Support for bundled Qt, not through aqtinstall but rather my CI. Multimedia is implemented too, works on both Windows and Linux, though we don't actually use it so it doesn't really matter. Contains Declarative and all that so the Quick frontend will work once it becomes a thing. Some options have changed, notably w.r.t LTO and faster linker, which are now handled directly in the modules. CPMUtil also has support for custom dirs (`PackageName_CUSTOM_DIR`) now. Probably most useful for adding external fragment shaders and whatnot. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3289
CPMUtil
CPMUtil is a wrapper around CPM that aims to reduce boilerplate and add useful utility functions to make dependency management a piece of cake.
Global Options:
CPMUTIL_FORCE_SYSTEM(defaultOFF): Require all CPM dependencies to use system packages. NOT RECOMMENDED!- You may optionally override this (section)
CPMUTIL_FORCE_BUNDLED(defaultONon MSVC and Android,OFFelsewhere): Require all CPM dependencies to use bundled packages.
You are highly encouraged to read AddPackage first, even if you plan to only interact with CPMUtil via AddJsonPackage.
AddPackage
The core of CPMUtil is the AddPackage function. AddPackage itself is fully CMake-based, and largely serves as an interface between CPM and the rest of CPMUtil.
AddCIPackage
AddCIPackage adds a package that follows crueter's CI repository spec.
AddJsonPackage
AddJsonPackage is the recommended method of usage for CPMUtil.
AddQt
AddQt adds a specific version of Qt to your project.
Lists
CPMUtil will create three lists of dependencies where AddPackage or similar was used. Each is in order of addition.
CPM_PACKAGE_NAMES: The names of packages included by CPMUtilCPM_PACKAGE_URLS: The URLs to project/repo pages of packagesCPM_PACKAGE_SHAS: Short version identifiers for each package- If the package was included as a system package,
(system)is appended thereafter - Packages whose versions can't be deduced will be left as
unknown.
- If the package was included as a system package,
For an example of how this might be implemented in an application, see Eden's implementation:
For Packagers
If you are packaging a project that uses CPMUtil, read this!
Network Sandbox
For sandboxed environments (e.g. Gentoo, nixOS) you must install all dependencies to the system beforehand and set -DCPMUTIL_FORCE_SYSTEM=ON. If a dependency is missing, get creating!
Alternatively, if CPMUtil pulls in a package that has no suitable way to install or use a system version, download it separately and pass -DPackageName_DIR=/path/to/downloaded/dir (e.g. shaders)
Unsandboxed
For others (AUR, MPR, etc). CPMUtil will handle everything for you, including if some of the project's dependencies are missing from your distribution's repositories. That is pretty much half the reason I created this behemoth, after all.