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Android: add the titleId to the game card. (#227)
* Android: replace company in the game card with titleId. TitleId is more useful for users than companies because it can help them find game saves and the cheat file. * Android: restore the company name on the game card.
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@ -153,9 +153,15 @@ class GameAdapter(private val activity: AppCompatActivity) :
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} else {
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View.VISIBLE
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}
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binding.textGameId.visibility = if (game.titleId == 0L) {
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View.GONE
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} else {
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View.VISIBLE
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}
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binding.textGameTitle.text = game.title
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binding.textCompany.text = game.company
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binding.textGameId.text = String.format("ID: %016X", game.titleId)
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binding.textFilename.text = game.filename
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val backgroundColorId =
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@ -181,6 +187,9 @@ class GameAdapter(private val activity: AppCompatActivity) :
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binding.textCompany.ellipsize = TextUtils.TruncateAt.MARQUEE
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binding.textCompany.isSelected = true
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binding.textGameId.ellipsize = TextUtils.TruncateAt.MARQUEE
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binding.textGameId.isSelected = true
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binding.textFilename.ellipsize = TextUtils.TruncateAt.MARQUEE
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binding.textFilename.isSelected = true
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},
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@ -22,8 +22,8 @@
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<ImageView
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android:id="@+id/image_game_screen"
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android:layout_width="56dp"
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android:layout_height="56dp"
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android:layout_width="75dp"
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android:layout_height="75dp"
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app:layout_constraintBottom_toBottomOf="parent"
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app:layout_constraintStart_toStartOf="parent"
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app:layout_constraintTop_toTopOf="parent" />
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@ -63,6 +63,18 @@
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android:requiresFadingEdge="horizontal"
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tools:text="Nintendo" />
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<TextView
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android:id="@+id/text_game_id"
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style="@style/TextAppearance.Material3.BodySmall"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:textAlignment="viewStart"
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android:singleLine="true"
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android:marqueeRepeatLimit="marquee_forever"
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android:ellipsize="none"
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android:requiresFadingEdge="horizontal"
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tools:text="0004000000033400" />
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<TextView
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android:id="@+id/text_filename"
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style="@style/TextAppearance.Material3.BodySmall"
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