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Support for bundled Qt, not through aqtinstall but rather my CI. Multimedia is implemented too, works on both Windows and Linux, though we don't actually use it so it doesn't really matter. Contains Declarative and all that so the Quick frontend will work once it becomes a thing. Some options have changed, notably w.r.t LTO and faster linker, which are now handled directly in the modules. CPMUtil also has support for custom dirs (`PackageName_CUSTOM_DIR`) now. Probably most useful for adding external fragment shaders and whatnot. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3289
Tools
Tools for Eden and other subprojects.
Third-Party
Eden
generate_converters.py: Generates converters for given formats of textures (C++ helper).svc_generator.py: Generates the filessrc/core/hle/kernel/svc.cppandsrc/core/hle/kernel/svc.hbased off prototypes.shellcheck.sh: Ensure POSIX compliance (and syntax sanity) for all tools in this directory and subdirectories.llvmpipe-run.sh: Sets environment variables needed to run any command (or Eden) with llvmpipe.optimize-assets.sh: Optimizes PNG assets with OptiPng.update-cpm.sh: Updates CPM.cmake to the latest version.update-icons.sh: Rebuild all icons (macOS, Windows, bitmaps) based on the master SVG file (dist/dev.eden_emu.eden.svg)- Also optimizes the master SVG
- Requires:
png2icns(libicns), ImageMagick,svgo
dtrace-tool.shlanczos-gen.pl: Generates constants for the Lanczos filter.clang-format.sh: Runsclang-formaton the entire codebase.- Requires: clang
find-unused-strings.sh: Find any unused strings in the Android app (XML -> Kotlin).
Android
It's recommended to run these scritps after almost any Android change, as they are relatively fast and important both for APK bloat and CI.
unused-strings.sh: Finds unused strings instrings.xmlfiles.stale-translations.sh: Finds translated strings that aren't present in the sourcestrings.xmlfile.