mirror of
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* feat: game specialisation, auto-guess extensions * fix: enforce specialisation specific schema at API level * fix: lint * feat: partial work on depot endpoints * feat: bump torrential * feat: dummy version creation for depot uploads * fix: lint * fix: types * fix: lint * feat: depot version import * fix: lint * fix: remove any type * fix: lint * fix: push update interval * fix: cpu usage calculation * feat: delta version support * feat: style tweaks for selectlaunch.vue * fix: lint
625 lines
18 KiB
TypeScript
625 lines
18 KiB
TypeScript
/**
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* The Library Manager keeps track of games in Drop's library and their various states.
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* It uses path relative to the library, so it can moved without issue
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*
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* It also provides the endpoints with information about unmatched games
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*/
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import path from "path";
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import prisma from "../db/database";
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import { fuzzy } from "fast-fuzzy";
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import taskHandler from "../tasks";
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import notificationSystem from "../notifications";
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import { GameNotFoundError, type LibraryProvider } from "./provider";
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import { logger } from "../logging";
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import type { GameModel } from "~/prisma/client/models";
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import { createHash } from "node:crypto";
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import type { WorkingLibrarySource } from "~/server/api/v1/admin/library/sources/index.get";
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import gameSizeManager from "~/server/internal/gamesize";
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import { TORRENTIAL_SERVICE } from "../services/services/torrential";
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import type { ImportVersion } from "~/server/api/v1/admin/import/version/index.post";
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import { GameType, type Platform } from "~/prisma/client/enums";
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import { castManifest } from "./manifest";
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export function createGameImportTaskId(libraryId: string, libraryPath: string) {
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return createHash("md5")
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.update(`import:${libraryId}:${libraryPath}`)
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.digest("hex");
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}
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export function createVersionImportTaskKey(
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gameId: string,
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versionName: string,
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) {
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return createHash("md5")
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.update(`import:${gameId}:${versionName}`)
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.digest("hex");
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}
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export interface ExecutorVersionGuess {
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type: "executor";
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executorId: string;
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icon: string;
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gameName: string;
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versionName: string;
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launchName: string;
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platform: Platform;
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}
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export interface PlatformVersionGuess {
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platform: Platform;
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type: "platform";
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}
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export type VersionGuess = {
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filename: string;
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match: number;
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} & (PlatformVersionGuess | ExecutorVersionGuess);
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export interface UnimportedVersionInformation {
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type: "local" | "depot";
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name: string;
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identifier: string;
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}
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class LibraryManager {
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private libraries: Map<string, LibraryProvider<unknown>> = new Map();
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addLibrary(library: LibraryProvider<unknown>) {
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this.libraries.set(library.id(), library);
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}
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removeLibrary(id: string) {
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this.libraries.delete(id);
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}
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getLibrary(libraryId: string): LibraryProvider<unknown> | undefined {
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return this.libraries.get(libraryId);
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}
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async fetchLibraries(): Promise<WorkingLibrarySource[]> {
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const libraries = await prisma.library.findMany({});
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const libraryWithMetadata = libraries.map(async (library) => {
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const theLibrary = this.libraries.get(library.id);
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const working = this.libraries.has(library.id);
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return {
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...library,
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working,
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fsStats: working ? theLibrary?.fsStats() : undefined,
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};
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});
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return await Promise.all(libraryWithMetadata);
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}
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async fetchGamesByLibrary() {
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const results: { [key: string]: { [key: string]: GameModel } } = {};
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const games = await prisma.game.findMany({});
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for (const game of games) {
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const libraryId = game.libraryId!;
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const libraryPath = game.libraryPath!;
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results[libraryId] ??= {};
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results[libraryId][libraryPath] = game;
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}
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return results;
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}
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async fetchUnimportedGames() {
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const unimportedGames: { [key: string]: string[] } = {};
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const instanceGames = await this.fetchGamesByLibrary();
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for (const [id, library] of this.libraries.entries()) {
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const providerGames = await library.listGames();
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const providerUnimportedGames = providerGames.filter(
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(libraryPath) =>
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!instanceGames[id]?.[libraryPath] &&
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!taskHandler.hasTaskKey(createGameImportTaskId(id, libraryPath)),
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);
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unimportedGames[id] = providerUnimportedGames;
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}
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return unimportedGames;
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}
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async fetchUnimportedGameVersions(
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libraryId: string,
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libraryPath: string,
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): Promise<UnimportedVersionInformation[] | undefined> {
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const provider = this.libraries.get(libraryId);
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if (!provider) return undefined;
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const game = await prisma.game.findUnique({
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where: {
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libraryKey: {
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libraryId,
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libraryPath,
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},
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},
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select: {
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id: true,
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versions: true,
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},
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});
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if (!game) return undefined;
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try {
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const versions = await provider.listVersions(
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libraryPath,
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game.versions.map((v) => v.versionPath).filter((v) => v !== null),
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);
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const unimportedVersions = versions
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.filter(
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(e) =>
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game.versions.findIndex((v) => v.versionPath == e) == -1 &&
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!taskHandler.hasTaskKey(createVersionImportTaskKey(game.id, e)),
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)
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.map(
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(v) =>
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({
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type: "local",
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name: v,
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identifier: v,
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}) satisfies UnimportedVersionInformation,
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);
