Bunch of GameDB updates

This commit is contained in:
Trixarian 2023-09-09 17:32:52 +02:00
parent bd1d72b3d5
commit fa5c4d05cc
2 changed files with 92 additions and 134 deletions

View File

@ -27,4 +27,6 @@ Notes:
======
* With Growlanser "textureInsideRT: 1" was replaced with "moveHandler". It's better to leave it in since a fix is better than no fix
* Check if getSkipCount parameter existed before March 13th: https://github.com/PCSX2/pcsx2/blame/d08461bd4c10561e12e6278805ef960b65382230/pcsx2/GS/Renderers/HW/GSHwHack.h#L45
* They started removing textureInsideRT from games (like Final Fantasy) due to fixes in the code. They're not present in NetherSX2's core, so it's best to leave them in or use the older settings to work around the issues it fixes
* They started removing textureInsideRT from games (like Final Fantasy) due to fixes in the code. They're not present in NetherSX2's core, so it's best to leave them in or use the older settings to work around the issues it fixes
* Removed a bunch of CRC hacks due to https://github.com/PCSX2/pcsx2/pull/8825 - keeping FFX hacks because FFXII crashes otherwise...
* Probably safe to remove these too: https://github.com/PCSX2/pcsx2/pull/8422, https://github.com/PCSX2/pcsx2/pull/9750

View File

@ -163,8 +163,6 @@ PAPX-90216:
PAPX-90218:
name: "SkyGunner"
region: "NTSC-J"
gsHWFixes:
getSkipCount: "GSC_SkyGunner"
PAPX-90220:
name: "Surveillance - Kanshisha"
region: "NTSC-J"
@ -561,8 +559,6 @@ PCPX-96320:
PCPX-96321:
name: "SkyGunner [Trial]"
region: "NTSC-J"
gsHWFixes:
getSkipCount: "GSC_SkyGunner"
PCPX-96322:
name: "Ico [Trial]"
region: "NTSC-J"
@ -860,12 +856,9 @@ SCAJ-20010:
gsHWFixes:
textureInsideRT: 1 # Fixes inside RT shuffling.
getSkipCount: "GSC_BigMuthaTruckers"
beforeDraw: "OI_BigMuthaTruckers"
SCAJ-20011:
name: "Armored Core 3 - Silent Line"
region: "NTSC-HK"
roundModes:
eeRoundMode: 0 # Fixes Z-Fighting.
gsHWFixes:
halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
partialTargetInvalidation: 1 # Fixes corrupted textures.
@ -1784,7 +1777,6 @@ SCAJ-20179:
halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue).
roundSprite: 2 # Fixes font artifacts.
textureInsideRT: 1 # Fixes bad crystal surfaces.
getSkipCount: "GSC_XenosagaE3"
SCAJ-20180:
name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]"
region: "NTSC-Unk"
@ -1793,7 +1785,6 @@ SCAJ-20180:
halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue).
roundSprite: 2 # Fixes font artifacts.
textureInsideRT: 1 # Fixes bad crystal surfaces.
getSkipCount: "GSC_XenosagaE3"
SCAJ-20181:
name: "Minna no Tennis"
region: "NTSC-Unk"
@ -2820,9 +2811,7 @@ SCED-52049:
clampModes:
vuClampMode: 3 # Fixes minor SPS on characters.
gsHWFixes:
preloadFrameData: 1 # Fixes bad textures on Jake.
halfPixelOffset: 2 # Fixes double image.
cpuCLUTRender: 1 # Fixes Jake going black in Smellovision.
SCED-52051:
name: "Official PlayStation 2 Magazine Demo 43"
region: "PAL-M5"
@ -4392,9 +4381,7 @@ SCES-51248:
vuClampMode: 3 # Fixes minor SPS on characters.
gsHWFixes:
roundSprite: 1 # Fix lines in the sky.
preloadFrameData: 1 # Fixes bad textures on Jake.
halfPixelOffset: 2 # Fixes double image.
cpuCLUTRender: 1 # Fixes Jake going black in Smellovision.
