android: Make Asynchronous shader compilation non runtime editable
Some checks failed
lime-build / source (push) Failing after 0s
lime-build / linux (appimage) (push) Failing after 0s
lime-build / linux (fresh) (push) Failing after 0s
lime-build / android (push) Failing after 0s
lime-format / clang-format (push) Failing after 0s
lime-transifex / transifex (push) Has been skipped
lime-stale-issues / stale-issues (push) Failing after 0s
Clear cache / clear-cache (push) Failing after 0s
lime-build / macos (arm64) (push) Has been cancelled
lime-build / macos (x86_64) (push) Has been cancelled
lime-build / windows (msvc) (push) Has been cancelled
lime-build / windows (msys2) (push) Has been cancelled
lime-build / macos-universal (push) Has been cancelled
lime-build / release (push) Has been cancelled

This commit is contained in:
kleidis 2024-09-17 12:13:40 +02:00 committed by OpenSauce
parent d05749e1fd
commit 62e2e0a8f2

View File

@ -36,7 +36,8 @@ enum class BooleanSetting(
private val NOT_RUNTIME_EDITABLE = listOf(
PLUGIN_LOADER,
ALLOW_PLUGIN_LOADER,
ADRENO_GPU_BOOST
ADRENO_GPU_BOOST,
ASYNC_SHADERS
)
fun from(key: String): BooleanSetting? =