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const depotVersions = await prisma.unimportedGameVersion.findMany({
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where: {
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gameId: game.id,
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},
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select: {
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versionName: true,
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id: true,
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},
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});
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const mappedDepotVersions = depotVersions.map(
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(v) =>
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({
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type: "depot",
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name: v.versionName,
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identifier: v.id,
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}) satisfies UnimportedVersionInformation,
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);
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return [...unimportedVersions, ...mappedDepotVersions];
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} catch (e) {
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if (e instanceof GameNotFoundError) {
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logger.warn(e);
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return undefined;
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}
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throw e;
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}
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}
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async fetchGamesWithStatus() {
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const games = await prisma.game.findMany({
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include: {
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library: true,
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versions: true,
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},
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orderBy: {
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mName: "asc",
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},
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});
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return await Promise.all(
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games.map(async (e) => {
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const versions = await this.fetchUnimportedGameVersions(
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e.libraryId ?? "",
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e.libraryPath,
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);
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return {
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game: e,
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status: versions
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? {
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noVersions: e.versions.length == 0,
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unimportedVersions: versions,
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}
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: ("offline" as const),
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};
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}),
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);
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}
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/**
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* Fetches recommendations and extra data about the version. Doesn't actually check if it's been imported.
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* @param gameId
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* @param versionIdentifier
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* @returns
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*/
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async fetchUnimportedVersionInformation(
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gameId: string,
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versionIdentifier: Omit<UnimportedVersionInformation, "name">,
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) {
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const game = await prisma.game.findUnique({
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where: { id: gameId },
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select: { libraryPath: true, libraryId: true, mName: true },
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});
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if (!game || !game.libraryId) return undefined;
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const library = this.libraries.get(game.libraryId);
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if (!library) return undefined;
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const fileExts: { [key in Platform]: string[] } = {
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Linux: [
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// Ext for Unity games
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".x86_64",
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// Shell scripts
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".sh",
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// No extension is common for Linux binaries
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"",
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// AppImages
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".appimage",
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],
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Windows: [".exe", ".bat"],
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macOS: [
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// App files
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".app",
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],
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};
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const executorSuggestions = await prisma.launchConfiguration.findMany({
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where: {
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executorSuggestions: {
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isEmpty: false,
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},
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gameVersion: {
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game: {
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type: GameType.Executor,
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},
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},
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},
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select: {
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executorSuggestions: true,
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gameVersion: {
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select: {
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game: {
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select: {
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mIconObjectId: true,
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mName: true,
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},
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},
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displayName: true,
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versionPath: true,
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},
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},
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name: true,
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launchId: true,
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platform: true,
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},
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});
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const options: Array<VersionGuess> = [];
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let files;
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if (versionIdentifier.type === "local") {
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files = await library.versionReaddir(
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game.libraryPath,
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versionIdentifier.identifier,
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);
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} else if (versionIdentifier.type === "depot") {
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const unimported = await prisma.unimportedGameVersion.findUnique({
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where: {
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id: versionIdentifier.identifier,
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},
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select: {
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fileList: true,
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},
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});
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if (!unimported) return undefined;
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files = unimported.fileList;
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} else {
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return undefined;
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}
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for (const filename of files) {
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const basename = path.basename(filename);
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const dotLocation = filename.lastIndexOf(".");
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const ext =
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dotLocation == -1 ? "" : filename.slice(dotLocation).toLowerCase();
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for (const [platform, checkExts] of Object.entries(fileExts)) {
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for (const checkExt of checkExts) {
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if (checkExt != ext) continue;
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const fuzzyValue = fuzzy(basename, game.mName);
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options.push({
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type: "platform",
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filename: filename.replaceAll(" ", "\\ "),
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platform: platform as Platform,
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match: fuzzyValue,
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});
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}
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}
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for (const executorSuggestion of executorSuggestions) {
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for (const suggestion of executorSuggestion.executorSuggestions) {
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if (suggestion != ext) continue;
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const fuzzyValue = fuzzy(basename, game.mName);
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options.push({
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type: "executor",
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filename: filename.replaceAll(" ", "\\ "),
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match: fuzzyValue,
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executorId: executorSuggestion.launchId,
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icon: executorSuggestion.gameVersion.game.mIconObjectId,
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gameName: executorSuggestion.gameVersion.game.mName,
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versionName: (executorSuggestion.gameVersion.displayName ??
