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shader_jit: Fix/optimize conditional evaluation (#234)
* shader_jit: Add conditional unit-tests Tests all permutations of X, Y, AND, OR with each possible input value. * video_core: Fix shader-interpreter conditional-code initialization Rather than reserving the incoming state of the conditional codes, the shader-interpreter was setting them both to false. In pretty much all cases, the initial state of a shaderunit can be zero-initialized statically. Just running the interpreter shouldn't necessarily reset the conditional codes though. The JIT loads incoming conditional codes while the shader-interpreter resets them to false. This makes the interpreter match the behavior of the shader-jit. * shader_jit_a64: Fix/optimize conditional evaluation Fix some of the regressions introduced by the previous optimization. EOR does not support a constant of `0` in its immediate. In these cases the COND{0,1} registers can be utilized immediately. * shader_jit_x64: Fix conditional evaluation extended-bit hazard The unit test seems to have identified a bug in the x64 jit too. The x64 jit was doing 32-bit comparisons despite the condition flags being 8-bit values and is sensitive to garbage being in the upper 24 bits of the register. This is fixed by using the proper 8-bit register types rather than the 32-bit ones(`eax,`ebx` -> `al`, `bl`). * shader_jit_x64: Zero-extend conditional-code bytes `mov` was doing a partial update of bits within the register, allowing garbage to be introduced in the upper bits of the register.
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@ -674,6 +674,94 @@ TEMPLATE_TEST_CASE("Nested Loop", "[video_core][shader]", ShaderJitTest) {
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}
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}
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SHADER_TEST_CASE("Conditional", "[video_core][shader]") {
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const auto sh_input = SourceRegister::MakeInput(0);
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const auto sh_temp = SourceRegister::MakeTemporary(0);
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const auto sh_output = DestRegister::MakeOutput(0);
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const std::initializer_list<nihstro::InlineAsm> assembly_template = {
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// IFC configured later
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{OpCode::Id::NOP},
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// True
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{OpCode::Id::MOV, sh_output, sh_input},
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{OpCode::Id::END},
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// False
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{OpCode::Id::MOV, sh_output, sh_temp},
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{OpCode::Id::END},
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};
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const bool ref_x = GENERATE(0, 1);
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const bool cmp_x = GENERATE(0, 1);
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const bool result_x = (cmp_x == ref_x);
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const bool ref_y = GENERATE(0, 1);
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const bool cmp_y = GENERATE(0, 1);
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const bool result_y = (cmp_y == ref_y);
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nihstro::Instruction IFC = {};
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IFC.opcode = nihstro::OpCode::Id::IFC;
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IFC.flow_control.num_instructions = 2;
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IFC.flow_control.dest_offset = 3;
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IFC.flow_control.refx = ref_x;
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IFC.flow_control.refy = ref_y;
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Pica::ShaderUnit shader_unit;
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shader_unit.conditional_code[0] = cmp_x;
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shader_unit.conditional_code[1] = cmp_y;
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// JustX
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{
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auto shader_setup = CompileShaderSetup(assembly_template);
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IFC.flow_control.op = nihstro::Instruction::FlowControlType::Op::JustX;
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shader_setup->program_code[0] = IFC.hex;
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const float result = result_x ? 1.0f : 0.0f;
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auto shader_test = TestType(std::move(shader_setup));
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shader_test.Run(shader_unit, 1.0f);
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REQUIRE(shader_unit.output[0].x.ToFloat32() == result);
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}
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// JustY
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{
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auto shader_setup = CompileShaderSetup(assembly_template);
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IFC.flow_control.op = nihstro::Instruction::FlowControlType::Op::JustY;
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shader_setup->program_code[0] = IFC.hex;
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const float result = result_y ? 1.0f : 0.0f;
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auto shader_test = TestType(std::move(shader_setup));
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shader_test.Run(shader_unit, 1.0f);
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REQUIRE(shader_unit.output[0].x.ToFloat32() == result);
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}
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// OR
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{
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auto shader_setup = CompileShaderSetup(assembly_template);
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IFC.flow_control.op = nihstro::Instruction::FlowControlType::Op::Or;
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shader_setup->program_code[0] = IFC.hex;
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const float result = (result_x || result_y) ? 1.0f : 0.0f;
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auto shader_test = TestType(std::move(shader_setup));
