mirror of
https://github.com/Drop-OSS/drop.git
synced 2026-01-31 15:37:09 +01:00
* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
79 lines
1.7 KiB
TypeScript
79 lines
1.7 KiB
TypeScript
import { type } from "arktype";
|
|
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
|
|
import aclManager from "~/server/internal/acls";
|
|
import prisma from "~/server/internal/db/database";
|
|
|
|
const GamePost = type({
|
|
published: "boolean",
|
|
developed: "boolean",
|
|
id: "string",
|
|
}).configure(throwingArktype);
|
|
|
|
export default defineEventHandler(async (h3) => {
|
|
const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
|
|
if (!allowed) throw createError({ statusCode: 403 });
|
|
|
|
const companyId = getRouterParam(h3, "id")!;
|
|
|
|
const body = await readDropValidatedBody(h3, GamePost);
|
|
|
|
if (!body.published && !body.developed)
|
|
throw createError({
|
|
statusCode: 400,
|
|
statusMessage: "Must be related (either developed or published).",
|
|
});
|
|
|
|
const publisherConnect = body.published
|
|
? {
|
|
publishers: {
|
|
connect: {
|
|
id: companyId,
|
|
},
|
|
},
|
|
}
|
|
: undefined;
|
|
|
|
const developerConnect = body.developed
|
|
? {
|
|
developers: {
|
|
connect: {
|
|
id: companyId,
|
|
},
|
|
},
|
|
}
|
|
: undefined;
|
|
|
|
const gameId = await prisma.game.findUnique({
|
|
where: { id: body.id },
|
|
select: { id: true },
|
|
});
|
|
if (!gameId)
|
|
throw createError({ statusCode: 404, message: "Game not found" });
|
|
|
|
// SAFETY: Above check makes this update okay
|
|
// eslint-disable-next-line drop/no-prisma-delete
|
|
const game = await prisma.game.update({
|
|
where: {
|
|
id: body.id,
|
|
},
|
|
data: {
|
|
...publisherConnect,
|
|
...developerConnect,
|
|
},
|
|
include: {
|
|
publishers: {
|
|
select: {
|
|
id: true,
|
|
},
|
|
},
|
|
developers: {
|
|
select: {
|
|
id: true,
|
|
},
|
|
},
|
|
},
|
|
});
|
|
|
|
return game;
|
|
});
|