SCES-51407:
name: "Exclusive PlayStation 2 Summer Sample Disc"
region: "PAL-A"
@ -6582,13 +6569,11 @@ SCKA-20086:
region: "NTSC-K"
gsHWFixes:
halfPixelOffset: 2 # Fixes misalignment and upscaling lines.
getSkipCount: "GSC_ShinOnimusha"
SCKA-20087:
name: "Shin Onimusha - Dawn of Dreams [Disc 2 of 2]"
region: "NTSC-K"
gsHWFixes:
halfPixelOffset: 2 # Fixes misalignment and upscaling lines.
getSkipCount: "GSC_ShinOnimusha"
memcardFilters:
- "SCKA-20086"
SCKA-20089:
@ -6605,7 +6590,6 @@ SCKA-20090:
gsHWFixes:
mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80.
halfPixelOffset: 2 # Depth of field effect aligned properly if CRC hack is off + Shifts buildings correctly.
getSkipCount: "GSC_GodHand"
SCKA-20091:
name: "MLB 07 - The Show"
region: "NTSC-K"
@ -6634,7 +6618,6 @@ SCKA-20095:
region: "NTSC-K"
gsHWFixes:
roundSprite: 2 # Reduces misalignment issues but the game is just bad for upscaling.
getSkipCount: "GSC_Okami"
SCKA-20096:
name: "Barnyard"
region: "NTSC-K"
@ -8296,8 +8279,6 @@ SCPS-55013:
SCPS-55014:
name: "Armored Core 3"
region: "NTSC-J"
roundModes:
eeRoundMode: 0 # Fixes Z-Fighting.
gsHWFixes:
halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
roundSprite: 2 # Reduces garbage on the UI whilst upscaling.
@ -8592,9 +8573,11 @@ SCPS-56016:
gameFixes:
- GIFFIFOHack
gsHWFixes:
mipmap: 1
autoFlush: 1
estimateTextureRegion: 1 # Improves performance.
estimateTextureRegion: 1 # Improves performance and reduces hash cache size.
gpuPaletteConversion: 2 # Improves performance and reduces hash cache size.
autoFlush: 1 # Corrects shadows (Currently still broken even with this).
mipmap: 2 # Mipmap + trilinear, matches sw renderer.
trilinearFiltering: 1
SCPS-72001:
name: "Gran Turismo 3 - A-Spec"
region: "NTSC-J"
@ -11528,12 +11511,16 @@ SLED-53980:
autoFlush: 1 # Fixes misaligned lights at native resolution.
SLED-53983:
name: "Fight Night Round 3 [Demo]"
region: "PAL"
region: "PAL-E"
gameFixes:
- GIFFIFOHack # Fixes flag corruption.
SLED-54022:
name: "Lara Croft Tomb Raider - Legend"
region: "PAL-Unk"
name: "Lara Croft Tomb Raider - Legend [Demo]"
region: "PAL-E"
gsHWFixes:
mipmap: 1 # Fixes distant characters and models but there are still some flickering textures.
textureInsideRT: 1 # Needed for post processing effects.
minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more.
SLED-54032:
name: "Sonic Riders [Demo]"
region: "PAL-E"
@ -14907,7 +14894,6 @@ SLES-51355:
gsHWFixes:
textureInsideRT: 1 # Fixes inside RT shuffling.
getSkipCount: "GSC_BigMuthaTruckers"
beforeDraw: "OI_BigMuthaTruckers"
SLES-51356:
name: "Road Trip Adventure"
region: "PAL-M3"
@ -15026,8 +15012,6 @@ SLES-51398:
SLES-51399:
name: "Armored Core 3"
region: "PAL-E"
roundModes:
eeRoundMode: 0 # Fixes Z-Fighting.
gsHWFixes:
halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
roundSprite: 2 # Reduces garbage on the UI whilst upscaling.
@ -16648,8 +16632,6 @@ SLES-52203:
name: "Armored Core 3 - Silent Line"
region: "PAL-E"
compat: 5
roundModes:
eeRoundMode: 0 # Fixes Z-Fighting.
gsHWFixes:
halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
partialTargetInvalidation: 1 # Fixes corrupted textures.
@ -17257,8 +17239,6 @@ SLES-52478:
name: "Red Dead Revolver"
region: "PAL-M5"
compat: 4
gsHWFixes:
getSkipCount: "GSC_RedDeadRevolver"
SLES-52479:
name: "Samurai Jack - The Shadow of Aku"
region: "PAL-M5"
@ -17441,12 +17421,24 @@ SLES-52545:
name: "Star Wars Battlefront"
region: "PAL-M3"
compat: 5
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels.