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shader_test.Run(shader_unit, 1.0f);
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REQUIRE(shader_unit.output[0].x.ToFloat32() == result);
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}
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// AND
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{
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auto shader_setup = CompileShaderSetup(assembly_template);
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IFC.flow_control.op = nihstro::Instruction::FlowControlType::Op::And;
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shader_setup->program_code[0] = IFC.hex;
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const float result = (result_x && result_y) ? 1.0f : 0.0f;
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auto shader_test = TestType(std::move(shader_setup));
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shader_test.Run(shader_unit, 1.0f);
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REQUIRE(shader_unit.output[0].x.ToFloat32() == result);
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}
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}
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SHADER_TEST_CASE("Source Swizzle", "[video_core][shader]") {
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const auto sh_input = SourceRegister::MakeInput(0);
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const auto sh_output = DestRegister::MakeOutput(0);
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@ -9,10 +9,7 @@
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namespace Pica {
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ShaderUnit::ShaderUnit(GeometryEmitter* emitter) : emitter_ptr{emitter} {
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const Common::Vec4<f24> temp_vec{f24::Zero(), f24::Zero(), f24::Zero(), f24::One()};
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temporary.fill(temp_vec);
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}
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ShaderUnit::ShaderUnit(GeometryEmitter* emitter) : emitter_ptr{emitter} {}
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ShaderUnit::~ShaderUnit() = default;
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@ -46,11 +46,11 @@ struct ShaderUnit {
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}
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public:
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s32 address_registers[3];
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bool conditional_code[2];
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alignas(16) std::array<Common::Vec4<f24>, 16> input;
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alignas(16) std::array<Common::Vec4<f24>, 16> temporary;
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alignas(16) std::array<Common::Vec4<f24>, 16> output;
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s32 address_registers[3] = {};
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bool conditional_code[2] = {};
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alignas(16) std::array<Common::Vec4<f24>, 16> input = {};
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alignas(16) std::array<Common::Vec4<f24>, 16> temporary = {};
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alignas(16) std::array<Common::Vec4<f24>, 16> output = {};
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GeometryEmitter* emitter_ptr;
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private:
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@ -52,9 +52,6 @@ static void RunInterpreter(const ShaderSetup& setup, ShaderUnit& state,
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boost::circular_buffer<LoopStackElement> loop_stack(4);
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u32 program_counter = entry_point;
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state.conditional_code[0] = false;
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state.conditional_code[1] = false;
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const auto do_if = [&](Instruction instr, bool condition) {
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if (condition) {
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if_stack.push_back({
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@ -386,28 +386,50 @@ void JitShader::Compile_SanitizedMul(QReg src1, QReg src2, QReg scratch0) {
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}
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void JitShader::Compile_EvaluateCondition(Instruction instr) {
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const u8 refx = instr.flow_control.refx.Value();
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const u8 refy = instr.flow_control.refy.Value();
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const bool refx = instr.flow_control.refx.Value();
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const bool refy = instr.flow_control.refy.Value();
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switch (instr.flow_control.op) {
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// Note: NXOR is used below to check for equality
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case Instruction::FlowControlType::Or:
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EOR(XSCRATCH0, COND0, refx ^ 1);
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EOR(XSCRATCH1, COND1, refy ^ 1);
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ORR(XSCRATCH0, XSCRATCH0, XSCRATCH1);
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case Instruction::FlowControlType::Or: {
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XReg OpX = XSCRATCH0;
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if (!refx) {
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EOR(OpX, COND0, u8(refx) ^ 1);
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} else {
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OpX = COND0;
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}
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XReg OpY = XSCRATCH1;
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if (!refy) {
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EOR(OpY, COND1, u8(refy) ^ 1);
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} else {
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OpY = COND1;
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}
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ORR(XSCRATCH0, OpX, OpY);
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CMP(XSCRATCH0, 0);
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break;
