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Bumped version to v0.3.0
This commit is contained in:
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605d5a29c0
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debian/changelog
vendored
26
debian/changelog
vendored
@ -1,3 +1,29 @@
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box64 (0.3.0) unstable; urgency=low
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* AVX and AVX2 implemented, along with BMI1, BMI2, ADX, FMA, F16C and RDANDR extension!
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* Introduced BOX64_AVX env. var. to enable/disable AVX extension:
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* => BOX64_AVX=1 enable AVX, BMI1, F16C and VAES extension
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* => BOX64_AVX=2 also enable AVX2, BMI2, FMA, ADX,VPCLMULQDQ and RDRAND
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* Dynarec: Implemented most AVX/AVX2 and friends in ARM64 Dynarec (using only NEON, so available on all ARM64 CPU)
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* => ARM64 Dynarec build have all AVX/AVX2 extensions enabled by default
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* Improved CPUID opcodes, adding a few leaf, fixing same. Returnning an Haswell type of CPU now (was Pentium IV before)
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* Dynarec: Small optim in the emit_pf helper, on all 3 backends
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* Dynarec: ARM64 some fixes to a few opcodes
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* Dynarec: LA64 many new opcodes added, and fixes.
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* Dynarec: RV64 some new opcodes added, many fixes.
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* Dynarec: RV64 Adding some infrastructure to use RVV (if available) for SIMD emulation.
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* Dynarec: Many small changes and fixes around handling of x87, registers and internal jump.
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* WRAPPING: Added a workaround on SDL_GetThreadID to fix a race condition that was happening mostly on LA64 and broke many SDL games
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* WRAPPING: More libs and functions wrapped. Some wrapping fixes too (including a nasty error on some rare libGL functions)
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* WRAPPING: Wayland is now supported. Wine-wayland at least works now
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* Dynarec: LA64 improved LOCK CMPXCHG handling, and better 16Byte LOCK handling too (fixes many Unity3D games)
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* Dynarec: RV64 improved LOCK CMPXCHG handling
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* COSIM: Many fixes and improvment, to make BOX64_DYNAREC_TEST more usable
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* Detect when a Wine program use UnityPlayer.dll to atumaticaly use BOX64_DYNAREC_STRONGMEM=1 (unless it's already set), so more games just work
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* ElfLoader: Added a new type of relocation
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-- Sebastien Chevalier <ptitseb@box86.org> Thu, 9 Jul 2024 10:30:33 -0100
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box64 (0.2.8) unstable; urgency=low
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* Wrapping: More libs and function wrapping (gtk3, vulkan...)
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@ -1,3 +1,27 @@
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v0.3.0
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======
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* AVX and AVX2 implemented, along with BMI1, BMI2, ADX, FMA, F16C and RDANDR extension!
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* Introduced BOX64_AVX env. var. to enable/disable AVX extension:
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=> BOX64_AVX=1 enable AVX, BMI1, F16C and VAES extension
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=> BOX64_AVX=2 also enable AVX2, BMI2, FMA, ADX,VPCLMULQDQ and RDRAND
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* Dynarec: Implemented most AVX/AVX2 and friends in ARM64 Dynarec (using only NEON, so available on all ARM64 CPU)
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=> ARM64 Dynarec build have all AVX/AVX2 extensions enabled by default
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* Improved CPUID opcodes, adding a few leaf, fixing same. Returnning an Haswell type of CPU now (was Pentium IV before)
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* Dynarec: Small optim in the emit_pf helper, on all 3 backends
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* Dynarec: ARM64 some fixes to a few opcodes
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* Dynarec: LA64 many new opcodes added, and fixes.
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* Dynarec: RV64 some new opcodes added, many fixes.
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* Dynarec: RV64 Adding some infrastructure to use RVV (if available) for SIMD emulation.
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* Dynarec: Many small changes and fixes around handling of x87, registers and internal jump.
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* WRAPPING: Added a workaround on SDL_GetThreadID to fix a race condition that was happening mostly on LA64 and broke many SDL games
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* WRAPPING: More libs and functions wrapped. Some wrapping fixes too (including a nasty error on some rare libGL functions)
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* WRAPPING: Wayland is now supported. Wine-wayland at least works now
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* Dynarec: LA64 improved LOCK CMPXCHG handling, and better 16Byte LOCK handling too (fixes many Unity3D games)
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* Dynarec: RV64 improved LOCK CMPXCHG handling
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* COSIM: Many fixes and improvment, to make BOX64_DYNAREC_TEST more usable
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* Detect when a Wine program use UnityPlayer.dll to atumaticaly use BOX64_DYNAREC_STRONGMEM=1 (unless it's already set), so more games just work
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* ElfLoader: Added a new type of relocation
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v0.2.8
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======
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* Wrapping: More libs and function wrapping (gtk3, vulkan...)
