Files
drop/prisma/models/content.prisma
DecDuck 00adab21c2 Game specialisation & delta versions (#323)
* feat: game specialisation, auto-guess extensions

* fix: enforce specialisation specific schema at API level

* fix: lint

* feat: partial work on depot endpoints

* feat: bump torrential

* feat: dummy version creation for depot uploads

* fix: lint

* fix: types

* fix: lint

* feat: depot version import

* fix: lint

* fix: remove any type

* fix: lint

* fix: push update interval

* fix: cpu usage calculation

* feat: delta version support

* feat: style tweaks for selectlaunch.vue

* fix: lint
2026-01-23 16:04:38 +11:00

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enum MetadataSource {
Manual
GiantBomb
Steam
PCGamingWiki
IGDB
Metacritic
OpenCritic
}
enum GameType {
Game
Executor
Redist
}
model Game {
id String @id @default(uuid())
metadataSource MetadataSource
metadataId String
created DateTime @default(now())
type GameType @default(Game)
// Any field prefixed with m is filled in from metadata
// Acts as a cache so we can search and filter it
mName String // Name of game
mShortDescription String // Short description
mDescription String // Supports markdown
mReleased DateTime // When the game was released
ratings GameRating[]
featured Boolean @default(false)
mIconObjectId String // linked to objects in s3
mBannerObjectId String // linked to objects in s3
mCoverObjectId String
mImageCarouselObjectIds String[] // linked to below array
mImageLibraryObjectIds String[] // linked to objects in s3
versions GameVersion[]
// These fields will not be optional in the next version
// Any game without a library ID will be assigned one at startup, based on the defaults
libraryId String
library Library @relation(fields: [libraryId], references: [id], onDelete: Cascade, onUpdate: Cascade)
libraryPath String
collections CollectionEntry[]
saves SaveSlot[]
screenshots Screenshot[]
tags GameTag[]
playtime Playtime[]
developers Company[] @relation(name: "developers")
publishers Company[] @relation(name: "publishers")
unimportedGameVersions UnimportedGameVersion[]
@@unique([metadataSource, metadataId], name: "metadataKey")
@@unique([libraryId, libraryPath], name: "libraryKey")
@@index([mName(ops: raw("gist_trgm_ops(siglen=32)"))], type: Gist)
}
model GameTag {
id String @id @default(uuid())
name String @unique
games Game[]
@@index([name(ops: raw("gist_trgm_ops(siglen=32)"))], type: Gist)
}
model GameRating {
id String @id @default(uuid())
metadataSource MetadataSource
metadataId String
created DateTime @default(now())
mReviewCount Int
mReviewRating Float // 0 to 1
mReviewHref String?
game Game @relation(fields: [gameId], references: [id], onDelete: Cascade)
gameId String
@@unique([metadataSource, metadataId], name: "metadataKey")
}
model UnimportedGameVersion {
id String @id @default(uuid())
gameId String
game Game @relation(fields: [gameId], references: [id], onDelete: Cascade)
versionName String
manifest Json
fileList String[]
}
// A particular set of files that relate to the version
model GameVersion {
gameId String
game Game @relation(fields: [gameId], references: [id], onDelete: Cascade)
versionId String @id @default(uuid())
displayName String?
versionPath String?
created DateTime @default(now())
launches LaunchConfiguration[]
setups SetupConfiguration[]
onlySetup Boolean @default(false)
dropletManifest Json // Results from droplet
fileList String[] // List of all files, for delta updates
negativeFileList String[] // List of files to remove, for delta updates
versionIndex Int
delta Boolean @default(false)
requiredContent GameVersion[] @relation(name: "requiredContent")
requiringContent GameVersion[] @relation(name: "requiredContent")
}
model SetupConfiguration {
setupId String @id @default(uuid())
command String
platform Platform
versionId String
gameVersion GameVersion @relation(fields: [versionId], references: [versionId], onDelete: Cascade, onUpdate: Cascade)
}
model LaunchConfiguration {
launchId String @id @default(uuid())
name String
command String
platform Platform
// For emulation targets
executorId String?
executor LaunchConfiguration? @relation(fields: [executorId], references: [launchId], name: "executor")
executorSuggestions String[]
umuIdOverride String?
versionId String
gameVersion GameVersion @relation(fields: [versionId], references: [versionId], onDelete: Cascade, onUpdate: Cascade)
executions LaunchConfiguration[] @relation("executor")
}
// A save slot for a game
model SaveSlot {
gameId String
game Game @relation(fields: [gameId], references: [id], onDelete: Cascade)
userId String
user User @relation(fields: [userId], references: [id], onDelete: Cascade)
index Int
createdAt DateTime @default(now())
playtime Float @default(0) // hours
lastUsedClientId String?
lastUsedClient Client? @relation(fields: [lastUsedClientId], references: [id])
historyObjectIds String[] // list of objects
historyChecksums String[] // list of hashes
@@id([gameId, userId, index], name: "id")
}
model Screenshot {
id String @id @default(uuid())
gameId String
game Game @relation(fields: [gameId], references: [id], onDelete: Cascade)
userId String
user User @relation(fields: [userId], references: [id], onDelete: Cascade)
objectId String
private Boolean // if other users can see
createdAt DateTime @default(now()) @db.Timestamptz(0)
@@index([gameId, userId])
@@index([userId])
}
model Playtime {
gameId String
game Game @relation(fields: [gameId], references: [id], onDelete: Cascade)
userId String
user User @relation(fields: [userId], references: [id], onDelete: Cascade)
seconds Int // seconds user has spent playing the game
updatedAt DateTime @updatedAt @db.Timestamptz(6)
createdAt DateTime @default(now()) @db.Timestamptz(6)
@@id([gameId, userId])
@@index([userId])
}
model Company {
id String @id @default(uuid())
metadataSource MetadataSource
metadataId String
metadataOriginalQuery String
mName String
mShortDescription String
mDescription String
mLogoObjectId String
mBannerObjectId String
mWebsite String
developed Game[] @relation(name: "developers")
published Game[] @relation(name: "publishers")
@@unique([metadataSource, metadataId], name: "metadataKey")
}
model ObjectHash {
id String @id
hash String
}