SLES-52546:
name: "Star Wars Battlefront"
region: "PAL-F"
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels.
SLES-52547:
name: "Star Wars Battlefront"
region: "PAL-G"
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels.
SLES-52551:
name: "Samurai Warriors"
region: "PAL-E"
@ -18910,6 +18902,8 @@ SLES-53045:
SLES-53046:
name: "Counter Terrorist Special Forces - Fire for Effect"
region: "PAL-M5"
clampModes:
vu1ClampMode: 3 # Fixes smoke particles.
SLES-53047:
name: "Punisher, The"
region: "PAL-E-F"
@ -21300,10 +21294,11 @@ SLES-53904:
clampModes:
vuClampMode: 0 # Fixes black artifacts on tracks
gsHWFixes:
partialTargetInvalidation: 1
mipmap: 1
autoFlush: 1
estimateTextureRegion: 1 # Improves performance.
estimateTextureRegion: 1 # Improves performance and reduces hash cache size.
gpuPaletteConversion: 2 # Improves performance and reduces hash cache size.
autoFlush: 1 # Corrects shadows (Currently still broken even with this).
mipmap: 2 # Mipmap + trilinear, matches sw renderer.
trilinearFiltering: 1
SLES-53906:
name: "50 Cent - Bulletproof"
region: "PAL-F"
@ -21968,8 +21963,6 @@ SLES-54171:
compat: 5
gameFixes:
- EETimingHack # Fixes flickering.
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLES-54172:
name: "Garfield 2 - Tale of Two Kitties"
region: "PAL-M11"
@ -22678,7 +22671,6 @@ SLES-54439:
region: "PAL-M3"
gsHWFixes:
roundSprite: 2 # Reduces misalignment issues but the game is just bad for upscaling.
getSkipCount: "GSC_Okami"
SLES-54440:
name: "GT-R Touring"
region: "PAL-E"
@ -22866,7 +22858,6 @@ SLES-54490:
gsHWFixes:
mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80.
halfPixelOffset: 2 # Depth of field effect aligned properly + Shifts buildings correctly.
getSkipCount: "GSC_GodHand"
SLES-54492:
name: "Need for Speed - Carbon [Collector's Edition]"
region: "PAL-E"
@ -24921,8 +24912,6 @@ SLES-55242:
memcardFilters: # Allows import of Yakuza 1 data.
- "SLES-55242"
- "SLES-54171"
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLES-55243:
name: "FIFA 09"
region: "PAL-E"
@ -26018,14 +26007,12 @@ SLES-82038:
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes misalignment and upscaling lines.
getSkipCount: "GSC_ShinOnimusha"
SLES-82039:
name: "Onimusha - Dawn of Dreams [Disc 2 of 2]"
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes misalignment and upscaling lines.
getSkipCount: "GSC_ShinOnimusha"
memcardFilters:
- "SLES-82038"
gsHWFixes:
@ -26424,8 +26411,6 @@ SLKA-25039:
SLKA-25041:
name: "Armored Core 3 - Silent Line"
region: "NTSC-K"
roundModes:
eeRoundMode: 0 # Fixes Z-Fighting.
gsHWFixes:
halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
partialTargetInvalidation: 1 # Fixes corrupted textures.
@ -27312,16 +27297,12 @@ SLKA-25280:
memcardFilters:
- "SLKA-25280"
- "SLKA-25342"
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLKA-25281:
name: "Ryu ga Gotoku 2 [Disc 2 of 2]"
region: "NTSC-K"
memcardFilters:
- "SLKA-25280"
- "SLKA-25342"
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLKA-25282:
name: "MX vs. ATV Unleashed"
region: "NTSC-K"
@ -27580,8 +27561,6 @@ SLKA-25341:
SLKA-25342:
name: "Ryu ga Gotoku"
region: "NTSC-K"
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLKA-25343:
name: "Thrillville - Off the Rails"
region: "NTSC-K"
@ -29029,7 +29008,6 @@ SLPM-60149:
roundSprite: 1 # Fixes font and HUD artifacts.
alignSprite: 1 # Fixes vertical lines.
mergeSprite: 1 # Fixes vertical lines.
getSkipCount: "GSC_AceCombat4"
gpuTargetCLUT: 1 # Fixes broken sun.