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@ -1,39 +1,11 @@
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Compiling/Installing
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----
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### Debian-based Linux
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You can use the [Pi-Apps-Coders apt repository](https://github.com/Pi-Apps-Coders/box64-debs) to install precompiled box64 debs, updated every 24 hours.
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If you don't want to compile box64 yourself and prefer to use third-party pre-build version, go to the [end of the document](#pre-build-packages) for alternatives.
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```
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# check if .list file already exists
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if [ -f /etc/apt/sources.list.d/box64.list ]; then
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sudo rm -f /etc/apt/sources.list.d/box64.list || exit 1
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fi
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# check if .sources file already exists
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if [ -f /etc/apt/sources.list.d/box64.sources ]; then
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sudo rm -f /etc/apt/sources.list.d/box64.sources || exit 1
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fi
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# download gpg key from specified url
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if [ -f /usr/share/keyrings/box64-archive-keyring.gpg ]; then
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sudo rm -f /usr/share/keyrings/box64-archive-keyring.gpg
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fi
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sudo mkdir -p /usr/share/keyrings
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wget -qO- "https://pi-apps-coders.github.io/box64-debs/KEY.gpg" | sudo gpg --dearmor -o /usr/share/keyrings/box64-archive-keyring.gpg
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# create .sources file
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echo "Types: deb
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URIs: https://Pi-Apps-Coders.github.io/box64-debs/debian
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Suites: ./
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Signed-By: /usr/share/keyrings/box64-archive-keyring.gpg" | sudo tee /etc/apt/sources.list.d/box64.sources >/dev/null
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sudo apt update
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sudo apt install box64-generic-arm -y
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```
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Alternatively, you can generate your own package using the [instructions below](https://github.com/ptitSeb/box64/blob/main/docs/COMPILE.md#debian-packaging).
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You can also generate your own package using the [instructions below](https://github.com/ptitSeb/box64/blob/main/docs/COMPILE.md#debian-packaging).
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## Per-platform compiling instructions
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----
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### The general approach is:
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@ -278,7 +250,7 @@ Also, the Static Build is highly experimental, but feedback are always welcomed.
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----
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Testing
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## Testing
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----
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A few tests are included with box64.
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@ -288,6 +260,39 @@ The tests are very basic and only tests some functionality for now.
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----
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Debian Packaging
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## Debian Packaging
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----
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Box64 can also be packaged into a .deb file ***using the source code zip from the releases page*** with `DEB_BUILD_OPTIONS=nostrip dpkg-buildpackage -us -uc -nc`. Configure any additional cmake options you might want in `debian/rules`.
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## Pre-build packages
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----
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### Debian-based Linux
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You can use the [Pi-Apps-Coders apt repository](https://github.com/Pi-Apps-Coders/box64-debs) to install precompiled box64 debs, updated every 24 hours.
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```
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# check if .list file already exists
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if [ -f /etc/apt/sources.list.d/box64.list ]; then
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sudo rm -f /etc/apt/sources.list.d/box64.list || exit 1
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fi
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# check if .sources file already exists
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if [ -f /etc/apt/sources.list.d/box64.sources ]; then
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sudo rm -f /etc/apt/sources.list.d/box64.sources || exit 1
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fi
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# download gpg key from specified url
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if [ -f /usr/share/keyrings/box64-archive-keyring.gpg ]; then
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sudo rm -f /usr/share/keyrings/box64-archive-keyring.gpg
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fi
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sudo mkdir -p /usr/share/keyrings
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wget -qO- "https://pi-apps-coders.github.io/box64-debs/KEY.gpg" | sudo gpg --dearmor -o /usr/share/keyrings/box64-archive-keyring.gpg
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# create .sources file
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echo "Types: deb
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URIs: https://Pi-Apps-Coders.github.io/box64-debs/debian
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Suites: ./
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Signed-By: /usr/share/keyrings/box64-archive-keyring.gpg" | sudo tee /etc/apt/sources.list.d/box64.sources >/dev/null
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sudo apt update
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sudo apt install box64-generic-arm -y
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```
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#define __BOX64_VERSION_H_
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#define BOX64_MAJOR 0
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#define BOX64_MINOR 2
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#define BOX64_REVISION 9
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#define BOX64_MINOR 3
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#define BOX64_REVISION 0
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#endif //__BOX64_VERSION_H_
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