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executorSuggestion.gameVersion.versionPath)!,
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launchName: executorSuggestion.name,
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platform: executorSuggestion.platform,
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});
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}
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}
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}
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const sortedOptions = options.sort((a, b) => b.match - a.match);
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return sortedOptions;
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}
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// Checks are done in least to most expensive order
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async checkUnimportedGamePath(libraryId: string, libraryPath: string) {
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const hasGame =
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(await prisma.game.count({
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where: { libraryId, libraryPath },
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})) > 0;
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if (hasGame) return false;
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return true;
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}
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/*
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Game creation happens in metadata, because it's primarily a metadata object
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async createGame(libraryId: string, libraryPath: string, game: Omit<Game, "libraryId" | "libraryPath">) {
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}
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*/
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async importVersion(
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gameId: string,
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version: UnimportedVersionInformation,
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metadata: typeof ImportVersion.infer,
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) {
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const taskKey = createVersionImportTaskKey(gameId, version.identifier);
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const game = await prisma.game.findUnique({
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where: { id: gameId },
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select: { mName: true, libraryId: true, libraryPath: true, type: true },
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});
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if (!game || !game.libraryId) return undefined;
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if (game.type === GameType.Redist && !metadata.onlySetup)
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throw createError({
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statusCode: 400,
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message: "Redistributables can only be in setup-only mode.",
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});
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const library = this.libraries.get(game.libraryId);
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if (!library) return undefined;
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const unimportedVersion =
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version.type === "depot"
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? await prisma.unimportedGameVersion.findUnique({
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where: { id: version.identifier },
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})
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: undefined;
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return await taskHandler.create({
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key: taskKey,
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taskGroup: "import:game",
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name: `Importing version ${version.name} for ${game.mName}`,
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acls: ["system:import:version:read"],
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async run({ progress, logger }) {
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let versionPath: string | null = null;
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let manifest;
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let fileList;
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if (version.type === "local") {
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versionPath = version.identifier;
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// First, create the manifest via droplet.