SLPM-60150:
name: "Tamamayu Monogatari 2 - Horobi no Mushi"
@ -29131,8 +29109,11 @@ SLPM-60194:
name: "Kotoba no Puzzle - Mojipittan"
region: "NTSC-J"
SLPM-60195:
name: "Kaidou Battle - Nikko, Haruna, Rokko, Hakone"
name: "Kaido Battle - Nikko, Haruna, Rokko, Hakone [Taikenban]"
region: "NTSC-J"
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
wildArmsHack: 1 # De-blurs the 3D image.
SLPM-60197:
name: "Exciting Pro Wres 4"
region: "NTSC-J"
@ -29161,8 +29142,12 @@ SLPM-60205:
name: "Initial D - Special Stage"
region: "NTSC-J"
SLPM-60206:
name: "Shutokou Battle 01"
name: "Shutokou Battle 01 [Taikenban]"
region: "NTSC-J"
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
wildArmsHack: 1 # Improves visual clarity whilst upscaling.
roundSprite: 1 # Reduces graphics garbage on UI whilst upscaling.
SLPM-60207:
name: "Rockman X7"
region: "NTSC-J"
@ -29216,8 +29201,11 @@ SLPM-60226:
name: "Shadow Hearts II"
region: "NTSC-J"
SLPM-60228:
name: "Kaidou Battle 2 - Chain Reaction"
name: "Kaido Battle 2 - Chain Reaction [Taikenban]"
region: "NTSC-J"
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
wildArmsHack: 1 # De-blurs the 3D image.
SLPM-60237:
name: "Densha de Go! Final"
region: "NTSC-J"
@ -29718,8 +29706,11 @@ SLPM-61114:
name: "Shadow of Rome"
region: "NTSC-J"
SLPM-61115:
name: "Racing Battle - C1 Grand Prix"
name: "Racing Battle - C1 Grand Prix [Taikenban]"
region: "NTSC-J"
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
wildArmsHack: 1 # De-blurs the 3D image.
SLPM-61116:
name: "Bouken-ou Beet - Darkness Century"
region: "NTSC-J"
@ -29754,8 +29745,11 @@ SLPM-61120:
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
SLPM-61121:
name: "Kaidou - Touge no Densetsu"
name: "Kaido - Touge no Densetsu [Taikenban]"
region: "NTSC-J"
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
wildArmsHack: 1 # De-blurs the 3D image.
SLPM-61122:
name: "Dengeki PS2 PlayStation D81"
region: "NTSC-J"
@ -29872,6 +29866,10 @@ SLPM-61154:
SLPM-61155:
name: "Lara Croft Tomb Raider - Legend"
region: "NTSC-J"
gsHWFixes:
mipmap: 1 # Fixes distant characters and models but there are still some flickering textures.
textureInsideRT: 1 # Needed for post processing effects.
minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more.
SLPM-61156:
name: "Dengeki PS2 PlayStation D93"
region: "NTSC-J"
@ -33376,7 +33374,6 @@ SLPM-65234:
gsHWFixes:
textureInsideRT: 1 # Fixes inside RT shuffling.
getSkipCount: "GSC_BigMuthaTruckers"
beforeDraw: "OI_BigMuthaTruckers"
SLPM-65235:
name: "New Roommania - Porori Seishun"
region: "NTSC-J"
@ -34972,6 +34969,10 @@ SLPM-65686:
SLPM-65687:
name: "Star Wars - Battlefront"
region: "NTSC-J"
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels.
SLPM-65688:
name: "Berserk - Millennium Falcon-hen - Seima Senki no Shou"
region: "NTSC-J"
@ -35618,8 +35619,6 @@ SLPM-65853:
SLPM-65854:
name: "Red Dead Revolver"
region: "NTSC-J"
gsHWFixes:
getSkipCount: "GSC_RedDeadRevolver"
SLPM-65855:
name: "Girls Bravo - Romance 15's [Deluxe Pack]"
region: "NTSC-J"
@ -36137,9 +36136,7 @@ SLPM-65995:
clampModes:
vuClampMode: 3 # Fixes minor SPS on characters.
gsHWFixes:
preloadFrameData: 1 # Fixes bad textures on Jake.
halfPixelOffset: 2 # Fixes double image.
cpuCLUTRender: 1 # Fixes Jake going black in Smellovision.
