mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-02-04 02:51:18 +01:00
[android] add qlaunch button (#3439)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3439 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
This commit is contained in:
@@ -36,6 +36,9 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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USE_CUSTOM_RTC("custom_rtc_enabled"),
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BLACK_BACKGROUNDS("black_backgrounds"),
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ENABLE_FOLDER_BUTTON("enable_folder_button"),
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ENABLE_QLAUNCH_BUTTON("enable_qlaunch_button"),
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ENABLE_UPDATE_CHECKS("enable_update_checks"),
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JOYSTICK_REL_CENTER("joystick_rel_center"),
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DPAD_SLIDE("dpad_slide"),
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@@ -60,6 +60,11 @@ abstract class SettingsItem(
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return NativeInput.getStyleIndex(0) != NpadStyleIndex.Handheld
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}
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// Can't edit enable_qlaunch_button if firmware is not available
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if (setting.key == BooleanSetting.ENABLE_QLAUNCH_BUTTON.key) {
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return NativeLibrary.isFirmwareAvailable()
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}
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// Can't edit settings that aren't saveable in per-game config even if they are switchable
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if (NativeConfig.isPerGameConfigLoaded() && !setting.isSaveable) {
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return false
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@@ -794,6 +799,20 @@ abstract class SettingsItem(
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descriptionId = R.string.enable_update_checks_description,
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.ENABLE_FOLDER_BUTTON,
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titleId = R.string.enable_folder_button,
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descriptionId = R.string.enable_folder_button_description,
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.ENABLE_QLAUNCH_BUTTON,
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titleId = R.string.enable_qlaunch_button,
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descriptionId = R.string.enable_qlaunch_button_description,
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)
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)
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put(
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SingleChoiceSetting(
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IntSetting.APP_LANGUAGE,
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@@ -1191,6 +1191,13 @@ class SettingsFragmentPresenter(
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descriptionId = R.string.use_black_backgrounds_description
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)
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)
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add(HeaderSetting(R.string.buttons))
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add(BooleanSetting.ENABLE_FOLDER_BUTTON.key)
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add(BooleanSetting.ENABLE_QLAUNCH_BUTTON.key)
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if (!NativeLibrary.isFirmwareAvailable()) {
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BooleanSetting.ENABLE_QLAUNCH_BUTTON.setBoolean(false)
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}
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}
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}
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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package org.yuzu.yuzu_emu.ui
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@@ -13,6 +13,7 @@ import android.view.View
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import android.view.ViewGroup
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import android.view.inputmethod.InputMethodManager
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import android.widget.PopupMenu
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import android.widget.Toast
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import androidx.activity.result.contract.ActivityResultContracts
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import androidx.appcompat.app.AppCompatActivity
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import androidx.core.view.ViewCompat
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@@ -27,10 +28,14 @@ import androidx.recyclerview.widget.RecyclerView
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import androidx.recyclerview.widget.GridLayoutManager
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import androidx.recyclerview.widget.LinearLayoutManager
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import androidx.swiperefreshlayout.widget.SwipeRefreshLayout
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import org.yuzu.yuzu_emu.HomeNavigationDirections
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.YuzuApplication
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import org.yuzu.yuzu_emu.adapters.GameAdapter
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import org.yuzu.yuzu_emu.databinding.FragmentGamesBinding
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import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
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import org.yuzu.yuzu_emu.model.AppletInfo
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.model.GamesViewModel
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import org.yuzu.yuzu_emu.model.HomeViewModel
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@@ -173,10 +178,16 @@ class GamesFragment : Fragment() {
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setupTopView()
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updateButtonsVisibility()
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binding.addDirectory.setOnClickListener {
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getGamesDirectory.launch(Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data)
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}
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binding.launchQlaunch?.setOnClickListener {
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launchQLaunch()
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}
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setInsets()
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}
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@@ -445,6 +456,47 @@ class GamesFragment : Fragment() {
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}
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}
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private fun launchQLaunch() {
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try {
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val appletPath = NativeLibrary.getAppletLaunchPath(AppletInfo.QLaunch.entryId)
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if (appletPath.isEmpty()) {
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Toast.makeText(
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requireContext(),
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R.string.applets_error_applet,
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Toast.LENGTH_SHORT
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).show()
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return
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}
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NativeLibrary.setCurrentAppletId(AppletInfo.QLaunch.appletId)
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val qlaunchGame = Game(
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title = getString(R.string.qlaunch_applet),
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path = appletPath
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)
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val action = HomeNavigationDirections.actionGlobalEmulationActivity(qlaunchGame)
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findNavController().navigate(action)
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} catch (e: Exception) {
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Toast.makeText(
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requireContext(),
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"Failed to launch QLaunch: ${e.message}",
