Files
drop/server/internal/userlibrary/index.ts
Aden Lindsay eea8f82bf9 squash: AdenMGB collection design & backend work
Update index.post.ts to implement saving collections functionality

Update index.get.ts to verify if collection exists and if user can access it

Update index.delete.ts to ask questions and not be so nonchalant

Update entry.post.ts

Update entry.delete.ts to do it better

Update index.vue to add functionality to the add to library button + fidgit with image

Update index.vue to also add add to library functionality, but no fidget :(

Update entry.post.ts to infact not remove it

Update index.ts

Update index.vue to manage collections from store page

Update index.ts to restrut for ahhhh

Update index.vue too add collection control to carosel

Update index.vue fix minor issue

Update index.vue to fix dropdown modal bug

Create library.vue for page layout

Create index.vue for library game details pane

Create index.vue for viewing collections pane

Create DeleteCollectionModal.vue component

Create CreateCollectionModal.vue component

Update AddLibraryButton.vue with dropdown :D

Update index.vue to use new components

Update index.vue for more components :O

Update entry.post.ts to not not return success, it'll figure it out

Update entry.delete.ts to not return...
2025-01-28 16:24:02 +11:00

126 lines
3.0 KiB
TypeScript

/*
Handles managing collections
*/
import prisma from "../db/database";
class UserLibraryManager {
// Caches the user's core library
private userCoreLibraryCache: { [key: string]: string } = {};
constructor() {}
private async fetchUserLibrary(userId: string) {
if (this.userCoreLibraryCache[userId])
return this.userCoreLibraryCache[userId];
let collection = await prisma.collection.findFirst({
where: {
userId,
isDefault: true,
},
});
if (!collection)
collection = await prisma.collection.create({
data: {
name: "Library",
userId,
isDefault: true,
},
});
this.userCoreLibraryCache[userId] = collection.id;
return collection.id;
}
async libraryAdd(gameId: string, userId: string) {
const userLibraryId = await this.fetchUserLibrary(userId);
await this.collectionAdd(gameId, userLibraryId);
}
async libraryRemove(gameId: string, userId: string) {
const userLibraryId = await this.fetchUserLibrary(userId);
await this.collectionRemove(gameId, userLibraryId);
}
async fetchLibrary(userId: string) {
const userLibraryId = await this.fetchUserLibrary(userId);
const userLibrary = await prisma.collection.findUnique({
where: { id: userLibraryId },
include: { entries: { include: { game: true } } },
});
if (!userLibrary) throw new Error("Failed to load user library");
return userLibrary;
}
async fetchCollection(collectionId: string) {
return await prisma.collection.findUnique({
where: { id: collectionId },
include: { entries: { include: { game: true } } },
});
}
async fetchCollections(userId: string) {
await this.fetchUserLibrary(userId); // Ensures user library exists, doesn't have much performance impact due to caching
return await prisma.collection.findMany({
where: { userId },
include: {
entries: true,
_count: { select: { entries: true } }
}
});
}
async collectionAdd(gameId: string, collectionId: string) {
await prisma.collectionEntry.upsert({
where: {
collectionId_gameId: {
collectionId,
gameId,
},
},
create: {
collectionId,
gameId,
},
update: {},
});
}
async collectionRemove(gameId: string, collectionId: string) {
// Delete if exists
return (
(
await prisma.collectionEntry.deleteMany({
where: {
collectionId,
gameId,
},
})
).count > 0
);
}
async collectionCreate(name: string, userId: string) {
return await prisma.collection.create({
data: {
name,
userId: userId,
},
});
}
async deleteCollection(collectionId: string) {
await prisma.collection.delete({
where: {
id: collectionId,
},
});
}
}
export const userLibraryManager = new UserLibraryManager();
export default userLibraryManager;