SLPM-65996:
name: "Hametsu no Mars [Limited Edition]"
region: "NTSC-J"
@ -36771,6 +36768,10 @@ SLPM-66147:
SLPM-66148:
name: "Star Wars - Battlefront [EA Best Hits]"
region: "NTSC-J"
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels.
SLPM-66149:
name: "Shirogane no Torikago [Limited Edition]"
region: "NTSC-J"
@ -36852,8 +36853,6 @@ SLPM-66167:
SLPM-66168:
name: "Ryu Ga Gotoku"
region: "NTSC-J"
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLPM-66169:
name: "J-League Winning Eleven 9 - Asia Championship"
region: "NTSC-J"
@ -36958,7 +36957,7 @@ SLPM-66189:
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge.
SLPM-66190:
name: "Star Wars Battlefront II"
name: "Star Wars - Battlefront II"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 1 # Fixes bloom misalignment.
@ -37326,14 +37325,12 @@ SLPM-66275:
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes misalignment and upscaling lines.
getSkipCount: "GSC_ShinOnimusha"
SLPM-66276:
name: "Shin Onimusha - Dawn of Dreams [Disc 2 of 2]"
region: "NTSC-J"
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes misalignment and upscaling lines.
getSkipCount: "GSC_ShinOnimusha"
memcardFilters:
- "SLPM-66275"
SLPM-66277:
@ -37742,12 +37739,11 @@ SLPM-66374:
region: "NTSC-J"
compat: 5
SLPM-66375:
name: "Ookami"
name: "Okami"
region: "NTSC-J"
compat: 5
gsHWFixes:
roundSprite: 2 # Reduces misalignment issues but the game is just bad for upscaling.
getSkipCount: "GSC_Okami"
SLPM-66376:
name: "KimiStar - Kimi to Study [BGM Collection Package]"
region: "NTSC-J"
@ -37951,6 +37947,8 @@ SLPM-66427:
SLPM-66429:
name: "Special Forces - Fire for Effect"
region: "NTSC-J"
clampModes:
vu1ClampMode: 3 # Fixes smoke particles.
SLPM-66430:
name: "Destroy All Humans!"
region: "NTSC-J"
@ -38451,7 +38449,6 @@ SLPM-66550:
gsHWFixes:
mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80.
halfPixelOffset: 2 # Depth of field effect aligned properly + Shifts buildings correctly.
getSkipCount: "GSC_GodHand"
SLPM-66551:
name: "Appleseed EX"
region: "NTSC-J"
@ -38685,8 +38682,6 @@ SLPM-66602:
- "SLPM-66168"
- "SLPM-74234"
- "SLPM-74253"
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLPM-66603:
name: "Ryu ga Gotoku 2 [Disc 2 of 2]"
region: "NTSC-J"
@ -38696,8 +38691,6 @@ SLPM-66603:
- "SLPM-66168"
- "SLPM-74234"
- "SLPM-74253"
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLPM-66604:
name: "Galaxy Angel - Moonlit Lovers [Banpresido the Best]"
region: "NTSC-J"
@ -40377,8 +40370,6 @@ SLPM-67523:
SLPM-67524:
name: "Armored Core 3"
region: "NTSC-K"
roundModes:
eeRoundMode: 0 # Fixes Z-Fighting.
gsHWFixes:
halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
roundSprite: 2 # Reduces garbage on the UI whilst upscaling.
@ -40763,7 +40754,6 @@ SLPM-74232:
- SoftwareRendererFMVHack # Wrong white textures in FMV.
gsHWFixes:
halfPixelOffset: 2 # Fixes misalignment and upscaling lines.
getSkipCount: "GSC_ShinOnimusha"
memcardFilters:
- "SLPM-66275"
SLPM-74233:
@ -40771,14 +40761,11 @@ SLPM-74233:
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Fixes misalignment and upscaling lines.
getSkipCount: "GSC_ShinOnimusha"
memcardFilters:
- "SLPM-74232"
SLPM-74234:
name: "Ryu Ga Gotoku [PlayStation 2 The Best]"
region: "NTSC-J"
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLPM-74235:
name: "Sengoku Musou [PlayStation 2 The Best]"
region: "NTSC-J"
@ -40796,7 +40783,6 @@ SLPM-74239:
region: "NTSC-J"
gsHWFixes:
roundSprite: 2 # Reduces misalignment issues but the game is just bad for upscaling.
