mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-02-04 11:01:18 +01:00
Updates all of our bundled CI deps to support android x86_64, adds a build flavor thereof (`chromeOS`), and also adds sirit mingw support. The new FFmpeg package is built in a much better way that actually makes it identically built to the other CI packages, meaning we now have real 8.0.0 support, no need for libvpx/cpu_features/all that other crap. PLUS, we can now statically link it! Hooray! It's also built with MediaCodec support so in the future we can work on that. Rewrote the android build script too, plus added a copyFlavorTypeOutput target that assembles and copies the APK. The code behind it sucks because I'm not great with Gradle but hey, it works. Testers: please test everything related to video decoding. VP9 and h264, games that normally suck with their prerendered stuff, make sure I didn't nuke it to oblivion, etc. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3086 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Tools
Tools for Eden and other subprojects.
Third-Party
Eden
generate_converters.py: Generates converters for given formats of textures (C++ helper).svc_generator.py: Generates the filessrc/core/hle/kernel/svc.cppandsrc/core/hle/kernel/svc.hbased off prototypes.shellcheck.sh: Ensure POSIX compliance (and syntax sanity) for all tools in this directory and subdirectories.llvmpipe-run.sh: Sets environment variables needed to run any command (or Eden) with llvmpipe.optimize-assets.sh: Optimizes PNG assets with OptiPng.update-cpm.sh: Updates CPM.cmake to the latest version.update-icons.sh: Rebuild all icons (macOS, Windows, bitmaps) based on the master SVG file (dist/dev.eden_emu.eden.svg)- Also optimizes the master SVG
- Requires:
png2icns(libicns), ImageMagick,svgo
dtrace-tool.shlanczos-gen.pl: Generates constants for the Lanczos filter.clang-format.sh: Runsclang-formaton the entire codebase.- Requires: clang
find-unused-strings.sh: Find any unused strings in the Android app (XML -> Kotlin).
Android
It's recommended to run these scritps after almost any Android change, as they are relatively fast and important both for APK bloat and CI.
unused-strings.sh: Finds unused strings instrings.xmlfiles.stale-translations.sh: Finds translated strings that aren't present in the sourcestrings.xmlfile.