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* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
125 lines
3.4 KiB
TypeScript
125 lines
3.4 KiB
TypeScript
import Stream from "node:stream";
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import prisma from "../db/database";
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import { applicationSettings } from "../config/application-configuration";
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import objectHandler from "../objects";
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import { randomUUID, createHash } from "node:crypto";
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import type { IncomingMessage } from "node:http";
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class SaveManager {
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async deleteObjectFromSave(
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gameId: string,
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userId: string,
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index: number,
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objectId: string,
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) {
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await objectHandler.deleteWithPermission(objectId, userId);
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}
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async pushSave(
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gameId: string,
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userId: string,
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index: number,
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stream: IncomingMessage,
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clientId: string | undefined = undefined,
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) {
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const save = await prisma.saveSlot.findUnique({
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where: {
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id: {
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userId,
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gameId,
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index,
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},
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},
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});
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if (!save)
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throw createError({ statusCode: 404, statusMessage: "Save not found" });
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const newSaveObjectId = randomUUID();
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const newSaveStream = await objectHandler.createWithStream(
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newSaveObjectId,
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{ saveSlot: JSON.stringify({ userId, gameId, index }) },
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[],
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);
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if (!newSaveStream)
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throw createError({
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statusCode: 500,
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statusMessage: "Failed to create writing stream to storage backend.",
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});
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let hash: string | undefined;
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const hashPromise = Stream.promises.pipeline(
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stream,
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createHash("sha256").setEncoding("hex"),
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async function (source) {
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// @ts-expect-error Not sure how to get this to be typed
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hash = (await source.toArray())[0];
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},
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);
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const uploadStream = Stream.promises.pipeline(stream, newSaveStream);
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await Promise.all([hashPromise, uploadStream]);
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if (!hash) {
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await objectHandler.deleteAsSystem(newSaveObjectId);
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throw createError({
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statusCode: 500,
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statusMessage: "Hash failed to generate",
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});
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}
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const newSaves = await prisma.saveSlot.updateManyAndReturn({
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where: {
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userId,
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gameId,
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index,
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},
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data: {
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historyObjectIds: {
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push: newSaveObjectId,
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},
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historyChecksums: {
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push: hash,
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},
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...(clientId && { lastUsedClientId: clientId }),
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},
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});
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const newSave = newSaves.at(0);
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if (!newSave)
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throw createError({ statusCode: 404, message: "Save not found" });
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const historyLimit = await applicationSettings.get("saveSlotHistoryLimit");
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if (newSave.historyObjectIds.length > historyLimit) {
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// Delete previous
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const safeFromIndex = newSave.historyObjectIds.length - historyLimit;
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const toDelete = newSave.historyObjectIds.slice(0, safeFromIndex);
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const toKeepObjects = newSave.historyObjectIds.slice(safeFromIndex);
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const toKeepHashes = newSave.historyChecksums.slice(safeFromIndex);
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// Delete objects first, so if we error out, we don't lose track of objects in backend
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for (const objectId of toDelete) {
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await this.deleteObjectFromSave(gameId, userId, index, objectId);
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}
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const { count } = await prisma.saveSlot.updateMany({
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where: {
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userId,
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gameId,
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index,
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},
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data: {
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historyObjectIds: toKeepObjects,
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historyChecksums: toKeepHashes,
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},
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});
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if (count == 0) {
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throw createError({ statusCode: 404, message: "Save not found" });
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}
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}
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}
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}
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export const saveManager = new SaveManager();
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export default saveManager;
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