getSkipCount: "GSC_Okami"
SLPM-74240:
name: "Tengai Makyou III - Namida [Best Version]"
region: "NTSC-J"
@ -40806,7 +40792,6 @@ SLPM-74241:
gsHWFixes:
mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80.
halfPixelOffset: 2 # Depth of field effect aligned properly + Shifts buildings correctly.
getSkipCount: "GSC_GodHand"
SLPM-74242:
name: "Devil May Cry 3 [Special Edition] [PlayStation 2 The Best]"
region: "NTSC-J"
@ -40883,7 +40868,6 @@ SLPM-74251:
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Fixes misalignment and upscaling lines.
getSkipCount: "GSC_ShinOnimusha"
memcardFilters:
- "SLPM-66275"
SLPM-74252:
@ -40891,14 +40875,11 @@ SLPM-74252:
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Fixes misalignment and upscaling lines.
getSkipCount: "GSC_ShinOnimusha"
memcardFilters:
- "SLPM-74251"
SLPM-74253:
name: "Ryu ga Gotoku [PlayStation 2 the Best - Reprint]"
region: "NTSC-J"
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLPM-74254:
name: "EX Jinsei Game II [PlayStation 2 the Best - Reprint]"
region: "NTSC-J"
@ -41020,8 +41001,6 @@ SLPM-74301:
- "SLPM-66168"
- "SLPM-74234"
- "SLPM-74253"
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLPM-74401:
name: "Kessen"
region: "NTSC-J"
@ -42956,7 +42935,6 @@ SLPS-25052:
alignSprite: 1 # Fixes vertical lines.
mergeSprite: 1 # Fixes vertical lines.
gpuTargetCLUT: 1 # Fixes broken sun.
getSkipCount: "GSC_AceCombat4"
SLPS-25053:
name: "Eikan wa Kimi ni - Koushien no Hasha"
region: "NTSC-J"
@ -43180,8 +43158,6 @@ SLPS-25112:
name: "Armored Core 3"
region: "NTSC-J"
compat: 5
roundModes:
eeRoundMode: 0 # Fixes Z-Fighting.
gsHWFixes:
halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
roundSprite: 2 # Reduces garbage on the UI whilst upscaling.
@ -43419,8 +43395,6 @@ SLPS-25168:
SLPS-25169:
name: "Armored Core 3 - Silent Line"
region: "NTSC-J"
roundModes:
eeRoundMode: 0 # Fixes Z-Fighting.
gsHWFixes:
halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
partialTargetInvalidation: 1 # Fixes corrupted textures.
@ -45240,7 +45214,6 @@ SLPS-25640:
halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue).
roundSprite: 2 # Fixes font artifacts.
textureInsideRT: 1 # Fixes bad crystal surfaces.
getSkipCount: "GSC_XenosagaE3"
memcardFilters: # Allows import of Xenosaga II save data.
- "SLPS-25640"
- "SLPS-25368"
@ -45253,7 +45226,6 @@ SLPS-25641:
halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue).
roundSprite: 2 # Fixes font artifacts.
textureInsideRT: 1 # Fixes bad crystal surfaces.
getSkipCount: "GSC_XenosagaE3"
memcardFilters:
- "SLPS-25640"
- "SLPS-25368"
@ -46404,6 +46376,10 @@ SLPS-25944:
SLPS-25945:
name: "Lara Croft Tomb Raider - Legend"
region: "NTSC-J"
gsHWFixes:
mipmap: 1 # Fixes distant characters and models but there are still some flickering textures.
textureInsideRT: 1 # Needed for post processing effects.
minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more.
SLPS-25947:
name: "Summon Night Gran-These - Horobi no Ken to Yakusoku no Kishi"
region: "NTSC-J"
@ -46698,7 +46674,6 @@ SLPS-73205:
alignSprite: 1 # Fixes vertical lines.
mergeSprite: 1 # Fixes vertical lines.
gpuTargetCLUT: 1 # Fixes broken sun.
getSkipCount: "GSC_AceCombat4"
SLPS-73206:
name: "Super Robot Taisen Alpha 2nd [PlayStation 2 The Best]"
region: "NTSC-J"
@ -47146,7 +47121,6 @@ SLPS-73410:
alignSprite: 1 # Fixes vertical lines.