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Toast.LENGTH_SHORT
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).show()
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}
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}
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private fun updateButtonsVisibility() {
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val showQLaunch = BooleanSetting.ENABLE_QLAUNCH_BUTTON.getBoolean()
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val showFolder = BooleanSetting.ENABLE_FOLDER_BUTTON.getBoolean()
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val isFirmwareAvailable = NativeLibrary.isFirmwareAvailable()
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val shouldShowQLaunch = showQLaunch && isFirmwareAvailable
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binding.launchQlaunch.visibility = if (shouldShowQLaunch) View.VISIBLE else View.GONE
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binding.addDirectory.visibility = if (showFolder) View.VISIBLE else View.GONE
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}
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private fun setInsets() =
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ViewCompat.setOnApplyWindowInsetsListener(
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binding.root
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@@ -498,6 +550,13 @@ class GamesFragment : Fragment() {
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mlpFab.rightMargin = rightInset + fabPadding
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binding.addDirectory.layoutParams = mlpFab
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binding.launchQlaunch?.let { qlaunchButton ->
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val mlpQLaunch = qlaunchButton.layoutParams as ViewGroup.MarginLayoutParams
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mlpQLaunch.leftMargin = leftInset + fabPadding
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mlpQLaunch.bottomMargin = barInsets.bottom + fabPadding
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qlaunchButton.layoutParams = mlpQLaunch
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}
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val navInsets = windowInsets.getInsets(WindowInsetsCompat.Type.navigationBars())
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val gestureInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemGestures())
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val bottomInset = maxOf(navInsets.bottom, gestureInsets.bottom, cutoutInsets.bottom)
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@@ -65,6 +65,10 @@ namespace AndroidSettings {
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Settings::Setting<s32> app_language{linkage, 0, "app_language", Settings::Category::Android};
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Settings::Setting<bool> enable_update_checks{linkage, true, "enable_update_checks",
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Settings::Category::Android};
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Settings::Setting<bool> enable_folder_button{linkage, true, "enable_folder_button",
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Settings::Category::Android};
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Settings::Setting<bool> enable_qlaunch_button{linkage, false, "enable_qlaunch_button",
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Settings::Category::Android};
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// Input/performance overlay settings
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std::vector<OverlayControlData> overlay_control_data;
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@@ -220,6 +220,23 @@
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android:textColor="?attr/colorOnPrimary"
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app:backgroundTint="?attr/colorPrimary"
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app:iconTint="?attr/colorOnPrimary"
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app:rippleColor="#99FFFFFF"
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/>
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<com.google.android.material.floatingactionbutton.ExtendedFloatingActionButton
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android:id="@+id/launch_qlaunch"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_margin="16dp"
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android:contentDescription="Launch QLaunch"
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android:text="@string/qlaunch_applet"
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app:icon="@drawable/ic_home"
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app:layout_constraintBottom_toBottomOf="parent"
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app:layout_constraintStart_toStartOf="parent"
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android:textColor="?attr/colorOnPrimary"
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app:backgroundTint="?attr/colorPrimary"
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app:iconTint="?attr/colorOnPrimary"
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app:rippleColor="#99FFFFFF"
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/>
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</androidx.constraintlayout.widget.ConstraintLayout>
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@@ -214,6 +214,22 @@
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</androidx.swiperefreshlayout.widget.SwipeRefreshLayout>
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<com.google.android.material.floatingactionbutton.ExtendedFloatingActionButton
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android:id="@+id/launch_qlaunch"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_margin="16dp"
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android:contentDescription="Launch QLaunch"
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android:text="@string/qlaunch_applet"
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app:icon="@drawable/ic_home"
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app:layout_constraintBottom_toBottomOf="parent"
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app:layout_constraintStart_toStartOf="parent"
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android:textColor="?attr/colorOnPrimary"
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app:backgroundTint="?attr/colorPrimary"
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app:iconTint="?attr/colorOnPrimary"
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app:rippleColor="#99FFFFFF"
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/>
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<com.google.android.material.floatingactionbutton.ExtendedFloatingActionButton
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android:id="@+id/add_directory"
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android:layout_width="wrap_content"
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@@ -227,6 +243,7 @@
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android:textColor="?attr/colorOnPrimary"
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app:backgroundTint="?attr/colorPrimary"
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app:iconTint="?attr/colorOnPrimary"
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app:rippleColor="#99FFFFFF"
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/>
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</androidx.constraintlayout.widget.ConstraintLayout>
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@@ -1163,6 +1163,12 @@
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<string name="use_black_backgrounds">Black backgrounds</string>
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<string name="use_black_backgrounds_description">When using the dark theme, apply black backgrounds.</string>
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<!-- Buttons -->
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<string name="enable_folder_button">Folder</string>
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<string name="enable_folder_button_description">Show the button to add game folders</string>
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<string name="enable_qlaunch_button">QLaunch</string>
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<string name="enable_qlaunch_button_description">Show the button to launch QLaunch</string>
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<!-- App Language -->
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<string name="app_language">App Language</string>
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<string name="app_language_description">Change the language of the app interface</string>
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