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// This takes up 90% of our progress, so we wrap it in a *0.9
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manifest = await library.generateDropletManifest(
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game.libraryPath,
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versionPath,
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(err, value) => {
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if (err) throw err;
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progress(value * 0.9);
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},
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(err, value) => {
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if (err) throw err;
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logger.info(value);
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},
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);
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fileList = await library.versionReaddir(
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game.libraryPath,
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versionPath,
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);
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logger.info("Created manifest successfully!");
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} else if (version.type === "depot" && unimportedVersion) {
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manifest = castManifest(unimportedVersion.manifest);
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fileList = unimportedVersion.fileList;
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progress(90);
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} else {
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throw "Could not find or create manifest for this version.";
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}
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const currentIndex = await prisma.gameVersion.count({
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where: { gameId: gameId },
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});
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// Then, create the database object
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const newVersion = await prisma.gameVersion.create({
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data: {
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game: {
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connect: {
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id: gameId,
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},
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},
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displayName: metadata.displayName ?? null,
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versionPath,
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dropletManifest: manifest,
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fileList,
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versionIndex: currentIndex,
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delta: metadata.delta,
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onlySetup: metadata.onlySetup,
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setups: {
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createMany: {
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data: metadata.setups.map((v) => ({
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command: v.launch,
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platform: v.platform,
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})),
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},
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},
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launches: {
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createMany: !metadata.onlySetup
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? {
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data: metadata.launches.map((v) => ({
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name: v.name,
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command: v.launch,
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platform: v.platform,
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...(v.executorId && game.type === "Game"
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? {
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executorId: v.executorId,
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}
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: undefined),
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executorSuggestions:
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game.type === "Executor" ? (v.suggestions ?? []) : [],
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})),
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}
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: { data: [] },
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},
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},
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});
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logger.info("Successfully created version!");
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notificationSystem.systemPush({
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nonce: `version-create-${gameId}-${version}`,
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title: `'${game.mName}' ('${version}') finished importing.`,
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description: `Drop finished importing version ${version} for ${game.mName}.`,
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actions: [`View|/admin/library/${gameId}`],
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acls: ["system:import:version:read"],
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});
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await libraryManager.cacheCombinedGameSize(gameId);
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await libraryManager.cacheGameVersionSize(gameId, newVersion.versionId);
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await TORRENTIAL_SERVICE.utils().invalidate(
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gameId,
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newVersion.versionId,
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);
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if (version.type === "depot") {
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// SAFETY: we can only reach this if the type is depot and identifier is valid
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// eslint-disable-next-line drop/no-prisma-delete
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await prisma.unimportedGameVersion.delete({
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where: {
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id: version.identifier,
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},
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});
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}
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progress(100);
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},
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});
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}
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async peekFile(
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libraryId: string,
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game: string,
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version: string,
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filename: string,
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) {
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const library = this.libraries.get(libraryId);
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if (!library) return undefined;
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return await library.peekFile(game, version, filename);
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}
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async readFile(
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libraryId: string,
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game: string,
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version: string,
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filename: string,
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options?: { start?: number; end?: number },
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) {
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const library = this.libraries.get(libraryId);
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if (!library) return undefined;
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return await library.readFile(game, version, filename, options);
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}
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async deleteGameVersion(gameId: string, version: string) {
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await prisma.gameVersion.deleteMany({
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where: {
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gameId: gameId,
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versionId: version,
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},
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});
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await gameSizeManager.deleteGameVersion(gameId, version);
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}
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async deleteGame(gameId: string) {
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await prisma.game.deleteMany({
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where: {
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id: gameId,
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},
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});
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await gameSizeManager.deleteGame(gameId);
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// Delete all game versions that depended on this game
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await prisma.gameVersion.deleteMany({
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where: {
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launches: {
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some: {
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executor: {
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gameVersion: {
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gameId,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
});
|
|
}
|
|
|
|
async getGameVersionSize(
|
|
gameId: string,
|
|
versionName?: string,
|
|
): Promise<number | null> {
|
|
return gameSizeManager.getGameVersionSize(gameId, versionName);
|
|
}
|
|
|
|
async getBiggestGamesCombinedVersions(top: number) {
|
|
if (await gameSizeManager.isGameSizesCacheEmpty()) {
|
|
await gameSizeManager.cacheAllCombinedGames();
|
|
}
|
|
return gameSizeManager.getBiggestGamesAllVersions(top);
|
|
}
|
|
|
|
async getBiggestGamesLatestVersions(top: number) {
|
|
if (await gameSizeManager.isGameVersionsSizesCacheEmpty()) {
|
|
await gameSizeManager.cacheAllGameVersions();
|
|
}
|
|
return gameSizeManager.getBiggestGamesLatestVersion(top);
|
|
}
|
|
|
|
async cacheCombinedGameSize(gameId: string) {
|
|
const game = await prisma.game.findFirst({ where: { id: gameId } });
|
|
if (!game) {
|
|
return;
|
|
}
|
|
await gameSizeManager.cacheCombinedGame(game);
|
|
}
|
|
|
|
async cacheGameVersionSize(gameId: string, versionId: string) {
|
|
const game = await prisma.game.findFirst({
|
|
where: { id: gameId },
|
|
include: { versions: true },
|
|
});
|
|
if (!game) {
|
|
return;
|
|
}
|
|
await gameSizeManager.cacheGameVersion(game, versionId);
|
|
}
|
|
}
|
|
|
|
export const libraryManager = new LibraryManager();
|
|
export default libraryManager;
|