mergeSprite: 1 # Fixes vertical lines.
gpuTargetCLUT: 1 # Fixes broken sun.
getSkipCount: "GSC_AceCombat4"
SLPS-73411:
name: "Armored Core 2 - Another Age [PlayStation 2 The Best]"
region: "NTSC-J"
@ -47178,8 +47152,6 @@ SLPS-73416:
SLPS-73417:
name: "Armored Core 3 [PlayStation 2 The Best]"
region: "NTSC-J"
roundModes:
eeRoundMode: 0 # Fixes Z-Fighting.
gsHWFixes:
halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
roundSprite: 2 # Reduces garbage on the UI whilst upscaling.
@ -47197,8 +47169,6 @@ SLPS-73419:
SLPS-73420:
name: "Armored Core 3 - Silent Line [PlayStation 2 The Best]"
region: "NTSC-J"
roundModes:
eeRoundMode: 0 # Fixes Z-Fighting.
gsHWFixes:
halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
partialTargetInvalidation: 1 # Fixes corrupted textures.
@ -47838,7 +47808,6 @@ SLUS-20152:
alignSprite: 1 # Fixes vertical lines.
mergeSprite: 1 # Fixes vertical lines.
gpuTargetCLUT: 1 # Fixes broken sun.
getSkipCount: "GSC_AceCombat4"
patches:
A32F7CD0:
content: |-
@ -48455,7 +48424,6 @@ SLUS-20291:
gsHWFixes:
textureInsideRT: 1 # Fixes inside RT shuffling.
getSkipCount: "GSC_BigMuthaTruckers"
beforeDraw: "OI_BigMuthaTruckers"
SLUS-20292:
name: "Tsugunai - Atonement"
region: "NTSC-U"
@ -48900,8 +48868,6 @@ SLUS-20384:
name: "SkyGunner"
region: "NTSC-U"
compat: 5
gsHWFixes:
getSkipCount: "GSC_SkyGunner"
SLUS-20385:
name: "WWE Crush Hour"
region: "NTSC-U"
@ -49171,8 +49137,6 @@ SLUS-20434:
SLUS-20435:
name: "Armored Core 3"
region: "NTSC-U"
roundModes:
eeRoundMode: 0 # Fixes Z-Fighting.
gsHWFixes:
halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
roundSprite: 2 # Reduces garbage on the UI whilst upscaling.
@ -49499,8 +49463,6 @@ SLUS-20500:
name: "Red Dead Revolver"
region: "NTSC-U"
compat: 5
gsHWFixes:
getSkipCount: "GSC_RedDeadRevolver"
SLUS-20502:
name: "Colin McRae Rally 3"
region: "NTSC-U"
@ -50062,7 +50024,6 @@ SLUS-20605:
gsHWFixes:
textureInsideRT: 1 # Fixes inside RT shuffling.
getSkipCount: "GSC_BigMuthaTruckers"
beforeDraw: "OI_BigMuthaTruckers"
SLUS-20606:
name: "Bounty Hunter - Seek & Destroy"
region: "NTSC-U"
@ -50242,8 +50203,6 @@ SLUS-20644:
name: "Armored Core 3 - Silent Line"
region: "NTSC-U"
compat: 5
roundModes:
eeRoundMode: 0 # Fixes Z-Fighting.
gsHWFixes:
halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces.
partialTargetInvalidation: 1 # Fixes corrupted textures.
@ -51530,9 +51489,13 @@ SLUS-20897:
name: "Swords of Yi"
region: "NTSC-U"
SLUS-20898:
name: "Star Wars Battlefront"
name: "Star Wars - Battlefront"
region: "NTSC-U"
compat: 5
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels.
SLUS-20899:
name: "Samurai Jack - The Shadow of Aku"
region: "NTSC-U"
@ -52249,9 +52212,7 @@ SLUS-21018:
clampModes:
vuClampMode: 3 # Fixes minor SPS on characters.
gsHWFixes:
preloadFrameData: 1 # Fixes bad textures on Jake.
halfPixelOffset: 2 # Fixes double image.
cpuCLUTRender: 1 # Fixes Jake going black in Smellovision.
