mirror of
https://github.com/Drop-OSS/drop.git
synced 2026-01-31 15:37:09 +01:00
* feat: game specialisation, auto-guess extensions * fix: enforce specialisation specific schema at API level * fix: lint * feat: partial work on depot endpoints * feat: bump torrential * feat: dummy version creation for depot uploads * fix: lint * fix: types * fix: lint * feat: depot version import * fix: lint * fix: remove any type * fix: lint * fix: push update interval * fix: cpu usage calculation * feat: delta version support * feat: style tweaks for selectlaunch.vue * fix: lint
Library Format
Drop uses a filesystem-based library format, as it targets homelabs and not enterprise-grade solutions. The format works as follows:
/{game name}
The game name is only used for initial matching, and doesn't affect actual metadata. Metadata is linked to the game's database entry, which is linked to it's filesystem name (they, however, can be completely different).
/{game name}/{version name}
The version name can be anything. Versions have to manually imported within the web UI. There, you can change the order of the updates and mark them as deltas. Delta updates apply files over the previous versions.