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Fix various colour values for dark themes (#439)
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@ -1696,8 +1696,6 @@ public:
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{
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SetIcon(wxICON(M_WND_ICON128));
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this->SetBackgroundColour(wxColour(0xFFFFFFFF));
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wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
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wxBoxSizer* mainSizer = new wxBoxSizer(wxVERTICAL);
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@ -358,16 +358,9 @@ long wxGameList::GetStyleFlags(Style style) const
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void wxGameList::UpdateItemColors(sint32 startIndex)
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{
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wxWindowUpdateLocker lock(this);
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// get the background color so we can determine the theme in use
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wxColour bgColour = GetBackgroundColour();
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uint32 bgLightness = (bgColour.GetRed() + bgColour.GetGreen() + bgColour.GetBlue()) / 3;
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bool isDarkTheme = bgLightness < 128;
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wxColour bgColourPrimary = bgColour; // color for odd rows
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wxColour bgColourSecondary = bgColour.ChangeLightness(isDarkTheme ? 110 : 90); // color for even rows
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// for very light themes we'll use a blue tint to match the older Windows Cemu look
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if (bgLightness > 250)
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bgColourSecondary = wxColour(bgColour.Red() - 13, bgColour.Green() - 6, bgColour.Blue() - 2);
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wxColour bgColourPrimary = GetBackgroundColour();
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wxColour bgColourSecondary = wxHelper::CalculateAccentColour(bgColourPrimary);
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for (int i = startIndex; i < GetItemCount(); ++i)
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{
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@ -1143,4 +1136,4 @@ bool wxGameList::QueryIconForTitle(TitleId titleId, int& icon, int& iconSmall)
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void wxGameList::DeleteCachedStrings()
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{
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m_name_cache.clear();
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}
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}
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@ -172,10 +172,11 @@ wxString wxTitleManagerList::OnGetItemText(long item, long column) const
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wxItemAttr* wxTitleManagerList::OnGetItemAttr(long item) const
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{
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const auto entry = GetTitleEntry(item);
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const wxColour kSecondColor{ 0xFDF9F2 };
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static wxListItemAttr s_coloured_attr(GetTextColour(), kSecondColor, GetFont());
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return item % 2 == 0 ? nullptr : &s_coloured_attr;
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static wxColour bgColourPrimary = GetBackgroundColour();
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static wxColour bgColourSecondary = wxHelper::CalculateAccentColour(bgColourPrimary);
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static wxListItemAttr s_primary_attr(GetTextColour(), bgColourPrimary, GetFont());
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static wxListItemAttr s_secondary_attr(GetTextColour(), bgColourSecondary, GetFont());
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return item % 2 == 0 ? &s_primary_attr : &s_secondary_attr;
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}
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boost::optional<wxTitleManagerList::TitleEntry&> wxTitleManagerList::GetTitleEntry(long item)
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@ -1274,4 +1275,4 @@ void wxTitleManagerList::ClearItems()
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void wxTitleManagerList::AutosizeColumns()
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{
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wxAutosizeColumns(this, ColumnTitleId, ColumnMAX - 1);
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}
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}
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@ -5,6 +5,8 @@
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#include "input/emulated/EmulatedController.h"
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#include "input/api/Controller.h"
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#include "gui/wxHelper.h"
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class ControllerBase;
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class wxTextCtrl;
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class wxComboBox;
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@ -12,9 +14,15 @@ class wxComboBox;
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class InputPanel : public wxPanel
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{
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public:
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#if BOOST_OS_WINDOWS
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const wxColour kKeyColourNormalMode = 0xfafafa;
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const wxColour kKeyColourEditMode = 0x99ccff;
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const wxColour kKeyColourActiveMode = 0xE0E0E0;
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#else
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const wxColour kKeyColourNormalMode = GetBackgroundColour();
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const wxColour kKeyColourEditMode = GetBackgroundColour();
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const wxColour kKeyColourActiveMode = wxHelper::CalculateAccentColour(kKeyColourNormalMode);
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#endif
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InputPanel(wxWindow* parent);
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@ -22,5 +22,16 @@ namespace wxHelper
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return wxString::FromUTF8(str.data(), str.size());
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}
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inline wxColour CalculateAccentColour(const wxColour& bgColour)
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{
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wxColour bgColourSecondary;
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const uint32 bgLightness = (bgColour.GetRed() + bgColour.GetGreen() + bgColour.GetBlue()) / 3;
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const bool isDarkTheme = bgLightness < 128;
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bgColourSecondary = bgColour.ChangeLightness(isDarkTheme ? 110 : 90); // color for even rows
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// for very light themes we'll use a blue tint to match the older Windows Cemu look
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if (bgLightness > 250)
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bgColourSecondary = wxColour(bgColour.Red() - 13, bgColour.Green() - 6, bgColour.Blue() - 2);
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return bgColourSecondary;
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}
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};
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