SLUS-21019:
name: "Technic Beat"
region: "NTSC-U"
@ -52643,10 +52604,11 @@ SLUS-21095:
region: "NTSC-U"
compat: 5
gsHWFixes:
mipmap: 1
autoFlush: 1
partialTargetInvalidation: 1
estimateTextureRegion: 1 # Improves performance.
estimateTextureRegion: 1 # Improves performance and reduces hash cache size.
gpuPaletteConversion: 2 # Improves performance and reduces hash cache size.
autoFlush: 1 # Corrects shadows (Currently still broken even with this).
mipmap: 2 # Mipmap + trilinear, matches sw renderer.
trilinearFiltering: 1
SLUS-21096:
name: "Ape Escape - Pumped & Primed"
region: "NTSC-U"
@ -52764,7 +52726,6 @@ SLUS-21115:
compat: 5
gsHWFixes:
roundSprite: 2 # Reduces misalignment issues but the game is just bad for upscaling.
getSkipCount: "GSC_Okami"
SLUS-21116:
name: "187 - Ride or Die"
region: "NTSC-U"
@ -53079,7 +53040,6 @@ SLUS-21180:
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes misalignment and upscaling lines.
getSkipCount: "GSC_ShinOnimusha"
SLUS-21181:
name: "D.I.C.E. - DNA Integrated Cybernetic Enterprises"
region: "NTSC-U"
@ -53456,7 +53416,7 @@ SLUS-21239:
region: "NTSC-U"
compat: 5
SLUS-21240:
name: "Star Wars Battlefront II"
name: "Star Wars - Battlefront II"
region: "NTSC-U"
compat: 5
gsHWFixes:
@ -54162,8 +54122,6 @@ SLUS-21348:
compat: 5
gameFixes:
- EETimingHack # Fixes flickering.
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLUS-21349:
name: "Taito Legends 2"
region: "NTSC-U"
@ -54259,7 +54217,6 @@ SLUS-21362:
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes misalignment and upscaling lines.
getSkipCount: "GSC_ShinOnimusha"
memcardFilters:
- "SLUS-21180"
SLUS-21363:
@ -54439,7 +54396,6 @@ SLUS-21389:
halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows.
roundSprite: 2 # Fixes font artifacts.
textureInsideRT: 1 # Fixes bad crystal surfaces.
getSkipCount: "GSC_XenosagaE3"
memcardFilters: # Allows import of Xenosaga II save data.
- "SLUS-21389"
- "SLUS-20892"
@ -54591,7 +54547,6 @@ SLUS-21417:
halfPixelOffset: 1 # Fixes lighting misalignment and reduces ground shadows.
roundSprite: 2 # Fixes font artifacts.
textureInsideRT: 1 # Fixes bad crystal surfaces.
getSkipCount: "GSC_XenosagaE3"
memcardFilters:
- "SLUS-21389"
- "SLUS-20892"
@ -55113,7 +55068,6 @@ SLUS-21503:
gsHWFixes:
mergeSprite: 1 # Reduces bloom but fixes blurriness around models + Recommended to use Shadeboost brightness 80.
halfPixelOffset: 2 # Depth of field effect aligned properly + Shifts buildings correctly.
getSkipCount: "GSC_GodHand"
SLUS-21536:
name: "Sims 2, The - Pets"
region: "NTSC-U"
@ -56300,8 +56254,6 @@ SLUS-21769:
memcardFilters: # Allows import of Yakuza 1 data.
- "SLUS-21769"
- "SLUS-21348"
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLUS-21770:
name: "Madden NFL '09"
region: "NTSC-U"
@ -56428,6 +56380,12 @@ SLUS-21793:
name: "DT Carnage"
region: "NTSC-U"
compat: 3
gsHWFixes:
estimateTextureRegion: 1 # Improves performance and reduces hash cache size.
gpuPaletteConversion: 2 # Improves performance and reduces hash cache size.
autoFlush: 1 # Corrects shadows (Currently still broken even with this).
mipmap: 2 # Mipmap + trilinear, matches sw renderer.
trilinearFiltering: 1
SLUS-21794:
name: "Go, Diego, Go! Great Dinosaur Rescue"
region: "NTSC-U"
@ -58031,8 +57989,6 @@ SLUS-29194:
SLUS-29195:
name: "Yakuza [Demo]"
region: "NTSC-U"
gsHWFixes:
getSkipCount: "GSC_YakuzaGames"
SLUS-29196:
name: "Destroy All Humans! 2 [Demo]"
region: "NTSC-U"