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}
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// Note: TST will AND two registers and set the EQ/NE flags on the result
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case Instruction::FlowControlType::And:
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EOR(XSCRATCH0, COND0, refx ^ 1);
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EOR(XSCRATCH1, COND1, refy ^ 1);
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TST(XSCRATCH0, XSCRATCH1);
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case Instruction::FlowControlType::And: {
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XReg OpX = XSCRATCH0;
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if (!refx) {
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EOR(OpX, COND0, u8(refx) ^ 1);
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} else {
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OpX = COND0;
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}
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XReg OpY = XSCRATCH1;
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if (!refy) {
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EOR(OpY, COND1, u8(refy) ^ 1);
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} else {
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OpY = COND1;
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}
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TST(OpX, OpY);
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break;
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}
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case Instruction::FlowControlType::JustX:
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CMP(COND0, refx);
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CMP(COND0, u8(refx) ^ 1);
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break;
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case Instruction::FlowControlType::JustY:
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CMP(COND1, refy);
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CMP(COND1, u8(refy) ^ 1);
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break;
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default:
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UNREACHABLE();
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@ -401,29 +401,29 @@ void JitShader::Compile_EvaluateCondition(Instruction instr) {
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// Note: NXOR is used below to check for equality
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switch (instr.flow_control.op) {
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case Instruction::FlowControlType::Or:
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mov(eax, COND0);
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mov(ebx, COND1);
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xor_(eax, (instr.flow_control.refx.Value() ^ 1));
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xor_(ebx, (instr.flow_control.refy.Value() ^ 1));
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or_(eax, ebx);
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mov(al, COND0.cvt8());
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mov(bl, COND1.cvt8());
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xor_(al, (instr.flow_control.refx.Value() ^ 1));
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xor_(bl, (instr.flow_control.refy.Value() ^ 1));
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or_(al, bl);
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break;
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case Instruction::FlowControlType::And:
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mov(eax, COND0);
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mov(ebx, COND1);
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xor_(eax, (instr.flow_control.refx.Value() ^ 1));
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xor_(ebx, (instr.flow_control.refy.Value() ^ 1));
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and_(eax, ebx);
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mov(al, COND0);
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mov(bl, COND1);
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xor_(al, (instr.flow_control.refx.Value() ^ 1));
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xor_(bl, (instr.flow_control.refy.Value() ^ 1));
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and_(al, bl);
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break;
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case Instruction::FlowControlType::JustX:
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mov(eax, COND0);
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xor_(eax, (instr.flow_control.refx.Value() ^ 1));
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mov(al, COND0);
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xor_(al, (instr.flow_control.refx.Value() ^ 1));
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break;
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case Instruction::FlowControlType::JustY:
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mov(eax, COND1);
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xor_(eax, (instr.flow_control.refy.Value() ^ 1));
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mov(al, COND1);
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xor_(al, (instr.flow_control.refy.Value() ^ 1));
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break;
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}
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}
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@ -1002,8 +1002,8 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_
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mov(LOOPCOUNT_REG, dword[STATE + offsetof(ShaderUnit, address_registers[2])]);
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// Load conditional code
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mov(COND0, byte[STATE + offsetof(ShaderUnit, conditional_code[0])]);
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mov(COND1, byte[STATE + offsetof(ShaderUnit, conditional_code[1])]);
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movzx(COND0, byte[STATE + offsetof(ShaderUnit, conditional_code[0])]);
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movzx(COND1, byte[STATE + offsetof(ShaderUnit, conditional_code[1])]);
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// Used to set a register to one
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static const __m128 one = {1.f, 1.f, 1.f, 1.f};
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