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[BOX32] Added 1 more sdl2 wrapped function
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@ -165,6 +165,7 @@
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#() iFpI -> iFpI
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#() iFpu -> iFpu
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#() iFpU -> iFpU
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#() iFpf -> iFpf
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#() iFpd -> iFpd
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#() iFpl -> iFpl
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#() iFpL -> iFpL
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@ -255,6 +255,7 @@ typedef int32_t (*iFpi_t)(void*, int32_t);
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typedef int32_t (*iFpI_t)(void*, int64_t);
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typedef int32_t (*iFpu_t)(void*, uint32_t);
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typedef int32_t (*iFpU_t)(void*, uint64_t);
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typedef int32_t (*iFpf_t)(void*, float);
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typedef int32_t (*iFpd_t)(void*, double);
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typedef int32_t (*iFpl_t)(void*, intptr_t);
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typedef int32_t (*iFpL_t)(void*, uintptr_t);
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@ -1766,6 +1767,7 @@ void iFpi_32(x64emu_t *emu, uintptr_t fcn) { iFpi_t fn = (iFpi_t)fcn; R_EAX = fn
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void iFpI_32(x64emu_t *emu, uintptr_t fcn) { iFpI_t fn = (iFpI_t)fcn; R_EAX = fn(from_ptriv(R_ESP + 4), from_ptri(int64_t, R_ESP + 8)); }
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void iFpu_32(x64emu_t *emu, uintptr_t fcn) { iFpu_t fn = (iFpu_t)fcn; R_EAX = fn(from_ptriv(R_ESP + 4), from_ptri(uint32_t, R_ESP + 8)); }
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void iFpU_32(x64emu_t *emu, uintptr_t fcn) { iFpU_t fn = (iFpU_t)fcn; R_EAX = fn(from_ptriv(R_ESP + 4), from_ptri(uint64_t, R_ESP + 8)); }
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void iFpf_32(x64emu_t *emu, uintptr_t fcn) { iFpf_t fn = (iFpf_t)fcn; R_EAX = fn(from_ptriv(R_ESP + 4), from_ptri(float, R_ESP + 8)); }
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void iFpd_32(x64emu_t *emu, uintptr_t fcn) { iFpd_t fn = (iFpd_t)fcn; R_EAX = fn(from_ptriv(R_ESP + 4), from_ptri(double, R_ESP + 8)); }
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void iFpl_32(x64emu_t *emu, uintptr_t fcn) { iFpl_t fn = (iFpl_t)fcn; R_EAX = fn(from_ptriv(R_ESP + 4), from_long(from_ptri(long_t, R_ESP + 8))); }
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void iFpL_32(x64emu_t *emu, uintptr_t fcn) { iFpL_t fn = (iFpL_t)fcn; R_EAX = fn(from_ptriv(R_ESP + 4), from_ulong(from_ptri(ulong_t, R_ESP + 8))); }
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@ -206,6 +206,7 @@ void iFpi_32(x64emu_t *emu, uintptr_t fnc);
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void iFpI_32(x64emu_t *emu, uintptr_t fnc);
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void iFpu_32(x64emu_t *emu, uintptr_t fnc);
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void iFpU_32(x64emu_t *emu, uintptr_t fnc);
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void iFpf_32(x64emu_t *emu, uintptr_t fnc);
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void iFpd_32(x64emu_t *emu, uintptr_t fnc);
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void iFpl_32(x64emu_t *emu, uintptr_t fnc);
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void iFpL_32(x64emu_t *emu, uintptr_t fnc);
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@ -617,7 +617,7 @@ GO(SDL_SetRenderDrawColor, iFpCCCC)
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//GO(SDL_SetTextureScaleMode, iFpu)
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GO(SDL_SetThreadPriority, iFu)
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GO(SDL_SetWindowBordered, vFpi)
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//GO(SDL_SetWindowBrightness, iFpf)
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GO(SDL_SetWindowBrightness, iFpf)
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GO(SDL_SetWindowData, pFppp)
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GOM(SDL_SetWindowDisplayMode, iFpp) //%noE
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GO(SDL_SetWindowFullscreen, iFpu)
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