdACL(h3, ["store:read"]);
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if (!userId) throw createError({ statusCode: 403 });
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const gameId = getRouterParam(h3, "id");
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if (!gameId)
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throw createError({
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statusCode: 400,
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statusMessage: "Missing gameId in route params (somehow...?)",
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});
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const game = await prisma.game.findUnique({
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where: { id: gameId },
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include: {
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versions: {
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include: {
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launches: true,
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setups: true,
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},
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},
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publishers: {
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select: {
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id: true,
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mName: true,
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mShortDescription: true,
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mLogoObjectId: true,
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},
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},
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developers: {
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select: {
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id: true,
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mName: true,
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mShortDescription: true,
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mLogoObjectId: true,
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},
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},
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tags: true,
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},
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});
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if (!game)
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throw createError({ statusCode: 404, statusMessage: "Game not found" });
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const rating = await prisma.gameRating.aggregate({
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where: {
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gameId: game.id,
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},
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_avg: {
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mReviewRating: true,
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},
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_sum: {
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mReviewCount: true,
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},
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});
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const size = await libraryManager.getGameVersionSize(game.id);
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return { game, rating, size };
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});
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